50 BISMARCK BOXES giveaway
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50 BISMARCK BOXES *

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Grand Prize: 50 BISMARCK BOXES

About the game:

The major thing I was afraid of until I met with Warships' World was that Wargaming would drag the game foundation replacing the older armored vehicles that are monitored with ships of the tumultuous age. That partly happened. There are similarities with the battles of World War II - and the virtual struggle for Prokhorovka has little in common with all the one that is actual.

The conflict starts. Twelve to the other, twelve ships around the 1 hand. The most courageous and dumb squeeze "full speed ahead" and rush to catch the stage. The equipment is subject to breaking up, a strip of health, "light"... there are several friends.

The pace of the sport, however, is entirely different, as are all the requirements for the player. It is virtually impossible to drop sight of friends because the space of detection and battle covers up to a quarter of the map. The offensive isn't carried out by classes, but with a united front. The comrades are supported by even ships that are far-distant with fire.

Along with their firepower is adorned with all the tank. The boat can carry four or two ships that can destroy cockpits. And when there are a dozen of them?

Dancing to the water

Tactics are changing: if a tank is one point from which a projectile flies, then a ship is a gun battery afloat, along with the angle of rotation to the enemy is essential for it.

As in single ship adventures - in the sailing Corsairs, in Battlestations: Midway about precisely the identical smoky cruisers - there are just two options. Switch your nose to your enemy's battery also avoid harm, but interrupts the lion's share of their guns of the opportunity to look towards the enemy. And you may turn perpendicularly, onboard, and make a deafening cannonade - and - grab all of the shells that flew out of the stunned enemy "for surrender" to the strand.

Planet of Warships offers to act differently when meeting the enemy. Tank design in the folds of this terrain is substituted with maneuvers directly under flame. Reset a course, gain a twist, turn, turn around. The potency of the machines is also incomparable: "cardboard" destroyers don't drown from 1 hit, and battleships generally peacefully digest shells from the thousands and hundreds, stubbornly refusing to sink into the ground.

Each taken alone turns to a small undertaking. Keep in mind, several km fly. Aiming at habitats would be possible with the rapprochement that is extreme, but already once - you want to bomb an opponent in the hope of earning draining all or holes .

The remaining portion of the moment, you need to compute the distance, pick a vertical angle, so make an allowance to the rate of your own and the enemy's ships, then take into account the location of the firearms and presume where location the enemy will probably bite the roasted rooster. And then - to give a staged that was very long and with a pounding heart are strewed to the deck - into the base of the sea, along with another half. Bam! Ammunition! Ugh, that is, that the citadel!

The mechanics of hitting are particularly interested. There are armor-piercing and high-explosive cubes, and if that which is clear using high-explosive rounds (explode in the impact on armor), then armor-piercing shells act otherwise. In concept, the projectile should flash detonate and external armor inside, breaking gear. The thing is that if the thickness of the ship's hull in the purpose of penetration will be under a particular price, the "bag" will fly out of the back and dip into the abyss. This forces you to sort every couple of minutes and find out it from which there'll be more use.

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      1 World of Warships: 50 BISMARCK BOXES
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