2,600 League Tokens giveaway
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Grand Prize: 2,600 League Tokens

About the game:

When Overwatch was hardly declared, it already had a community that neither Rainbow Six: Siege nor even Splatoon dreamed about. Cosplayers cosplayed; artists lost weight; the Internet started to swell with humorous images around Shinji Ikari, who got addicted to hormones and grew up in Korean Hana Song, along with cowboy Mackree, who constantly features an hour of reckoning on his watch.

As a result, Overwatch is famous to everyone, she definitely has a future (sorry, Battleborn), and it is apparently quite great. And also to thank you, it seems, it is well worth the drawn buttocks of Lena Oxton, that, with all desire, can not be confused with anybody else.

Along with the first Blizzard shooter is daring, calculated to the smallest detail, played some incomprehensible, unbearable lightness, and there is nothing superfluous in it. But this is not so important, right?

It's not a MOBA

The major thing that needs to be indicated immediately: this isn't MOBA. Absolutely. There's no pumping inside the celebration, there is not any equipment, only players fight, passing from 1 hit in the head is ordinary, along with the jobs are very clear: 2 groups of six folks are working to capture (or shield) a point or to accompany (or prevent to accompany) a cart.

There are twenty one characters against nine classes in Team Fortress 2, with which Overwatch is customary to compare, and they are collected quite compactly: each has a single rifle (the engineer Torbjorn nevertheless has a hammer, the medic Angela Ziegler includes a simple timesheet - but these are exceptions), two or three energetic skills and an ultimate ability which may be triggered after filling the scale.

When you're Winston, you're a intelligent gorilla, jumping through half a card, and from time to time, turning on the "I'm not a scientist, I will ruin" style to become twice as strong and throw enemies. When you are a Tracer, then you're a vile little flea which flickers in distance, yells, annoys everyone, and every single time manages to slide away. Once you are a Reaper, you start playing with a gloomy superassassin in a black hoodie and materialize behind your enemies without any stealth, but using some trendy phrase from the soul of "DEATH IS NEAR" so that everyone would listen to you, then get a shotgun from the face.

Heroes are designed to truly stand out. Each of them is distinguished by some sort of powerful, defining moment when, playing against him, you will hate himand playing for - you'll feel like the king of cereal. A good tracer is worse compared to gangrene; no more sniper would like to fulfill Winston's homing Tesla gun in the gateway, and one timely reaper "ult" by Reaper is enough to turn into a whole team into screaming children.

Or there is also May. Can we take some time and talk about this cold-blooded monster with the angel face? About the ice devil, which joyfully proclaims: "It's is well worth fighting with this entire world " As if he had only inadvertently hit a man with his elbow in the subway, but didn't drive him to migraines, did not look to his fearful eyes and did not throw a sharpened icicle at the brow? This adorable Chinese woman using a climatologist degree is acting just like the worst incarnation of all supervillain Killer Frost or that snowman-killer from a horror movie with 7% on Rotten Tomatoes. And I can't help myself except to continue to play for herthe sadist inside very much loved to enrage another group (along with his own) appearing before his nosebehind his back - anywhere! - that the ice walls named after Donald Trump.

How to play

When Overwatch starts to appear tired, just change the personality. You were just a hefty German Reinhardt, walked, waved a rocket hammer, and, regardless of your height, looked in half of those heroes from under, however, shifting, say, to Hanzo, discovered you might also run on cards. The Brazilian techie Lucio slides about the partitions, stunts and can not deal with the notion that Overwatch isn't Jet Set Radio. Along with switching to Soldier-76, you find yourself in a typical military shooter of this age once the Call of Duty didn't have acrobatics out of Titanfall.

And all these fashions had the ability to be arranged in such a way that, on the 1 hand, we have the perfect imbalance, in which one intense balances the other, and on the other, every hero has a company on any map. In contrast to Team Fortress 2, there's a different dynamic: fewer people, thinner class specializations, and, as a result, more particular lineups that are continually changing, one of the players must think that someone else is much better in this situation.

Changing heroes throughout the game is normal. It often occurs that with equal skill and equivalent conditions, 1 hero is certain to defeat the other: the Bastion robot, that has decomposed to a turret, can do nothing with dread at least some competent long-range shooters. But in a smart video game, equivalent conditions should not be reached - everyone has flaws, and you need to use the geometry of the map and also the composition of this team to smooth them out.

As an instance, you're a robot monk Zenyatta - that you learn how to heal, and you kill very well, however you pay for great damage with fierce awkwardness. But if you understand the map, you almost always imagine where the lady can endure and what place is shooting through. There are not any perfect places, and it's easy to frighten a sniper: drag him using a Roadhog hook, come up in the back of a ninja Genji or even a Reaper. And in extreme cases, Zenyatta can be carried out from cover to pay under the defense of Reinhardt.

If you can not wait from the aid team or even the Widow is smarter than the Widow hunters and always appears in surprising places - then , it is insulting. But then you can replace Zenyatta, by way of example, with the renowned DJ Lucio-bullet-dodger.

Not everyone pays attention for this, however, Overwatch is created as clear as possible in principle. The space is perfectly readable, the silhouettes and skills are understood even by the border of the eye, so the sound will help to orientate from the simple fact they can't observe the eyes, down to that of the personalities pops up behind you or slips over your head. It was an amazing penetration: the leg of Junkrat was not just amputated, but that he might be recognized by his own gait! Even such items function on the game play.

What could be really achieved in the present situation at the moment can be known in a second. Conventions flashed before my mind, like in a movie about great mathematicians: I am Hanzo's archer surrounded by my companions, I hear heavy tramp across both sides - it sounds, the Reaper - and also in front of him there's really a rat-rat tire. How to proceed? Spread out so the bomb hits as few individuals as possible, or try to take it on the go? The second alternative is more interesting, especially because it'll be more suitable for the Reaper to scatter the only runners. I take, I miss out on there's no time to pull the bow again. "Thank you, Hanzo, you are a real hero!" No one tells me, which very moment that Reaper violates the entire team with a single "ult."

At these moments, you generally understand that everything had to be carried out otherwise, imagine exactly how, and become even a little better as a participant - of course, until panic in the hell of the next battle overcomes.

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    Giveaway Guide


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      Amount Prize
      1 Overwatch: 2,600 League Tokens
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