VIII KII Ship giveaway
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VIII KII Ship *

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Grand Prize: VIII KII Ship

About the game:

The thing I was afraid of until I met Warships' World was that Wargaming would drag the match foundation substituting the armored vehicles that are tracked with boats of the exact same era. That partially happened. There are similarities with all the battles of World War II - and also also the struggle for Prokhorovka has little in common with the one that is actual.

The conflict begins. Twelve on the other, twelve ships around the 1 hand. The most courageous and stupid squeeze "full speed ahead" and rush to catch the point. The equipment is subject to breakage, a strip of wellbeing, "light"... there are several buddies.

The pace of the match, however, is completely different, as are all the prerequisites for your player. It is nearly impossible to drop sight of friends since the space of detection and battle covers around a quarter of this map. The offensive is not carried out by groups, but by a front. The comrades are supported by even ships that are far-distant with flame.

Along with their firepower is adorned with all the tank. The smallest boat can take four or two these ships that may ruin cockpits. And when there are a dozen of those?

Dancing to the water

Strategies are shifting: if a tank is one point where a projectile flies, then a ship is a gun battery afloat, along with also the angle of rotation to the enemy is essential for it.

As in single boat adventures - from the sailing Corsairs, in Battlestations: Midway about precisely exactly the exact same smoky cruisers - you will find just two options. Turn your nose into the battery of the enemy and then avoid damage, however, interrupts the lion's share of the firearms of this chance to look towards the enemy. And you may turn perpendicularly, onboard, make a deafening cannonade - and catch all the shells which flew out of the stunned enemy "for surrender" into the hull.

World of Warships provides to behave differently when meeting with the enemy. Tank hide-and-seek design in the folds of this terrain is substituted with unpredictable maneuvers right under fire. Reset a course, gain a twist, flip turn around. The strength of the machines is also incomparable: even "cardboard" destroyers do not drown from 1 strike, also battleships generally peacefully digest cubes in the thousands and hundreds, stubbornly refusing to sink to the floor.

Each shot alone turns into a small undertaking. Bear in mind, several kilometers fly. Aiming at habitats would be possible only with the rapprochement, but once - you will need to mercilessly bomb a competition in the expectation of earning holes or burning everything to the devil.

The remaining portion of the time, you want to figure out the space, choose a vertical angle, create an allowance to the speed of your own and the enemy's ships, so take into account the place of the guns and presume where place the enemy will sting the roasted rooster. And then - with a heart to see as half of the cubes along to give a staged that was very long volley are strewed towards the base of the other half, and the sea - into the deck. Bam! Ammunition! Ugh, that is, the citadel!

The mechanics of hitting are particularly interested. There are armor-piercing and high-explosive cubes, and when that which is clear using high-explosive rounds (burst in the impact on armor), subsequently armor-piercing shells behave otherwise. In principle, detonate and external armor should flash inside, breaking gear into pieces. The thing is that if the thickness of the boat's hull in the time of penetration is less than a particular value, the "bag" will simply fly out of the back and dive into the abyss. This forces you to sort every couple of minutes and find out it from which there will be use.

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      Amount Prize
      1 World of Warships: VIII KII Ship
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