24 Loot Boxes giveaway
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24 Loot Boxes *

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Grand Prize: 24 Loot Boxes

About the game:

After Overwatch was scarcely declared, it already gathered a community that neither Rainbow Six: Siege nor Splatoon dreamed of. Cosplayers cosplayed; musicians lost weight; the Web started to swell with humorous images around Shinji Ikari, who got addicted to hormones and climbed up in Korean Hana Song, also cowboy Mackree, who always has an hour of reckoning on his view. Meanwhile, concerning the frequency of requests for a well-known-adult-site, the game inexplicably approached Minecraft.

Because of this, Overwatch is well-known to everybody, she definitely has a long time (sorry, Battleborn), also it seems to be quite great. And to thank you, it seems, it is well worth the drawn buttocks of Lena Oxton, which, with all desire, can not be confused with anyone else.

And the very first Blizzard shot is daring, calculated into the smallest detail, played some incomprehensible, unbearable lightness, and there's nothing superfluous inside. But this is not that significant, right?

It is not a MOBA

The principal thing that ought to be indicated quickly: this isn't MOBA. Absolutely. There is no pumping in the celebration, there's no equipment, only gamers struggle, departure from 1 hit in the head is common, along with the actions are very clear: two teams of six people are trying to catch (or protect) a point or to accompany (or stop to follow) a cart. The only thing why Overwatch resembles League of Legends, Dota two, and others is heroes.

There are 21 heroes against nine courses in Team Fortress 2, together with which Overwatch is habitual to compare, and they're collected quite compactly: each has a single gun (the engineer Torbjorn still has a hammer, so the medic Angela Ziegler has a easy timesheet - but these are exceptions), 2 or three active abilities and an ult capability which can be triggered after completing the scale.

When you are Winston, you're a intelligent gorilla, jumping through half a card, also from time to time, turning on the "I'm not a scientist, I'll ruin" manner to become twice as robust and throw enemies. When you are a Tracer, then you are a filthy little flea that flickers in space, yells, annoys everyone, and each time manages to slip away. As soon as you're a Reaper, you start playing a gloomy superassassin in a dark hoodie and materialize behind your enemies without any stealth, but with a few cool phrase in the spirit of "DEATH IS NEAR" so everyone would pay attention to you, and then get a shotgun in the face.

Heroes are designed to actually stick out. Every of these is characterized by some sort of strong, specifying moment after, playing him, you will despise himand playing - you will feel as the king of cereal. A fantastic tracer is worse compared to gangrene; no sniper would like to meet Winston's homing Tesla gun in the gateway, and one timely reaper "ult" by Reaper is enough to turn into a complete team into crying kids.

Or let's talk about May. Can we take some time and talk relating to this darkened monster with the angel encounter? Concerning the ice devil, which joyfully proclaims: "It might be well worth fighting with this planet " - and throws the innocent, "Sorry!" As if he'd just inadvertently hit a guy with his elbow in the subway, but did not induce him to paralysis, did not look into his fearful eyes and didn't throw a sharpened icicle from the brow? This adorable Chinese girl using a climatologist degree is playing like the worst incarnation of all supervillain Killer Frost or that snowman-killer out of a horror film with 7 percent on Rotten Tomatoes. And I cannot help myself except to continue to play for herthe sadist inside very much loved to enrage a different team (and his own) appearing before his nosebehind his back - everywhere! - the ice walls called after Donald Trump.

The best way to play

As soon as Overwatch starts to seem tired, just change the personality. You were only a heavy German Reinhardt, walked, waved a rocket hammer, and, regardless of your height, looked in half of the heroes from below, but, switching, state, to Hanzo, discovered you can also run vertically on cards. Together with all the rocket launcher Farrah, the slowed-down Tribes starts - you proceed, virtually without touching the earth, maneuver between air defense snipers and from time to time arrange bombardments with justice. The Brazilian techie Lucio glides on the partitions, stunts and can't deal with the idea that Overwatch isn't Jet Set Radio. Along with switching into Soldier-76, you find yourself in a normal military shooter of this era when the Call of Duty did not yet have acrobatics out of Titanfall. Still, there was a sprint and noobtube grenade launcher.

And all these fashions had the ability to be arranged in such a way that, on the one hand, we got the perfect imbalance, where one extreme balances the other, and alternatively, every hero has a company on almost any map. In contrast to Team Fortress 2, there is a different dynamic: fewer people, narrower class specializations, and, consequently, more specific lineups that are continually changing, among those players must think someone else is much better in this situation.

Changing heroes throughout the video game is normal. It often happens that with equal skill and equal conditions, one hero is certain to conquer another: well, the Bastion robot, which has decomposed into a turret, can do nothing with terror at least some capable long-range shooters. But in a intelligent game, equivalent terms should not be reached - everybody has weaknesses, and you need to use the geometry of this map and also the makeup of the group to smooth them out.

By way of example, you are a robot monk Zenyatta - that you know how to heal, and you also kill quite well, but you pay for great damage with fierce awkwardness. Zenyatta is the ideal target, crumbles from 1 hit from the Widow's sniper rifle. However, if you understand the map, then you almost always imagine where the woman can endure and what place is shooting . There are no ideal positions, and it's simple to frighten a sniper: drag him with a Roadhog hook, come up from the rear of a ninja Genji or a Reaper. And in extreme situations, Zenyatta could be performed from cover to pay beneath the protector of Reinhardt.

If you can not wait from the help group or your Widow is more intelligent than the Widow seekers and constantly appears in unexpected places - then , it is insulting. But then you can replace Zenyatta, as an instance, with the renowned DJ Lucio-bullet-dodger.

Not everybody pays attention for this, but Overwatch is designed as clear as you can in principle. The distance is completely readable, the silhouettes and abilities are understood even by the edge of the eye, so the sound will help to orientate in the simple fact that they cannot find the eyes, down to that of the characters pops up behind you or slips over your mind. It was an unbelievable penetration: the leg of Junkrat wasn't just amputated, but that he might be recognized by his gait! Such things function on the game play.

What can be really achieved in the present situation at the moment can be understood in a moment. Conventions flashed before my eyes, such as in a movie about good mathematicians: I am Hanzo's archer surrounded by my companions, I hear heavy tramp across both sides - it sounds, the Reaper - and also facing him there's really a rat-rat tire. How to proceed? Spread out so the bomb hits as few people as you can, or try to shoot it to the go? The second alternative is much more interesting, especially as it's going to be more convenient for the Reaper to scatter the only runners. I shoot, I miss - there is no time to pull on the bow again. "Thank you, Hanzo, you're a genuine hero!" No one tells me, which very moment that Reaper violates the entire team with one "ult."

At such moments, you generally realize that everything had to be carried out otherwise, imagine exactly how, and be even a little better as a player - of course, until dread from the hell of the next battle overcomes.

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      1 Overwatch: 24 Loot Boxes
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