LITTLE FRIEND 7.62 ASSAULT RIFLE | Mansion Mauler giveaway
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LITTLE FRIEND 7.62 ASSAULT RIFLE | Mansion Mauler *

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Grand Prize: LITTLE FRIEND 7.62 ASSAULT RIFLE | Mansion Mauler

About the game:

Payday 2, many blamed it for being repetitive: they say, "that is Left 4 Dead, only about cops and bandits!" Overkill developers love the famous zombie borrow something from there and also shooting gallery having love that is warm, but no one retells its notion word.

From Payday two, the creators even made a decision to create an almost criminal action picture of a dream, and in exactly the exact identical time, the most common combined post-shootout on Steam. They coped with the latter in the very least, yielding to the unshakable Team Fortress 2, but until the name of an great unlawful shot, they sawed and sawed, however the match took a huge step forward.

Zombie cops

The gameplay has not changed much because the very first part. A group of four robbers must commit... well, yes, a burglar (but sometimes , for a change, say, to arrange an act of vandalism at a supermarket) based on one of those readymade scenarios, and then leave the scene of the offense. You know - they will send out banknotes, differently - nothing. It is played, at sessional matches, clearly.

Get used to the simple fact that you will literally be opposed by hordes of police and special powers that, if in comparison with the first part, have obtained intelligence. Now they even learned tricks like gas and smoke curtains and hiding behind shelters, sometimes acting on strategies and are vibration behind their own skins.

In certain areas, the game adheres to some realistic strategy: by hitting a personality, the screen shudders greatly, and having a bag on his shoulder, then the hero runs gradually (although there is a perk that decreases the speed penalty) and is hunched beneath its fat (the screen will be touching). Those guns' ballistics, in comparison to the initial component, is simply impeccable - say, recoil is a hassle.

The group is also a group!

There are two ways to crank the operation. You're able to break in the bank with a cry of "Everybody, get down!" and snatch what you need - but that really is a crude option, even by local standards. They usually go to business without noise, scaring the townsfolk and gently displaying the guards. It is better to try to bring the operation to the very end with no dust and noise - passing will save yourself time and morale, and it is never too late to change the cops. The craft of Hitman is not simple to provide: any unaccounted for trifle will ruin all raspberries. To cram the corpse to the garbage can, forgot to reply the sewn cop's ripped walkie-talkie? Together with high probability, anticipate a costume ensemble.

To prevent such horrible surprises from occurring, we need sensible accomplices who do not want to become cellmates. Dull bots in a single-player sport (not to be mistaken with the effort, it is not here) result in a white heat, also one of arbitrary partners it may quickly prove for a psycho who breaks all quiet tactics by premature firing, thus a proven way to prevent hassle is to lure a few buddies onto the criminal path. Planning and crystal clear interaction abruptly become not only effective but also terribly exciting activity ("Let's do it just like in Ocean!"). Just do not forget - half is not fun.

At low difficulties, it is sufficient to learn just two rules: don't go far from your spouses or push too far into shootings (otherwise, some lone heroes can't be torn out of them), and all will be OK. On the issues, for which they're notably invited, these principles are the basics. Sometimes you need to divide or sneeze on a bag of dollars and go to lay mines and seldom rush into the embrasure to get a partner (although... for your cash, not a spouse, of course). Success will be counted by everybody if in the end of the operation there is one player left in the crazy, however they will be fined for cash and experience.

The gloomy craft of the bandit leaves a little more rosy surprise. A few rooms in authorities paths, the location of CCTV cameras, along with buildings might be interchanged. Not to mention that all this breathes replay value that is crazy but nonetheless, it still diversifies.

Most of the time, as in Payday: The Heist, you have to wait. Install an automated drill and shoot back while it's drilling a secure, start hacking the computer and shield yourself while the procedure is running, wait for your vehicle, and... But do not hurry to hang your own nose. Some events are permitted to induce. Drill, for example, could be accelerated by learning the suitable perk, explosives - insert slaughter to ensure it instantly undermined small obstacles (doors, bars), or you'll be able to get a grinder again by analyzing the proper gift - which opens the dividers. Generally speaking, tediousness diminished.

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      1 PAYDAY 2: LITTLE FRIEND 7.62 ASSAULT RIFLE | Mansion Mauler
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