1,100 Points giveaway
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Grand Prize: 1,100 Points

About the game:

Treyarch has launched itself as a studio whose games over and over go beyond expectations. The Dark Ops impressed with a fascinating and thoughtful plot; the second one delivered the show for the very first time to the future and again told an excellent and non-linear story.

The next element kept the futuristic scenery and went back to the linear arrangement of this plot, but guaranteed to radically change the feel of the gameplay, even showcasing a combined manner, a complex system for adjusting the parameters of the protagonist, and rocket jetpack and running on the walls. Number is the strategy here - at first, because of how many mechanics you will find, I felt like a kid in a candy store. However, alas, the standard, is far from great.

More importantly

The entrance is the same as Advanced Warfare: the future isn't so bright, the army operation is going awry, the operative miraculously wakes up at the ward also finds out that he is the passing machine that is cybernetic.

Here, unlike previous year's Call of Duty equipment is removed, and we all stay to deal with 3 collections of augmentations' advancement system. Every relates to a certain part of gameplay.

The first is directed against electronics - robots, turn off, another allows you to hack into enemy gear and control it directly. By rapping our hand: the next makes it possible to restrain both the infantry, we release a swarm of like we burn off their brains or even refuse enemies. The group is responsible for this exoskeleton: blowing off everything into the ground with a radius of damage acceleration, of several yards in its path. Someone said, "Crysis"?

There are about two dozen skills. Still, a lot perform the identical role (like brain-burning, exoskeleton overload killing opponents in one manner or the other), so the de facto number is misleading, and during the walkthrough, our team employed no longer than four skills. The partner who developed of hacking to time, the branch captured spiked hedgehogs, mechs, and enemy drones, and that I raced the flanks along employing a shock wave.

Augmentation can not be used, the computer game doesn't force it in any way and provides them out only like a toolkit - play. In theory, you will need to use abilities regularly, juggling them from hassle to nuisance, and they make life more easy, but remember them in situations that are hot - for example, when robots that are persistent quickly pick up your rankings.

Before starting the mission, you can observe the forecast that's temporarily describing what enemies you need to fight with to prevent a situation where you struggle humans, having selected a "technical" specialization. From the level (that it seems, is not possible to attain at the very first passage, but I do not understand who may think that it would be twice to experience one campaign in Call of Duty) you can take an excess set into battle, but before that, you're confined to a single.

The installation method includes setting the layout - you to one of scorestreaks, but instead in multiplayer, you are able to select two perks. Just like running on walls again , unlike Advanced Warfare, where a double jump with a jetpack was available from the beginning, here you want to unlock it. The degrees provide both styles of movement, so in the event that you want, then you can "stroll" through the game.

The amounts, although they've grown in comparison with past games, stayed small. Some sections are more complicated and larger, and at its finest Black Ops 3 is at such moments; the stages that are spacious end too quickly, although the soul desires scene and jumps. There are on which to operate vertical segments it's only the walls along the borders of the arena; in the flank, it is possible to quickly bypass enemies onto them.

When we broke in a speed of three corpses each minute, now lean out in your risk and risk and you have to crawl through shelters - you will find even more opponents, they hide well and shoot right. The dynamics are currently falling excellent, and not to mention that Call of Duty is most all in favor. Most of all are trouble-makers. Unlike people, they do not die with a single blow in a hand-to-hand struggle, and are not afraid of death, without quitting the pole to the target, continue to battle without legs or a head.

Huge levels, adjustable parameters of this protagonist, and a variety of enemies imply that teamplay runs the series. However, in spite of everything, it seems that the cooperative was executed for its sake : there is neither a very clear separation of functions nor minutes in which staff members need to perform various tasks and encourage one another. To shoot snipers, to run away from grenades, to execute some swift tasks ordered by the script in time - this is different from CoDs.

The only thing that joins the spouses is that your robot, which must be killed in 2 stages. We eliminate the defenses then we shoot rockets, repeating the cycle times. It's unfortunate, and you'll have to fulfill five or six occasions to enemies.

Along with spiders, powerful armored robots are often found in conflicts, which, like all others, slowly twist and absorb bullets such as a sponge - there are no weak areas, there are no special strategies - that you just empty a few clips into them or hammer them down with fists. It's not feasible to spouses, as in Halo 5 or mark enemies: Star or Guardians Wars: Republic Commando, therefore all communication is by way of voice chat.

You remember only when you will need to raise a wounded partner that you play with real people. Can not do this in time? The end. You crawl for some time and can take back. Because the character is continually getting stuck in stripes, but that may be difficult. Crawling across the curb is still a hopeless job for humanity, although augmentations aid. The enemies kill you with a couple of shots, hence our walkthrough often turned into the fastest resurrection championship. Not enjoyable in any way.

It might seem that this sort of number of interrelated mechanics turns Black Ops 3 to a hardcore positional shooter, but also the uniformity of battles and the basic tactical components (the same visor was used for eight hours only to watch out for enemies through walls; otherwise they just can't be distinguished in the surroundings) just annoying, rather than encouraging to play| smart.

Increasing complexity makes the computer game not interesting, although more competitive - audiences of enemies more powerful ones. Without a group that is human, it is even more boring to play. It would seem an exoskeleton and tactics sound as a great deal of fun! How do an action movie with Walking robots be bad? It turns out that it can.

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