BREAKER 12G SHOTGUN | Apex giveaway
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BREAKER 12G SHOTGUN | Apex *

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Grand Prize: BREAKER 12G SHOTGUN | Apex

About the game:

Payday 2, many blamed it for being persistent: they state, "that is Left 4 Dead, only about cops and bandits!" Overkill founders love the famous zombie shooting gallery and even borrow something from there, but no one retells its concept word for the word.

From Payday 2, the creators even made a decision to make an almost criminal activity picture of a dream, and in exactly the identical time, the very common concerted post-shootout on Steam. They coped with the latter yielding to the unshakable Team Fortress 2, but prior to the title of an shot that was criminal, they still sawed and sawed, however the match took a large step forward.


The gameplay hasn't changed much because the very first part. A group of four robbers must commit... well, yes, a robbery (but sometimes to get a change, say, to arrange an act of vandalism at a supermarket) according to one of those ready-made scenarios, then leave the scene of the crime. You know - that they may send out banknotes - nothing. It's played, in sessional matches, naturally.

Get accustomed to the simple fact you will literally be opposed by hordes of police and special powers who, if compared to the initial part, have obtained intelligence. Now they are shaking behind their skins and, having received serious wounds hiding behind shelters, occasionally acting on plans and even learned suggestions like gas and smoke curtains.

In certain places, the sport adheres to a realistic approach: from hitting a character, the display shudders heavily, and using a bag on his shoulder, then the hero runs gradually (although there's a perk that decreases the speed penalty) and can be hunched under its fat (the display will be still touching). The ballistics of the guns, in comparison to the first component, is just impeccable - say, recoil is a true hassle.

The group can be a group!

There are two approaches to crank the surgery. You're able to break into the bank with a cry of "Everybody, get down!" and snatch what you want - but that really is a primitive option, even by local standards. They usually go to company without sound, gently firing the guards off and delicately scaring the townsfolk. It's much better to try to bring the performance to the end with no noise and dust - passage will conserve time and morale, and it's never too late to change the cops. The craft of Just Hitman isn't easy to provide: all of raspberries can be ruined by some unaccounted for trifle. To cram the corpse to the garbage can, forgot to reply the sewn cop's ripped walkie-talkie? With high probability, expect a police outfit.

To stop such horrible surprises from occurring, we need sensible accomplices who don't need to become cellmates. Dull robots at a single-player sport (not to be confused with the campaign, it's not here) lead to a white heat, and one of arbitrary spouses it could quickly turn out for a psycho who violates all quiet tactics by early shooting, thus a proven way to prevent hassle would be to lure a couple of buddies onto the criminal course. Planning and very clear interaction abruptly become not only productive but also terribly exciting action ("Let's do it like in Ocean!"). Just do not forget - without it, half is not fun.

At low problems, it is sufficient to learn just two rules: don't go far out of the partners and do not push too far into shootings (otherwise, a few lone heroes cannot be torn from them), and everything will be fine. On the difficulties, for these rules are the very basics. Sometimes you need to split up or down to a bag of bucks and go to put mines and seldom rush into the embrasure to get a partner (although... for the cash, not a spouse, of course). Success will be counted by everyone, if there's at least one player left in the crazy, but they'll be fined for money and expertise for detained comrades.

The gloomy craft of the bandit makes a bit more unkind surprise. A few rooms in the place of CCTV cameras buildings, along with police routes might be interchanged. Not to mention that replay value that is crazy is breathed by this to the game, but it still diversifies.

Most of the time, like in Payday: The Heist, You Need to wait. Install an automated drill and take back while it is drilling a safe, start hacking on the computer and defend yourself while the procedure is running, wait for the vehicle, and... But do not rush to hang your nose. Now some events are allowed to induce. Drill, as an example, could be hastened by studying the proper perk, explosives - insert slaughter to ensure it immediately jeopardized small barriers (doors, pubs), or you'll be able to find a grinder again by analyzing the correct talent - which opens the dividers. Tediousness diminished.

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      1 PAYDAY 2: BREAKER 12G SHOTGUN | Apex
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