VIII ALABAMA Ship giveaway
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VIII ALABAMA Ship *

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Grand Prize: VIII ALABAMA Ship

About the game:

The main thing I was afraid of before the World of Warships and I met was that Wargaming would drag the game base substituting the older armored vehicles with ships of the identical era that is turbulent. That partly happened. There are just a only a few similarities with the battles of World War II - and the battle for Prokhorovka has little in common with all the actual one.

The conflict starts. Twelve ships around the one hand. The most courageous and dumb squeeze "full speed ahead" and rush to capture the point. The gear is subject to breaking up, a strip of wellbeing, "mild"... there are lots of buddies.

The pace of the game, however, is entirely different, as are all the requirements for your player. It is almost impossible to lose sight of friends since the space of battle and detection occasionally covers up to a quarter of this map. The offensive is not completed by different classes, but with a front. Even ships that are far-distant support the comrades with flame.

Along with their firepower is incomparable with the tank. The smallest boat can take two or four boats that may destroy cockpits. And if you can find a dozen of them?

Dancing in the water

Tactics are changing: when a tank is 1 point from which a projectile flies, then a ship is a gun battery afloat, along with also the angle of turning to the enemy is critical for it.

As in single boat adventures - in the sailing Corsairs, in Battlestations: Midway about the identical smoky cruisers - you will find two options. Switch your nose to your enemy's battery and then avoid damage, however, deprive the lion's share of the guns of the opportunity to look towards the enemy. And you may turn perpendicularly, onboard, and create a deafening cannonade - and - catch all the shells that flew from the stunned enemy "for surrender" into the hull.

World of Warships offers to behave differently when meeting the enemy. Tank hide-and-seek design in the folds of this terrain is substituted by maneuvers that were unpredictable right under flame. Reset a course, gain a twist, twist turn around. The strength of the machines is also incomparable: "cardboard" destroyers do not drown from one struck, also battleships generally calmly digest cubes from the tens and hundreds, stubbornly refusing to sink into the ground.

Each taken by itself turns into a little job. Bear in mind, several kilometers fly. Aiming at nodes is possible only with the rapprochement, but once - you want to mercilessly bomb a competition in the expectation of making draining everything holes to the devil.

The remaining portion of the moment, you need to figure out the distance, pick a vertical angle, so make an allowance to the speed of your own and the enemy's boats, and take into consideration the place of these firearms and presume where location the enemy will probably bite the roasted rooster. And then - to provide a staged volley and with a heart to see as half of those cubes are strewed to the deck - into the bottom of the other half, along with the sea. Bam! Ammunition! Ugh, in other words, the citadel!

The mechanisms of hitting are particularly interested. There are armor-piercing and high-explosive cubes, and if that which is clear using high-explosive rounds (explode in the effect on armor), subsequently armor-piercing shells behave otherwise. In principle, external armor and detonate must flash inside, breaking equipment. The thing is that if the thickness of the ship's hull in the purpose of penetration is under a specific price, the "suitcase" will fly out of the back and dip into the abyss. This figure out it by eye, from which there will be additional usage and forces you to type through the cubes every few minutes.

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    Giveaway Guide


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      Amount Prize
      1 World of Warships: VIII ALABAMA Ship
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