100 League Tokens giveaway
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100 League Tokens *

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Grand Prize: 100 League Tokens

About the game:

When Overwatch was scarcely declared, it already gathered a community which neither Rainbow Six: Siege nor Splatoon dreamed of. Cosplayers cosplayed; musicians lost weight; the Internet began to swell with funny images around Shinji Ikari, who got addicted to hormones and grew up in Korean Hana Song, along with cowboy Mackree, that always features an hour of reckoning on his view.

Because of this, Overwatch is famous to everybody, she definitely has a long time (sorry, Battleborn), and it looks quite great. And to thank you, it appears, it's worth the drawn buttocks of Lena Oxton, that, together with all desire, can not be confused with anybody else.

Along with the very first Blizzard shooter is daring, calculated into the smallest detail, performed with some incomprehensible, unbearable lightness, and there is nothing superfluous in it. However, this is not so significant, right?

It is not a MOBA

The most important thing which needs to be indicated immediately: this is not MOBA. Absolutely. There is not any pumping within the celebration, there's absolutely not any equipment, just gamers fight, death from 1 hit in the head is shared, along with the actions are very clear: 2 teams of six folks are attempting to catch (or shield) a stage or to accompany (or stop to accompany) a cart.

There are 21 characters against nine courses in Team Fortress 2, with which Overwatch is usual to compare, and they are gathered quite compactly: every has just one gun (the engineer Torbjorn still has a hammer, so the medic Angela Ziegler has a simple timesheet - but these are exceptions), two or even three energetic abilities and an ult ability which could be activated after completing the scale.

When you are Winston, you are a smart gorilla, leaping through half a card, also from time to time, turning to the "I'm not a scientist, so I will ruin" way to become twice as strong and throw enemies. Whenever you're a Tracer, you are a vile little flea that flickers in space, yells, annoys everyone, and each time manages to slide away. Once you're a Reaper, you get started playing with a gloomy superassassin in a black hoodie and moan supporting your enemies with no stealth, but using a few cool phrase in the soul of "DEATH IS NEAR" so that everyone would listen to you, and then get a shotgun in the face.

Heroes are designed to really stand out. Each one of these is distinguished by some sort of strong, defining moment after, playing him, you may hate him, and playing for - you will feel as the king of cereal. A good tracer is worse compared to gangrene; no more sniper want to meet Winston's homing Tesla gun in the gateway, and also one timely reaper "ult" by Reaper is enough to turn into a complete team into crying kids.

Or we shall mention May. Can we have a moment and speak about this cold-blooded monster with an angel face? Concerning the ice devilthat logically proclaims: "It's is well worth fighting with this entire world " - and throws the innocent, "Sorry!" As if he had only accidentally hit a guy with his elbow in the subway, but did not induce him to migraines, did not look into his frightened eyes and didn't throw a sharpened icicle in the brow? This cute Chinese girl with a climatologist level is playing just like the worst incarnation of supervillain Killer Frost or who snowman-killer out of a horror film with 7% on Rotten Tomatoes. And I can not help myself except to carry on to play for her: the sadist inside very much loved to enrage another team (along with his own) appearing in front of his nose, behind his back - anywhere! - that the ice walls named after Donald Trump.

The best way to play

When Overwatch begins to appear bored, just alter the personality. You were just a heavy German Reinhardt, walked, waved a rocket hammer, and, despite the height, looked in half of those heroes from under, but, shifting, state, to Hanzo, found out you may also run on cards. The Brazilian techie Lucio slides on the walls, stunts and can not deal with the thought that Overwatch isn't Jet Set Radio. And switching into Soldier-76, you find yourself in a standard military shooter of this age when the Call of Duty did not have acrobatics from Titanfall. Still, there was a sprint and noobtube grenade launcher.

And all these styles had the ability to be arranged in such a manner that, on the 1 hand, we got the perfect imbalance, where one extreme balances another, and alternatively, each hero has a company on almost any map. Compared to Team Fortress 2, there's a different dynamic: fewer individuals, thinner class specializations, and, consequently, more specific lineups that are continually changing, one of those players ought to think someone else is better in such a situation.

Changing heroes during the computer game is normal. It often occurs that with equal skill and equal conditions, one hero is certain to conquer another: well, the Bastion robot, that has decomposed into a turret, can do nothing with dread at least some competent long-range shooters. But in a intelligent computer game, equivalent terms should not be reached - everybody has weaknesses, and you need to use the geometry of this map and the composition of this team to smooth them out.

For instance, you are a robot monk Zenyatta - you learn how to heal, and you kill quite well, however you pay for great damage with ferocious awkwardness. Zenyatta is an ideal goal, crumbles from one hit from the Widow's sniper rifle. But if you understand the map, then you almost always envision where the lady can stand and what place is shooting through. There are not any ideal places, and it's simple to frighten a sniper: tug him using a Roadhog hook, then come up against the rear of a vampire Genji or a Reaper. And in extreme circumstances, Zenyatta may be carried out from cover to pay under the defense of Reinhardt.

If you can't wait from the aid team or your Widow is more intelligent than the Widow hunters and constantly appears in surprising places - then , it's insulting. But then you can substitute Zenyatta, for example, using the famed DJ Lucio-bullet-dodger.

Not everybody pays attention for this, but Overwatch is made as clear as possible in principle. The distance is perfectly readable, the silhouettes and abilities are recognized even by the border of the eye, so the noise can help to orientate in the simple fact they cannot see the eyes, down to which of those personalities sneaks up behind you or flies over your head. It had been an amazing insight: the leg Junkrat wasn't only invisibly, but so that he might be recognized by his own gait! Even such matters operate on the game play.

What can be really achieved in the present situation at this time can be known in a second. Conventions flashed before my eyes, for example in a movie about great mathematicians: I'm Hanzo's archer surrounded by my companions, I hear heavy tramp on both sides - it seems, the Reaper - and also in front of him there is really a rat-rat tire. What to do? Spread out so that the bomb strikes as few individuals as you can, or attempt to take it to the go? The second choice is much more interesting, especially since it's going to be more suitable for your Reaper to scatter the only runners. I shoot, I miss out on there is no time to pull on the bow . Nobody tells me, and that very second that Reaper breaks the entire group with one "ult."

At these moments, you generally realize that what had to be carried out otherwise, imagine precisely how, and become a little better as a player - naturally, until dread from the hell of the next battle overcomes.

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      1 Overwatch: 100 League Tokens
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