5,000 Points giveaway
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Grand Prize: 5,000 Points

About the game:

Treyarch has shown itself as a studio whose matches over and over again go beyond expectations. The Black Ops impressed with a thoughtful and fascinating plot; the one delivered the series to the future for the first time and told an non-linear and outstanding story.

The next element kept the futuristic scenery and returned to the linear structure of the plot, but promised to radically change the sense of the gameplay, so introducing a cooperative manner, a complex method for adjusting the parameters of the protagonist, along with rocket jetpack and functioning onto the walls. Number is the strategy - initially, because of how many mechanics there are, I always felt like a child in a candy store. However, the quality, alas, is far from great.

More of everything

The entry is almost exactly like in Advanced Warfare: the future is not so bright, the operation is going the surviving operative miraculously finds out and also wakes up at the ward he is the death machine that is cybernetic.

Yes, here, unlike previous year's Call of Duty, after instruction, which demonstrates almost the whole arsenal, gear is removed, and we remain to manage the advancement system of three collections of augmentations. Each relates to a specific aspect of gameplay.

The first is led from electronics - one ability, by way of example, turns robots off, another allows you to hack into enemy equipment and control it. By waving our hands: the next makes it possible to control both the infantry, we release a swarm of nano-bugs onto the soldiers, such as using an ultrasonic wave we refuse enemies in BioShock or even burn off their brains using an audible pulse. The third set is accountable for this exoskeleton: blowing everything to the ground using a radius of damage acceleration, of yards in its course. Somebody said, "Crysis"?

There are about two dozen abilities. However, a lot perform the same role (such as brain-burning, exoskeleton overload killing opponents in one manner or another), so the de facto number is deceptive, and throughout the walkthrough, our staff employed no longer than four abilities. The spouse who developed of hacking to time, the division captured enemy drones, mechs, and hedgehogs that were spiked, and the flanks ran across , sometimes utilizing a shock wave.

Augmentation can not be used, the video game does not force it and gives out them only because a toolkit - please play. In concept, you want to use skills juggling them to hassle, and they make life easier, but remember them in scenarios that are hot - for example, when your positions are rapidly picked up by robots that are constant.

Before starting the mission, you may see the prediction that's temporarily describing what enemies you need to fight with to prevent a scenario in which you struggle people, having selected a "tech" specialization. From the level (which, it seems, is not possible to accomplish at the very first passing, but I don't understand who might think that it will be double to experience one campaign in Call of Duty) you can take an additional set into conflict, but before that, you're limited to one.

The setup process includes setting the layout - you to a but instead of scorestreaks, you may pick two perks. Again in which a double jump with a jetpack was available from the very beginning, here you need to unlock itlike running on walls. The degrees provide both manners of motion, so in the event that you want, then you can "saunter" through this game.

The amounts, even though they have grown in comparison with games, remained quite small. Some segments are more complex and larger, and in its best Black Ops 3 is still at moments; the stages that are spacious end too fast, although the spirit desires spectacle and double jumps. There are not many vertical sections on which to runit's only the walls across the borders of the stadium; onto them, you can quickly skip enemies.

When we broke at a rate of 3 corpses per minute through crowds of enemies, now you have to crawl through lands and lean out in your own peril and danger - you will find opponents, they hide and shoot right. The general dynamics have been falling excellent, and not to mention the Call of Duty is most all in favor. Most of all, robots are trouble-makers. Unlike people, they do not die with one blow at a fight, and are not frightened of passing, without quitting the pole to the target, continue to fight even without thighs or a head.

Levels, a variety of enemies, and flexible parameters of the protagonist imply that the show runs. But in spite of everything, it appears that the combined was executed for its sake : there is neither a clear separation of functions nor minutes where staff members support one another and must perform various tasks. All to shoot at snipers, to run away from grenades, to execute some spectacular tasks - all this is not any different from CoDs.

The one thing that somehow joins the spouses is. We eliminate the defenses with a normal firearm, then we fire rockets, repeating the cycle several times. It is unfortunate, and you're going to need to meet five or six times to such opponents.

In addition to spiders, strong armored robots are usually found in conflicts, which, like all others, gradually twist through and consume bullets such as a sponge - there are no weak spots, there aren't any special strategies - that you simply empty a couple of clips into them or hammer down them with fists. It is not feasible to direct partners, as in Halo 5 or mark enemies: Star or Guardians Wars: Republic Commando, so all communication is via voice chat.

You remember that you play with real people when you have to raise a partner that is wounded. Can't do this in time? The ending. You crawl for some time and can take back. But that may be difficult because the personality is continually becoming stuck in textures. Augmentations help, but crawling across the curb is still a hopeless undertaking for humankind. The enemies kill you with a couple of shots, therefore our walkthrough turned into the resurrection championship. Not fun in any way.

It might seem that this sort of variety of interrelated mechanics turns Black Ops 3 into a hardcore positional shooter, but also the uniformity of conflicts and the rudimentary tactical elements (the identical visor was utilized for eight hours only to watch out for enemies through walls; differently they simply cannot be distinguished from the environment) just annoying, and not reassuring to play| clever.

Increasing complexity makes the video game more competitive, but interesting - crowds of enemies ones. Without a group that is human, it's much more boring to play. It would seem an exoskeleton and tactics sound like a lot of fun! How can an action movie with walking robots seem bad? Well, it turns out that it can.

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      1 Call of Duty: 5,000 Points
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