360 DAYS PREMIUM giveaway
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360 DAYS PREMIUM *

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Grand Prize: 360 DAYS PREMIUM

About the game:

The main thing I was afraid of before I met with Warships' Planet was that Wargaming would drag the game base in the Tanks, replacing the old monitored vehicles with boats of the era. That partially happened. There are similarities with the naval battles of World War II - and also also the battle for Prokhorovka has little in common with all the one that is real.

The battle begins. Twelve to the other, twelve ships on the 1 hand. The most courageous and stupid squeeze "full speed ahead" and rush to catch the point. The equipment is subject to breaking up, a strip of health, "mild"... There are many pals.

The pace of the match, however, is completely different, as are the prerequisites for your participant. Since the distance of detection and battle occasionally covers around a quarter of this map it is virtually impossible to drop sight of friends. The offensive isn't carried out by groups, but with a united front. The comrades are supported by even far-distant ships with fire.

Along with their firepower is adorned with all the tank. The smallest boat can take four or two boats that could destroy cockpits with a single shot. And when you can find a dozen of them?

Dancing on the water

Tactics are changing: when a tank is 1 point where a projectile flies, then a ship is a gun battery afloat, along with the angle of turning to the enemy is crucial for it.

As in only ship adventures - from the sailing Corsairs, in Battlestations: Midway about the same smoky cruisers - you will find just two choices. Turn your nose into the battery of your enemy and then also prevent damage, however interrupts the lion's share of the guns of the opportunity to at least look towards the enemy. And you may flip perpendicularly, onboard, and make a deafening cannonade - and - grab all the shells which flew from the stunned enemy "for surrender" to the strand.

Planet of Warships provides to act differently when meeting with the enemy. Tank hide-and-seek design from the folds of this terrain is substituted with maneuvers that were unpredictable . A program that is reset, gain a twist, twist , turn around. The strength of the machines is also incomparable: "cardboard" destroyers don't drown from one strike, also battleships generally peacefully digest cubes in the thousands and countless refusing to sink to the bottom.

Each shot alone turns into a little endeavor. Bear in mind, several kilometers fly. Aiming at habitats is possible only with the utmost rapprochement, but once - you want to bomb an opponent in the expectation of earning burning all holes .

The remaining part of the moment, you will need to compute the space, pick a vertical angle, and create an allowance for the rate of your own and the enemy's boats, and take into account the positioning of the firearms and presume in which location the enemy will sting the roasted rooster. And then - with a sinking heart to see as half of those cubes and to provide a staged that was long volley are strewed into the deck - to the bottom of the other half, along with the sea. Bam! Ammunition! Ugh, that is, that the citadel!

The mechanics of hitting are particularly curious. There are armor-piercing and high-explosive cubes, and if everything is clear using high-explosive rounds (burst in the impact on armor), subsequently armor-piercing shells behave differently. In concept, detonate and external armor should flash inside, breaking equipment into pieces. The joke is that in case the thickness of the boat's hull in the point of penetration will be under a specific value, the "bag" will fly out from the back and dip into the abyss. This find out it by eye, from which there will be more usage and forces you to type every couple of minutes.

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      1 World of Warships: 360 DAYS PREMIUM
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