50 Loot Boxes giveaway
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50 Loot Boxes *

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Grand Prize: 50 Loot Boxes

About the game:

After Overwatch was scarcely announced, it already had a community that neither Rainbow Six: Siege nor Splatoon dreamed about. Cosplayers cosplayed; artists lost weightthe Web began to swell with humorous images around Shinji Ikari, who got addicted to hormones and climbed up in Korean Hana Song, also cowboy Mackree, that constantly has an hour of reckoning on his view. Meanwhile, concerning the frequency of requests for a well-known-adult-site, the new game inexplicably approached Minecraft.

Consequently, Overwatch is famous to everybody, she already definitely has a future (sorry, Battleborn), and it is apparently quite great. And to thank, it appears, it is worth the drawn buttocks of Lena Oxton, that, together with all desire, cannot be confused with anybody else.

And the first Blizzard shot is bold, calculated into the smallest detail, performed with some incomprehensible, unbearable lightness, and there's nothing superfluous in it. However, this is not that important, right?

It's not a MOBA

The major thing that ought to be indicated quickly: that isn't MOBA. Absolutely. There is not any pumping in the party, there's absolutely no equipment, just players struggle, death from one hit in the head is very common, and the tasks are very clear: two groups of six folks are attempting to catch (or shield) a point or to accompany (or stop to accompany) a cart. They are divided broken into four groups (assault aircraft, defenders, "tanks" and support fighters), and each has its own pair of trendy pieces they can do from time to time.

You will find 21 characters against nine classes in Team Fortress 2, with which Overwatch is usual to compare, and they are collected quite compactly: every has one gun (the engineer Torbjorn still has a hammer, so the medic Angela Ziegler includes a easy timesheet - but these are exceptions), two or even three energetic skills and an ult capability that can be triggered after completing the scale. A little, but enough to feel as though that particular hero.

When you're Winston, you are a intelligent gorilla, leaping through half a card, and from time to time, turning on the "I am not a scientist, I will ruin" mode to become twice as robust and throw enemies. Whenever you're a Tracer, you're a filthy little flea that flickers in space, yells, annoys everyone, and each time manages to slide away. As soon as you are a Reaper, you start playing a gloomy superassassin in a black hoodie and materialize behind your enemies with no stealth, but with a few trendy phrase in the spirit of "DEATH IS NEAR" so everyone would listen to you, and then get a shotgun at the face.

Heroes are designed to really stand out. Every one of them is characterized by some kind of powerful, demonstrating moment after, playing him, you will hate himand enjoying - you'll feel like the king of cereal. A fantastic tracer is worse compared to gangrene; no sniper want to meet Winston's homing Tesla gun in the gateway, and also yet another timely reaper "ult" by Reaper is enough to turn a complete team into screaming children.

Or there is also May. Can we have some time and chat relating to this darkened monster with an angel face? Concerning the ice devil, which logically proclaims: "It might be worth fighting for this world" - and yells the innocent, "Sorry!" As if he'd only accidentally hit a man with his elbow in the subway, but did not drive him to migraines, did not appear into his fearful eyes and didn't throw a sharpened icicle from the brow? This cute Chinese woman using a climatologist level is acting like the worst incarnation of all supervillain Killer Frost or who snowman-killer out of a horror movie with 7 percent on Rotten Tomatoes. And I can't help myself except to carry on to play for her: the sadist inside quite loved to enrage another group (and his own) appearing before his nose, behind his back - everywhere! - that the ice walls named after Donald Trump.

How to play

When Overwatch starts to appear bored, just change the personality. You were just a heavy German Reinhardt, walkedwaved a rocket hammer, and, regardless of your height, looked in half of those heroes from underneath, but, switching, say, to Hanzo, discovered you could also run on cards. With the rocket launcher Farrah, the slowed-down Tribes begins - you proceed, almost without touching the ground, maneuver between air defense snipers and from time to time organize bombardments with all justice. The Brazilian techie Lucio slides about the walls, stunts and can't cope with the idea that Overwatch isn't Jet Set Radio. And switching to Soldier-76, you end up in a normal military shooter of this era once the Call of Duty didn't yet have acrobatics from Titanfall.

And each of these fashions were able to be arranged in such a way that, on the 1 hand, we got the perfect imbalance, where one intense balances another, and alternatively, every hero has a company on every map. Compared to Team Fortress 2, there is a different dynamic: fewer individuals, narrower class specializations, and, consequently, more particular lineups which are continually shifting, among those players ought to think that someone else is better in such a circumstance.

Changing heroes throughout the video game is ordinary. Often it happens that with equal skill and equal conditions, 1 hero is guaranteed to defeat the other: the Bastion robot, which has decomposed into a turret, can do nothing with dread at least a competent long-range shooters. But in a wise computer game, equal terms shouldn't be reached - everybody has flaws, and you will need to use the geometry of the map and the composition of the group to smooth out them.

By way of example, you are a robot monk Zenyatta - you understand how to cure, and you kill very well, but you pay for great damage with fierce awkwardness. However, if you understand the map, then you nearly always envision where the lady can endure and what area is shooting . There are no perfect places, and it's simple to frighten a sniper: tug him with a Roadhog hook, come up in the back of a ninja Genji or a Reaper. And in extreme cases, Zenyatta can be performed from cover to cover beneath the shield of Reinhardt.

If you can't wait from the help team or your Widow is more intelligent than the Widow hunters and constantly appears in surprising places - then yes, it's insulting. But then you can substitute Zenyatta, for example, using the renowned DJ Lucio-bullet-dodger.

Not everybody pays attention to this, but Overwatch is designed as clear as you can in principle. The space is perfectly readable, the silhouettes and abilities are recognized even by the border of the eye, the noise can help to orientate in the fact they cannot understand the eyes, right down to that of the characters pops up behind you or slips over your head. It was an unbelievable insight: the leg of Junkrat was not just amputated, but so that he could be recognized by his gait! Such things work on the match.

What can be really achieved in the present situation at the moment could be known in a second. Conventions flashed before my eyes, like in a movie about great mathematicians: I'm Hanzo's archer surrounded by my companions, so I hear heavy tramp on both sides - it sounds, the Reaper - and in front of him there is a rat-rat tire. How to proceed? Spread out so that the bomb hits as few people as possible, or try to shoot it to the go? The second solution is more intriguing, especially as it'll be more suitable for your Reaper to scatter the only runners. I shoot, I miss out there is no time to pull on the bow . "Thank you, Hanzo, you're a genuine hero!" Nobody tells me, which very moment that Reaper breaks the entire team with a single "ult."

At such moments, you usually realize that what needed to be done otherwise, imagine exactly how, and be even a little better as a player - of course, until dread from the hell of the next battle overcomes.

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      1 Overwatch: 50 Loot Boxes
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