BLACK SCHOOL UNIFORM SET (FEMALE) giveaway
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Grand Prize: BLACK SCHOOL UNIFORM SET (FEMALE)

About the game:

The programmer of Playerunknown's Battlegrounds is your Korean studio Bluehole Inc., known for producing MMORPG "TERA," it is also a writer. Brendan "Playerunknown" Green, who previously established the Battle Royale mod to the sport ArmA 3, took over the position of primary designer. Players liked the concept of "Royal Battle" having a hundred participants and then sailed into the infamous H1Z1, though called King of The Hill. Brendan, viewing the popularity of the brainchild, made a decision to maintain and create a game that was full-fledged out of this mod. Doesn't resemble anything?

The character remains the same: 100 players have been thrown off the plane after landing (that the parachute opens automatically, therefore it won't work at this stage) you will need to get your gear and stay alive. It's well worth noting that its flight's trajectory varies to match, therefore it is unlikely that you will think of a landing place in advance. It would seem that what is overly easy, and the sport should get bored. But, PUBG has a few features. And the first one is striking in the menu. Yes, you heard - that the programmers made a decision to steer away from the normal idea of a free-for-all and introduced 4x4 and 2x2 manners that allow you to fight side by side. And this movement helped resolve the problem of cooperating players, which was struck in the first mod. Separate servers have been allocated to each style that a loner will face a pair or four of opponents face to face.

The map is most impressive in its size: the player has two islands at his disposal, the first of which can be full of small and huge towns and private houses, there is also a place for ruins as well as electricity stations. On the island, there's a foundation of size; the number of players are trying to land on it. It is really worth noting that the cities practically do not disagree; there are many versions. On the flip side, you explore all the rooms and floors and are able to go into every home - this method is definitely commendable.

Obviously, the reach of this island isn't similar with the places from ArmA 3, yet to navigate on foot on it's a dubious pleasure. Caring developers have prepared a bike with a sidecar, UAZ, passenger Dacia, dual buggy equipment for us, which includes, and a ship. Not to mention that this is impressive a park, but the game isn't about cars in any respect, so that this amount of technology is sufficient with the head. They're placed throughout the map and getting a car isn't a difficult taskif you do not know the things of its physical overall look.

However, what definitely pleases is the weapon, because here we have a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, plus 3 pistols. Trunks differ from each other in their features; they each have both pluses and minuses so that everyone is able to locate a gun to their liking. The developers also didn't neglect the body kits for them; each barrel may be equipped with a sight (that can be a lot), an enlarged magazine, also an compensator, etc., which will ensure it is even more suitable to use in certain scenarios.

Additionally, there are 3 kinds of grenades: fragmentation, smoke and sound, and a Molotov cocktail. Weapons were not forgotten about by the programmers, but at the moment, it is absolutely useless. The fact is that getting some sort of firearm is not a problem. It's a lot more convenient than to attempt to repulse an opponent using scythe or a pan to get the gun.

The recoil of the weapon is felt, and generally speaking, to shoot from several firearms is very nice here, particularly considering their sound. Obviously, the game does not have too sensible ballistics; however, shooting does not look overly casual. From strikes, gear worn around the participant deteriorates and, ultimately, can grow to be worthless.

The gear readily available in the sport can be broken into three components. We take the initial one to clothing - it's totally useless (not counting sniper camouflage) and will be needed just for character customization. Its amount is enough to groom a clean. In the next, we write useful wardrobe items a helmet, body armor, and a backpack. They the higher the amount, the better the characteristics of this subject. For armor and helmets, this translates into how much damage they can take. With backpacks - within their capability. The next includes cartridges medicines, and body kits.

The local medicine system also deserves a couple of words. Along with standard first-aid kits (you will find big and smallish ones, in terms of the number of health) from the sport, there are painkillers and energy. Their use fills their endurance scale's analog. In the beginning, this provides only a small gain in the speed of movement; nonetheless, having stuffed the bar to the end, the player receives health regeneration. This becomes especially beneficial in the later phases, where each shot may decide the outcome of the game, and skirmishes involving players become more frequent.
The neighborhood system of the "safe zone" contributes to this lively evolution, the basis of which can be as follows: a zone appears to the map, so the borders of which are indicated with a white circle. A circle begins to move onto it, remaining outside of it is life threatening players have been dealt hurt. Following the boundaries of the white and blue circles match, the players are given a time and a brand new zone, but in a random place inside the current one, seems of a smaller diameter. The speed of this very blue zone and also the harm done to players outside it increase with each measure, and the period of time given to get to a place that is safe decreases. This proceeds until the zone reaches the diameter, unless of course, the players kill each other. Such a strategy is great because it creates game scenarios that are unique: where the zone will look, you can never guess. Accordingly, it is not possible to prepare to take a position that is worldwide, and so on, it's always necessary to accommodate the new requirements the game dictates. It makes them always on the go, pushes players to battle with each other, and does not give time for camping that is dull and meaningless. From time to time, there looks also a tiny circle on the map the shelling zone. Shells start to pour the players in it. However, you can hide at almost any building from them, in addition to have the time to escape prior to the bombing starts.

The game was made in the Unreal Engine 4 motor, and its own graphical component is very gratifying. Still, optimization has been prevented from enjoying the beauty of the sea sitting on the shore of a beach, or even a wheat field, of which owners need to reduce the settings to the minimum far from your computers that were weakest.
Bluehole Inc., awarded the expertise of opponents, is not going to keep their job in the first access for quite a long time and promise to launch the last version of the sport in 6 months. Now they are working hard on their brainchild: they release patches which fix bugs and add fresh content to the sport (as an example, Vintorez, also a favorite of many VSS players,'' was recently included ). Needless to say, it is interesting to perform PUBG in the present stage, especially in group modes. However, I want to feel that the developers will continue to keep their sentence, and for various manners and maps, great optimization game mechanics, plus a great deal of articles, we will wait in a few months.

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      1 PUBG: BLACK SCHOOL UNIFORM SET (FEMALE)
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