AWP | Neo-Noir giveaway
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AWP | Neo-Noir *

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Grand Prize: AWP | Neo-Noir

About the game:

Fans of Counter-Strike are a unique audience. A lot of them are still arguing about the superiority of variation 1.5 over 1.6, let alone a whole remake on the new engine! A prior attempt to replace the obsolete 1.6 happened in 2004 and instead collapsed: Counter-Strike: Source looked good and flaunted believable physics, however, pro-gamers vehemently rejected it. Running feels distinct, and grenades fly strangely, and...

Source and GO are split by as much as eight years. Valve had lots of time to weigh, understand, and also craft a fair remake, in which everything will be proper. And consequently, the fundamental idea in GO didn't move a millimeter: 2 groups of five (or more) people, "villains" and fighters from terrorism. Fight to the survivor. Terrorists are mainly amused by undermining key points and holding hostages, when the "good guys" of these hostages are trying to spare, and the bomb and its owners are neutralized. And not vice versa.

The key of Counter-Strike's popularity lies in its ease (although there is always room for honing skills), therefore it would be absurd to expect abilities, leveling, and human-crewed vehicles at GO. Buy weapons at the start of the round and run, riddling the enemies using bullets - it is that simple! There is no way by right-clicking: '' We take on the go, in the traditional way.

There are now four chief modes - for CS, this is an official record. To the traditional amusements in the arrangement "hold or save the hostages" or "lay or neutralize the explosives" that they added the ex-modification GunGame, that is currently called the "Arms Race." All players on the map begin the battle using pistols, and more powerful "guns" immediately get for kills. The one who first scored a frag from each gun (26 in total) and stabbed at the last victim with a knife wins the round.

The second novelty is "Destruction of this item." This really can be really a two-minute blitzkrieg for 2 teams. One is hoping to blow up a point that is important, and it is being defended by the other one. Skirmishes take place on miniature maps, at which there are a whole good deal of alleys and "camping" places. These places are extremely much like maps from Modern Warfare. And from Unreal Tournament, the action looks concerning dynamics. The control point in the map is only one - every team must get to it and maintain it.

In Global Offensive (for the first time in CS!), a coaching mode emerged. Instructions teach the best way to switch between a secondary and primary weapon quickly, and how to use bombs, the way to shoot through shelters. 1 thing was embarrassing: the barrier course the weapons course and, specifically of Modern Warfare. A tribute to classics.

It's all coming back

Old manners are now available in 2 variants: easy and "the way it should be." The friendly "casual" mode floats shooting partners, makes it feasible to pass through them, and provides both sides with free armor. From the "right" way, such indulgences don't exist, but you are liberally rewarded for frags.

Maps are familiar to everyone both in the beta edition of CS and at CS 1.6. Italy, with its narrow roads and nervous hens, the famous suspension bridge and sewer dump on Aztec, an urbanized Office together with hostages with ties, a tandem from the Middle East Dust and Dust2, in addition to the championship trinity: Train, Inferno, along with Nuke.

All of them are traditionally divided from tasks, and also there are only two maps with hostages - Office and also Italy. Militia, Assault, and Estate obtained thrown overboard. However they will likely return in updates, along with the zombie mode, the release of which was planned to coincide with the release of the game.

World of Valve

According to legend, the Left 4 Dead seemed thanks to Counter-Strike. One modification forbade robots to use firearms and armed forces them . Doomed to rush into combat, the robots looked very much from L4D. Hence the popular zombie shooter's idea was born: machine guns and shotguns against teeth and claws. And after several years, CS repaid great to get good.

Global Offensive includes two channels modeled on campaigns that are L4D. The first is that a copy of the swamp village from Swamp Fever (L4D2). Attentive players may also notice a yacht from The Sacrifice effort. Another map right imitates the episode of Death Toll (L4D): there's a lakeside house where fighters needed to defend themselves before the coming of the rescue boat.

And this is not the gaming crossover in Valve. The combined action film Payday: The Heist obtained a No Mercy effort, which touches to the "green influenza" from L4D. This is an lover service or the start of the worldwide multiverse?

GO refused to follow the mod's lead: the parties start each struggle in conditions that were equal, and also there is not any leveling out the conflicts. CS cash is made by killing enemies and strategic maneuvers like planting a bomb or rescuing hostages. At the beginning of the round (the celebration contains many players), armor, weapons, and even grenades are bought for this cash. Among the latter, sexy products made their introduction : sterile grenades along with the molotov cocktail, with the support of that it is simple to block the corridors and place fire with fighters.

Grenades that were false accompany them, mimicking the sounds of the weapon you've - it may be helpful because sounds are often focused on by experienced players. In addition, the Zeus electroshock seemed. It may kill point blank . There's only one problem - it is a one-time weapon. The shocker is wasted if you miss, and you will be left . For a couple of moments, but still...

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      1 CSGO: AWP | Neo-Noir
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