13,000 Points giveaway
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Grand Prize: 13,000 Points

About the game:

After three great Call of Duty games, Treyarch has established itself as a studio whose matches over and over again go beyond expectations. The first Dark Ops impressed with a intriguing and thoughtful storyline; the next one told an non-linear and excellent narrative and delivered the series for the very first time.

The next element kept the scene and returned to the linear structure of this plot, but guaranteed to radically change the feel of the gameplay, introducing a cooperative mode, a intricate system for adjusting the parameters of this hero, along with rocket jetpack and running on the walls. Quantity is your strategy - initially, because of how many mechanics there are, I always felt like a child in a candy store. But the grade, alas, is far from outstanding.

More importantly

The entry is the same as Advanced Warfare: the future is not too bright, the performance is going awry, the operative miraculously wakes up in the ward and also finds out he is the death machine that is cybernetic.

Yes, here, unlike previous year's Call of Duty gear is removed, and we remain to manage three sets of augmentations' advancement system. Every relates to a certain part of gameplay.

The first is led against electronics - one ability, as an instance, turns robots off, another allows you to hack into enemy gear and control it. By rapping our hand: the next makes it feasible to control the infantry, we launch a swarm of like using an ultrasonic wave , we reject enemies in BioShock or even burn their brains using an electromagnetic pulse. The group is responsible for this exoskeleton: blowing off everything into the ground using a radius of harm of several yards, acceleration in its path, a potent blow. Somebody said, "Crysis"?

There are about two dozen skills. However, a number perform the same function (like brain-burning, exoskeleton overload killing opponents in one manner or another), therefore the de facto number is misleading, and throughout the walkthrough, our staff employed no longer than four skills. The spouse who developed the branch of hacking from time to time captured enemy drones, mechs, and spiked hedgehogs, and I ran the flanks along employing a shock wave.

Augmentation can not be used, the game doesn't force it and provides out them only as a toolkit - play. In concept, you will need to use abilities juggling them to hassle, and they make life more easy, but recall them in scenarios that are especially hot - for example, when constant robots pick up your rankings.

Before starting the mission, you may see the forecast that's temporarily describing what enemies you need to fight to avoid a scenario where you fight humans, having selected a "technical" specialization. From the twentieth level (that it seems, is impossible to accomplish at the very first passage, but I don't understand who might think that it would be double to go through one campaign in Call of Duty) it is possible to take an extra set into battle, but before that, you are limited to one.

The installation process includes setting the design - one to one as but rather than scorestreaks, you are able to pick two perks. Like working on walls again , unlike Advanced Warfare, where a double jump with a jetpack was accessible from the beginning, here you have to unlock it. The degrees provide both styles of motion, so in the event you need, you can "stroll" through this video game.

The levels, although they've grown compared with previous games, remained tiny. Some segments are bigger and more complex, and at minutes Black Ops 3 is still at its best; the spacious stages end fast, although the soul desires scenery and jumps. There are on which to run only a few vertical segments ; often, it's only the walls across the edges of the stadium; in the flank, you're able to quickly skip opponents onto them.

If before we broke at a speed of three corpses per second, now you've got to crawl through shelters and lean out in your own peril and risk - you will find opponents, they hide and shoot right. The general dynamics are falling great, and not to say the Call of Duty is in favor. Most of all, robots are trouble-makers. Unlike people, they do not always die with one blow at a struggle, and are not frightened of death, without stopping the rod to the target, continue to battle even without a head or legs.

Large levels, a number of enemies, and adjustable parameters of the protagonist suggest that the series is run by teamplay. However, in spite of everything, it appears that the combined was executed for its sake : there is neither a very clear separation of roles nor moments where staff members encourage one another and have to perform tasks that are different. To take snipers, to run away from grenades, to carry out some swift tasks - this is different from CoDs.

The one thing that joins the spouses is. First, we remove the defenses then we fire rockets, repeating the cycle times. It's unfortunate, and you are going to need to satisfy opponents six or five occasions.

Along with spiders, strong armored robots are often found in battles, which, like all others, gradually twist and consume bullets like a sponge - there are no weak spots, there aren't any distinctive strategies - you just empty a few clips to them or hammer down them using fists. It's not feasible to direct spouses, as in Halo 5 or mark enemies: Star or even Guardians Wars: Republic Commando, therefore all communication is by way of voice conversation.

You remember that you play with real individuals just when you will need to raise a partner that is wounded. Can not do this in time? The end. Having been hurt, you can take back and creep for a while. Because the character is becoming stuck in stripes, but that can be rather hard. Crawling throughout the curb is apparently a hopeless undertaking for humankind, although augmentations aid. With a couple shots, the enemies kill you on any issue over the ordinary, so the fastest resurrection championship was often turned to by our walkthrough. Not fun whatsoever.

It would seem that such a number of interconnected mechanics turns Black Ops 3 into a hardcore positional shooter, but the uniformity of conflicts and the basic tactical components (the same visor was used for eight hours only to look out for enemies through walls; differently they just can't be distinguished in the surroundings) just annoying, and not encouraging to play| smart.

Increasing complexity makes the video game more interesting, although more aggressive - crowds of enemies ones. Without a group that is human, it's much more boring to play. It would seem an exoskeleton and tactics sound as a lot of fun! How do an action movie with walking robots seem bad? Well, it turns out it could.

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      1 Call of Duty: 13,000 Points
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