PLAYERUNKNOWN SET giveaway
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BATTLEGROUNDS Free Giveaways: PLAYERUNKNOWN Set

About the game:

The programmer of Playerunknown's Battlegrounds is the Korean division Bluehole Inc., known for creating MMORPG "TERA," it is also a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod for the game ArmA 3, took on the position of primary designer. Players liked the idea of "Royal Battle" using a hundred players and then sailed to the notorious H1Z1, though currently called King of The Hill. Brendan, viewing the popularity of his brainchild, made a decision to maintain and create a game that was full-fledged from this mod. Does not resemble anything?

The essence remains the same: 100 gamers have been thrown off the airplane after landing (that the parachute opens automatically, therefore it won't work at this stage) you will need to acquire your gear and remain alive. It is worth noting that its flight's trajectory varies to match, so it is not likely you will think about a landing area in advance. It would seem that every thing is straightforward, and the sport needs to get bored. However, PUBG has some attributes. And the first one is striking in the menu: all these are staff game modes. Yes, you heard right - that the programmers introduced and decided to move away from the normal idea of a free-for-all. And this movement helped solve the problem of cooperating players, which has been encountered in the mod. Separate servers have been allocated to each style that a set will be no longer faced by a loner or four of opponents face to face.

The map is most impressive in its size: the participant has two islands in his disposal, the first of which can be full of small and huge cities and private houses, there is also a location for ruins as well as electricity stations. On the island, there's a foundation of size; the biggest number of gamers are trying to land on it. It's indeed worth noting that the cities practically do not disagree; there are many versions. On the flip side, you explore floors and all of the rooms and are able to go into every house - that this method is definitely commendable.

Obviously, the scope of this island isn't similar with the places out of ArmA 3, yet to navigate foot on it's a doubtful pleasure. Fortunately, caring developers have ready a motorcycle with a sidecar, UAZ, passenger Dacia buggy gear for us, which includes, and a ship. Not to say that this is a park, so that this amount of technologies is sufficient with the mind however, the sport isn't about cars whatsoever. They're placed evenly throughout the map, and getting a car is not a task that was tricky , even if you don't know the points of its look.

However, what certainly pleases is the weapon, because here we have a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, plus 3 pistols. Trunks differ from each other in their features; they each have pluses and minuses so that everyone is able to locate a gun. The programmers also did not neglect the body kits to them; each barrel could be equipped with a sight (which can be much ), an enlarged magazine, even a compensator, etc., that will ensure it is more convenient to use in certain scenarios.

Additionally, there are 3 kinds of grenades: fragmentation, smoke and noise, along with a Molotov cocktaillounge. Melee weapons were not forgotten about by the developers, but in the present time, it is completely useless. The fact is that obtaining some type of firearm is no problem. It is much more convenient than to attempt to repulse an opponent using scythe or a pan, to come across exactly the same gun.

The recoil of the weapon has been sensed, and in general, to take from several guns is quite fine here, especially considering their audio. Of course, the game does not have ballistics. From hits, gear worn around the participant deteriorates and, ultimately, can turn out to be completely useless.

The equipment readily available in the sport can be separated into three parts. We choose the initial one to clothes - it is completely useless (not counting sniper camouflage) and will be needed just for character customization. Its amount is sufficient to dress a blank to your taste. In the second, we write down a back pack , especially a helmet, body armor, and wardrobe items. They the higher the level, the better the features of this subject. For armor and helmets, this translates into how much harm they can take. With backpacks - within their own capacity. The next includes medicines, cartridges, and body kits.

The local medication system also deserves a couple of words. Besides standard first-aid kits (there are large and smaller ones, in terms of the amount of health) in the sport, there are painkillers and energy. Their use fills the neighborhood analog of the endurance scale. At first, this gives a slight gain in the rate of movement; nonetheless, having filled the pub to the end, the participant receives health regeneration. This becomes helpful in the subsequent stages, where every shot can determine the match's results, and skirmishes involving players become more frequent.
The local system of this "secure zone" results in this lively growth, the gist of which is as follows: a zone appears on the map, so the boundaries of which are indicated by a white circle. A circle starts to move onto it, staying outside of it's life-threatening. After the boundaries of the white and blue circles match, the players have been given a fresh zone and some time, but of a bigger diameter, appears in a location inside the present one. The rate of also the harm and this zone increase with every next step, and the total period of time given to get to a place decreases. This proceeds until the safe zone reaches the diameter, unless of course, the players kill each other earlier. Because it generates unique game situations, such a strategy is good: where another zone will appear, you can never guess. It is impossible to prepare to choose a position, and so on, it is continuously necessary to adapt to the new requirements the game orders. Additionally, it compels players makes them constantly and doesn't devote time for meaningless and dull camping. From time to time, there looks a small circle on the map the shelling zone. Shells begin to pour in the skies the players in it. However, you have time to escape before the bombing starts, as well as can conceal in almost any building.

The game was created in the Unreal Engine 4 engine, and its graphical component is quite gratifying. Still, optimization is prevented from appreciating the beauty of the ocean or even a wheat field, of which many owners need to reduce the settings to nearly the minimal far in the computers that were weakest.
Bluehole Inc., awarded the experience of competitors, is not going to continue to keep their job in the first access for a very long time and guarantee to launch the last version of the sport in 6 months. Now they're working hard on their brainchild: they publish patches that fix bugs and add fresh content into the game (as an instance, Vintorez, also a favourite of many VSS players,'' was recently inserted ). Obviously, it's interesting to perform PUBG in the present stage, especially. Still, I want to feel that the developers will keep their word, and within a few months, we will be waiting for great optimization game mechanics, various maps and manners, and also a great deal of articles.

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      1 PUBG: PLAYERUNKNOWN SET
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