6,000 (+1,500 Bonus) V-Bucks giveaway
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6,000 (+1,500 Bonus) V-Bucks *

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Grand Prize: 6,000 (+1,500 Bonus) V-Bucks

About the game:

"Royal battles" is the primary trend of the year. Dollar sales, prohibitive on line rankings in Twitch and Steam evaluations. It feels like they will be in quest games - not only in shooters. PCs have been occupied by representatives of the genre and consoles grab gadgets on iOS and Android, and soon will change to irons using microwaves.

For all, the genre was a revelation like the appearance of the first multiplayer shot, for the remainder - just an alternate to this disgusting MOBA, "tanks" and other online joys on duty. "Royal battles" could be treated differently, but everyone has heard of them. This is not accurate, although they say that from the Amazon's jungle lives a tribe of savages who do not know more about the battle royale.

Like any royal household, this category of shooters gave birth to their luminaries, outsiders, and "white crows." Fortnite: Battle Royale is a pop superstar position sins, the brand of the genre with its achievements, and flaws.

A hundred guys and a single map

Those who see the Battle Royale of Kosyun Takami or, even more likely, watched the film of the identical name will comprehend the rules of battle royale from the video game structure. All these are shooters where rivals fight each other for survival on a map of impressive size. As much as hundreds of players participate in 1 match. The extent is the difference between PlayerUnknown's Battlegrounds and its ilk from classics like Counter-Strike.

Participants often start literally or so the extraction of equipment and weapons becomes more a priority. Complicating the method is that the bounds of the playing field are narrowing, hence the cyclists do not live here for quite a while. Went beyond the zone? Gradually but surely died. You yawned? You expired. Unlucky with the equipment? You're dead. Held out than the rest? Well done!

This simple formulation is replicated to one degree or another by all the "royal battles." Epic Games, the Gears of War and Unreal Tournament series' professional authors, didn't become wise. Seeing that the new combined "survival game" Fortnite: Save World isn't particularly interesting to anyone, the creators for a couple of months, practically in their knees, screwed onto it a free, independent "deathmatch" scuffle style. Plus they broke the bank, having managed not to include almost nothing new to the formulation of this "royal battle."

Knee deep in PUBG

The match begins with 99 other players throwing you across the island out of a school bus flying into a balloon (do not ask) in the company of you. At the very least, the bus helps to control the flight and not to land God knows where. We landed - frantically looking for weapons and other gear, trying to not become a casualty of opponents or the "storm," which slowly compresses the passing ring. At first glance - the PUBG, just brighter and more ridiculous. But the differences, together with the similarity of these 2 jobs, are not only cosmetic.

Already at the landing phase, it could be seen that the card in the game is much more modest than the top competitor with the identical number of players. Therefore, the significance of competitions per square meter of digital space is higher, the parties are somewhat the shooting begins earlier, and shorter. True, this doesn't save Fortnite out of the main gameplay misfortune of "royal battles."

That trouble is pace. Like an encephalogram. This is common to most multiplayer shooters, but here sometimes, the line goes reasonable or fun. It's possible to run for 5 minutes from green lawns and try to find at least something helpful in already cleaned homes and then suddenly catch a stray bullet, become a casualty of a sniper, or step in the snare left by another player, meaning instant death.

A man along with his pickaxe

But traps are not the only surprise which players may use to make one another "happy." A vital characteristic of Fortnite is construction. The option isn't common for shooters generally, and also for "royal battles" specifically.

Components (wood, stone, and steel) can be mined from anywhere using the non-childish pickaxe. Available from the beginning, the tool converts cars, trees, and houses into construction materials. Firearms, and in explosives , also benefit in the reason behind total destruction.

The resources obtained by "vandalism" let you craft things directly on the go: you utilize ready-made blocks through a fast menu. The most obvious applications for construction are to immediately build a fortification at a field, shed the wall in front of the enemy's nose, or climb higher. As a result, from the middle of the game, "crowded" areas are cluttered with slanting huts, staircase leading to nowhere, and other pyramids from straws and vines.

The opportunity to show the talent of an architect is encouraging. Nevertheless, it is in need in concept. In practice, you forget about it. Becoming lost within this disgrace is easier than taking advantage of it, In regards to actions. In a deathmatch game that is traditional, building is to a inexperienced player. Fans may calmly tinker with all the designer instrument awaiting the mode of a "calm" sandbox. However, then we came here to fight?

And there's something! There are weapons: from the additional double-barreled shotgun to missiles. Some are far better for near selection, other - to get long. Each gun consumes cartridges of its own caliber only. Their rarity determines these tools of death's worth - by color-coding. At exactly the identical moment, updates, realistic ballistics, and other tricks can not be anticipated.

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