10,000 (+3,500 Bonus) V-Bucks giveaway
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Grand Prize: 10,000 (+3,500 Bonus) V-Bucks

About the game:

"Royal battles" is the primary trend of the year. Multi-million dollar earnings, prohibitive online, top ranks in Steam and Twitch ratings. It feels like they will soon be in pursuit games - not only in shooters. PCs have been occupied by Agents of the genre and consoles, gradually grab gadgets on iOS and Android, and soon will switch to irons using microwaves.

For many, the genre has been a revelation like the look of the first multiplayer shot, for the rest - just an alternative to this disgusting MOBA, "tanks" and other internet joys on responsibility. "Royal battles" could be treated differently, however everyone has heard of these. This isn't true, although It is said that in the Amazon's jungle lives a tribe of savages who do not know more about the battle royale.

Like every royal household, this kind of shooters gave birth for their own luminaries, outsiders, and "white crows." Fortnite: Battle Royale is a pop star position flaws, sins, and this genre's brand with its accomplishments.

A hundred men and a single map

Those who read the Battle Royale of more probable or, even Kosyun Takami, watched the film of the identical title will comprehend the rules of battle royale from the game format. All these are shooters in which rivals fight each other for survival over a map of size. As much as hundreds of players participate in 1 match. The scope is its ilk from classics such as Counter-Strike and the difference between the Battlegrounds of PlayerUnknown.

Participants start literally within one panties, so the extraction of weapons and equipment becomes a priority. Complicating the approach is the bounds of the playing field are slowly narrowing, so the campers don't live here for a long time. Went past the protected zone? Gradually but surely expired. You yawned? You died. Unlucky with this gear? You are dead. Held out than the remainder? Well done!

This simple formulation is reproduced to a degree or another with of the "royal battles." Epic Games, the skilled writers of the Gears of War and Unreal Tournament series, did not become wise. Seeing that the new cooperative "survival game" Fortnite: Save World isn't particularly interesting to anyone, the developers for a few months, almost in their knees, screwed onto it a totally free, independent "deathmatch" scuffle mode. And they broke the lender, having managed to not include almost nothing new to the formulation of the "royal battle."

The game starts with 99 other gamers throwing you across the island out of a school bus flying into a balloon (do not ask) in the business of you. In the very least, the bus helps to control the flight rather than to land God knows exactly where. We landed - frantically looking for firearms and other gear, trying to not become a victim of opponents or the "storm," which slowly compresses the death ring. At first glance - the PUBG, just brighter and more foolish. But the differences, with the similarity of the 2 projects, are not just cosmetic.

In the landing point, it may be observed that the card in the match is significantly more modest than that of the top competitor with the identical amount of players. Therefore, the focus of opponents per square meter of space is higher, the parties are somewhat shorter, and the shooting starts sooner. True, this does not save Fortnite out of the primary gameplay misfortune of "royal battles."

That trouble is speed. Like an encephalogram. sometimes, the line goes reasonable or fun, although this is common to all multiplayer shooters. It's possible to run for five minutes from green lawns and try to find something useful in already cleaned homes then suddenly catch a stray bullet, then become a victim of a sniper, or step in the trap left by another participant, meaning immediate death.

A guy along with his pickaxe

But traps aren't the only surprise that players may use to create you another "happy." A key characteristic of Fortnite is building. The alternative isn't normal for shooters generally, and for "royal battles" specifically.

Components (wood, rock, and metal) could be mined literally from anywhere using the non-childish pickaxe. Accessible from the start, the application easily converts cars, trees, and houses . In, and firearms explosives benefit in the reason behind total destruction.

The resources obtained from "vandalism" let you craft things right on the head: you utilize ready-made blocks through a quick menu. The most obvious applications for construction will be to build a fortification in a fresh field, shed the wall in front of the enemy's nose, or even climb higher. Because of this, by the center of the match, "crowded" areas are cluttered with slanting huts, staircase leading to nowhere, along with other pyramids out of straws and vines.

The opportunity to reveal an architect's ability will be undoubtedly encouraging. However, it's in demand in theory. In practice, you always forget about it. In regards to action, becoming lost inside this disgrace is easier than taking advantage of it. So in a deathmatch game that is traditional, building is to a inexperienced player of academic attention. Fans may tinker with the designer instrument awaiting the mode of a "calm" sandbox. But then we came here to fight, right?

And there is something! There are lots of weapons: from the newly added shotgun to missiles. Some are far better for selection, other - to get long. Each gun absorbs cartridges of its caliber only. The worth of the tools of death is decided by their rarity - by color-coding. At the exact same time, upgrades realistic ballistics, and other strategic tricks can not be expected.

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