11,000 STEEL CREDITS PACK giveaway
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11,000 STEEL CREDITS PACK *

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Grand Prize: 11,000 STEEL CREDITS PACK

About the game:

From the very beginning, it was obvious that difficulties awaited For Honor. The setting, generated mechanics which weren't particularly simple also , decided to sharpen this business was not chosen by the programmers. Is the risk justified? Until you say so. But we can say for sure that the founders of the game dealt with the thing that is most important - .

Above the average

Even though For Honor is mostly focused on multiplayer, there's also a single player campaign in the sport. And she copes with her job presents the world for which we must shed blood in battles that are online, the battle system, reflects. And gives hours of entertaining fights.

The plot , however, is simple. There were samurai, knights, and Vikings, and they lived nicely. But one day a cataclysm was, due to which the sources of all fractions ran out. Thus began the war that was millennium, and when the problems with meals and water were solved, the parties continued to fight - according to the custom. And today, some man at a helmet-skull is currently massaging oil into the fire - she is currently fueling another war, and, to accelerate natural selection, believes that only warriors possess the right to reside. It is in this war that we must fight.

The storyline missions do not pose some revelations: there is no outstanding directing in them, no complex story either. For eight hours, we proceed through deal with enemies that are different and arenas for characters, and at times we see movies that are easy although funny. The heroes shout something about war, betrayal, honor, their people, and so on.
But, despite the meager source, sometimes, the story remains fascinating. In some cut scenes, simple but effective jokes slide through, and the characters evoke sympathy. The storyline itself turned out to be straightforward, but strong: it leads to a logical and a ending. But most importantly is great to play thanks to a couple things.

Three match features

The first is that the mechanisms proper. The is really a tricky mechanic such as Souls and fighting game. The match can't be distinguished from an ordinary slasher, when every trifle rushes in the protagonist. Nonetheless, it's worthwhile to face a severe opponent (and there are most of them), as every thing changes immediately.
Firstly, we can attack and block attacks in three directions at once: from above, to the right and to the left. That is, simply putting the cube here isn't enough; you have to deflect the blow. The attack should also be considerate - the enemy could repel a very simple hail of blows, and that means you've got to look for open areas, deceive, striking from the side, and so forth, and swinging in 1 direction. Additionally, there are different kinds of strokes, their combinations, the capability to break through a block, parry, catches, thrusts, attacks in a jump and out of acceleration, finishing rolls, and many, many distinct items that turn battles into extreme and very difficult battles, where to think, observe and show patience is not any less crucial than reflecting blows punctually.

In this instance, the principal thing which makes this process fascinating is the characters behaving both as enemies and heroes. Any available fighter is not just a model, and everybody has their own mixes, sets of motions, array of assault, "speed" characteristics, and dozens of subtleties that have to be studied for quite a long time. It is difficult to approach her, if a Viking with an ax is a slow but warrior, capable of magnificent and throwing enemies to the abyss a samurai girl with a naginata is the embodiment of rate. And both will have their own set of strikes, tricks, and abilities.
Finally, the last chord is the landscapes themselves. They suggest to make a slaughter even, in a forest, or in the walls of a knight's castle in the hills. Nevertheless, the issue is that there are interactive items in the floor traps with spikes, like bonfires, geysers, cliffs, and cracks. With their help, you can get rid of the enemy: having pushed one into the abyss, for example, which helps a lot in battles where the enemies outnumber you.

Due to these three components, a clear and at the exact same time, deep gameplay is got. For Honor, you want to think about when to attack, and when to guard, take care not to miss a sudden blow from the side, use all the abilities of these characters and consider exactly what the enemy hero is capable of. And that takes sword fighting to an almost level, which was not even in Black Souls.
It is a bit disappointing that, gradually, opponents become dull under the management of artificial intelligence, because they're fighting according to the very same principles. In case you are attacked by a governor, be prepared for the fact that first, by way of instance, he will strike from over, then two from the left, and following that, he will go into a defense mode. Memorized? You can now set them.

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