Desert Eagle Code Red giveaway
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Desert Eagle Code Red *

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Grand Prize: Desert Eagle Code Red

About the game:

Fans of Counter-Strike are a unique audience. A number of them are still arguing about the superiority of variation 1.5 over 1.6, let alone a whole remake on the engine! A prior attempt to substitute the obsolete 1.6 occurred in 2004 and rather collapsed: Counter-Strike: Source looked good and flaunted believable physics, nevertheless pro-gamers vehemently rejected it. Running feels distinct, and grenades fly strangely, and...

GO and source are separated by as much as eight decades. Valve had lots of time comprehend to weigh, and also craft a remake, in. And therefore, the simple concept in GO did not move even a millimeter: two groups of five (or more) people, "villains" and fighters from terrorism. Fight to the final survivor. Terrorists are mainly amused by undermining key factors and holding hostages, when the "forces of good" of these hostages are trying to free, and also the bomb and its owners are neutralized. And not vice versa.

The secret of Counter-Strike's popularity lies in its ease (although there is always room for honing skills), so it might be foolish to expect skills, leveling, and human-crewed vehicles at GO. Purchase weapons at the start of operate and the round, riddling the enemies - it is that simple! There's not any planning mode by right-clicking: we take from the way, on the move.

There are now four ways - . To the traditional amusements in the arrangement "hold or save the hostages" or "place or neutralize the explosives" that they inserted that the ex-modification GunGame, which is currently known as the "Arms Race." All players on the map start the battle with pistols, and stronger "firearms" instantly get for kills. The person who first watched a frag from each rifle (26 in total) and stabbed the previous victim using a knife wins the round.

The second novelty is "Destruction of the object." This really can be really a blitzkrieg for 2 groups. One is attempting to blow up a critical point, and it is being defended by the other. Skirmishes occur on miniature maps, at which there are a lot of alleys and also "camping" positions. These locations are much like maps out of Modern Warfare. And like Domination mode, the action looks concerning dynamics from Unreal Tournament. The control point about the map is only one - each team maintain it and must have to it first.

Even in Hungry Offensive (for the first time in CS!), a training appeared. Instructions teach how to switch between a weapon quickly, and how to use bombs to shoot through shelters. One thing was awkward: the barrier course, the weapons class and, specifically of Modern Warfare. A tribute to classics.

It is all coming back

Old manners are now available in 2 variants: easy and "the way it ought to be." The friendly "casual" mode disables shooting partners, makes it feasible to pass through them, and provides both sides with free armor. From the "appropriate" mode, such indulgences don't exist, but you are liberally rewarded for frags.

Maps are familiar to everyone both in the beta edition of CS and in CS 1.6. Italy, with its narrow streets and nervous hens, the famous suspension bridge and sewer dump from Aztec, an urbanized Office together with hostages with ties, a tandem from the Middle East Dust and Dust2, in addition to the championship trinity: Train, Inferno, along with Nuke.

Tasks traditionally divide all of them, and therefore, there are two channels with hostages - Office and also Italy. Militia, Assault, and Estate got thrown. However they will likely return in upgrades, together with the zombie mode, the release of which was planned to coincide with the release of the game.

Earth of Valve

According to legend, the Left 4 Dead appeared thanks to Counter-Strike. 1 small modification forbade bots to use firearms and armed them with knives. Doomed to rush into combat, the robots looked very much out of L4D like fast zombies. Hence the popular zombie shooter's idea was born: shotguns and machine guns against teeth and claws. And after many years, CS repaid good for good.

International Offensive has two channels modeled on campaigns. The first is that a copy of the swamp village out of Swamp Fever (L4D2). Attentive players will also observe a little yacht. Another map directly imitates the episode of Death Toll (L4D): there's a lakeside house where fighters needed to defend themselves until the coming of the rescue ship.

And this is not the first gaming crossover in Valve. The cooperative action film Payday: The Heist got a No Mercy effort, which indirectly touches to the "green flu" from L4D. Interestingly, this can be the beginning of the multiverse named following Gabe Newell or a normal lover service?

GO refused to follow the mod's lead: there's not any leveling outside the conflicts, and also the parties start each struggle in problems that were equivalent. CS cash is made by killing enemies and strategic maneuvers like planting a bomb or rescuing hostages. At the start of the round (the celebration consists of many players), armor, weapons, along with grenades are purchased for this money. One of the latter, sexy new products made their introduction : flammable grenades along with the molotov cocktail, with the help of that it is simple to block the corridors and set flame with fighters.

Grenades accompany them, copying the sounds - it can be helpful because experienced players concentrate on sounds. In addition, the Zeus electroshock seemed. Point blank can be killed by it with a single hit. There is only 1 problem - it is a one-time weapon. The shocker is wasted Should you miss, and you will be left untreated. For a couple of minutes, but nevertheless...

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      Amount Prize
      1 CSGO: Desert Eagle Code Red
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