BLACK SCHOOL UNIFORM SET (MALE) giveaway
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BLACK SCHOOL UNIFORM SET (MALE) *

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Grand Prize: BLACK SCHOOL UNIFORM SET (MALE)

About the game:

The developer of Playerunknown's Battlegrounds is the Korean division Bluehole Inc., known for producing MMORPG "TERA," it also is a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod for the game ArmA 3, occurred over the position of primary designer. Players liked the idea of "Royal Battle" having a hundred players and then sailed into the notorious H1Z1, though already called King of The Hill. Create a game that was full-fledged out of the mod and Brendan decided to maintain. Doesn't resemble anything?

The essence remains the same: 100 players have been thrown off the plane after landing (the parachute opens automatically, so it won't operate at this stage) you will need to receive your gear and keep alive. It's worth noting that the trajectory of its own flight varies from game to match, so it's unlikely you will think about a landing location beforehand. It might seem that everything is too straightforward, and the game must get bored. However, PUBG has a few features. And the very first one is striking in the menu. Yes, you heard right - that the programmers chose to move away from the idea of a free-for-all and introduced. And this movement helped solve the problem of working players, which was struck in the mod. That a loner doesn't longer face a pair separate servers have been allocated to each style or four of opponents face to face.

The map is impressive in its dimensions: the player has two islands in his disposal, the first of which is filled with small and huge towns and private homes, there was also a location for ruins and even electricity stations. On the island, there is a military base of size that is impressive; the largest number of players are trying to land on it. It's indeed worth noting that the towns do not differ; there are many models. On the other hand, you explore all the floors and rooms and can go into each house - that this approach is commendable.

Obviously, the scope of this island isn't similar with the locations out of ArmA 3, yet to navigate foot on it is a doubtful pleasure. Luckily developers have prepared a motorcycle with a sidecar, UAZ, passenger Dacia, double buggy gear for us, including, and a ship. Not to say that this is too impressive a park, so this sum of technologies is sufficient with the head however, the sport is not about cars in any way. They are placed evenly across the map, and getting a vehicle is not a job that was challenging in case you do not know the points of its look.

But what certainly pleases is your weapon, because here we've got a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and 3 pistols. Trunks really differ from each other in their characteristics; each of them has both pluses and minuses so that everybody is able to discover a gun to their liking. The programmers also didn't forget about the body kits for them; each barrel can be equipped with a sight (that is also a lot), an enlarged magazine, an compensator, etc., which will ensure it is even more convenient to use in certain situations.

There are also 3 kinds of grenades: fragmentation smoke and noise, along with a Molotov cocktail. At the present time, it's completely useless, although the developers did not forget about melee weapons. The fact is that getting some kind of firearm is no problem. It's considerably more convenient than to try to repulse an opponent by means of a pan or 22, to locate exactly the gun.

The recoil of the weapon has been sensed, and in general, to shoot from various guns is very fine here, especially considering their sound. Obviously, the game doesn't have too sensible ballistics. From strikes, gear deteriorates and, finally, can grow to be worthless.

The equipment available in the game can be separated into three components. We choose the first one to clothing - it's completely useless (not counting sniper camouflage) and is needed only for character customization. Its amount is sufficient to dress a blank to your preference. In the next, we write down a backpack a helmet, body armor, and useful wardrobe products. They come in three levels, respectively, the higher the amount, the greater the characteristics of this subject. For helmets and armor, this translates into just how much harm they can take. With backpacks - within their own capability. The third includes cartridges, medications, and body kits for firearms, that are already mentioned previously.

The neighborhood medication system also deserves a couple of words. In addition to standard first-aid kits (there are large and compact ones, in terms of the amount of health) in the game, there are energy and painkillers. Their use fills their scale's neighborhood analog. At first, this gives a slight increase in the speed of motion having filled the pub to the end, the participant also receives health regeneration. This becomes beneficial in the subsequent phases, where each shot may decide the outcome of the match, and skirmishes involving players become more common.
The local system of this "safe zone" results in the lively growth, the essence of which is as follows:'' a zone looks to the map, so the borders of which are indicated with a white circle. A circle starts to move toward it, staying out of it is life threatening players have been dealt damage. After the bounds of the circles match, the players have been given a brand new safe zone and a time, but in a random place within the present one, appears of a smaller diameter. The rate of the zone and also the damage increase with every measure that is next, and the period of time given to reach a safe location decreases. This proceeds until the zone reaches the diameter, unless of course, the players kill each other. Such a system is good because it creates unique game scenarios: where the next zone will appear, you can never guess. Accordingly, it is not possible to prepare beforehand, to take a worldwide position, etc, it's always necessary to accommodate the new conditions that the game orders. In addition, it successfully pushes players makes them always on the go, and does not devote time for meaningless and dull camping. From time to time, a tiny circle appears on the map the zone that is shelling. Shells start to pour in the skies the players inside. However, you can hide from them as well as have the time before the bombing begins to escape.

The game was created in the Unreal Engine 4 motor, and its graphical part is quite pleasing. Still, optimization is prevented from enjoying the beauty of the ocean or even a wheat field, of which many owners have to reduce the settings to nearly the minimal far from your weakest computers.
Bluehole Inc., given the expertise of competitors, isn't going to continue to keep their job from the first access for a lengthy time and promise to launch the final version of the game in 6 months. Now they're working hard in their brainchild: they release patches which fix bugs and add fresh content to the game (by way of instance, Vintorez, also a favourite of several VSS players, was recently added). Obviously, it's interesting to play PUBG at the current stage, especially. However, I want to feel that the developers will keep their word, and in six months, we will wait for great optimization a variety of modes and maps, plus also a large amount of articles.

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      1 PUBG: BLACK SCHOOL UNIFORM SET (MALE)
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