Glock-18 Wasteland Rebel giveaway
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Glock-18 Wasteland Rebel *

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Grand Prize: Glock-18 Wasteland Rebel

About the game:

Fans of Counter-Strike are a special audience. A number of them are still arguing about the excellence of variation 1.5 more than 1.6, let alone a complete remake on the new engine! A previous effort to substitute the obsolete 1.6 happened in 2004 and rather collapsed: Counter-Strike: Source looked great and flaunted believable physics, however, pro-gamers vehemently refused it. Running feels different, and grenades fly curiously, and...

GO and Supply are split by as much as eight decades. Valve had lots of time comprehend to weigh, and craft a remake, in. And as a result, the basic idea in GO didn't move a millimeter: 2 groups of five (or more) people, "villains" and fighters against terrorism. Fight to the survivor. Terrorists are primarily amused by undermining key points and holding hostages, while the "good guys" of these hostages are attempting to free, and also the bomb and its owners are neutralized. And not vice versa.

The key of Counter-Strike's fame lies in its simplicity (although there is always room for honing skills), therefore it would be absurd to expect skills, leveling, and human-crewed automobiles at GO. Buy weapons at the beginning of the round and operate, riddling the enemies using bullets - it's that simple! There is not any way by right-clicking: we take from the way, on the go.

There are currently four chief ways - to get CS, this is a formal record. To the traditional amusements in the format "hold or save the hostages" or "lay or neutralize the explosives" they added the ex-modification GunGame, which is currently referred to as the "Arms Race." All players on the map start the struggle pistols, and stronger "guns" instantly get for kills. The one who first scored a frag from each gun (26 in total) and stabbed the last victim using a knife wins the round.

The second novelty is "Destruction of the item." This is a blitzkrieg for 2 teams. One is hoping to blow off a important point, and the other one is currently defending it. Skirmishes occur on miniature maps, in which there are a good deal of alleys and also "camping" places. These places are extremely similar to maps from Modern Warfare. And in terms of dynamics, the activity appears from Unreal Tournament like Domination mode. The control point on the map is only one - each team keep it and must have to it.

Even in Worldwide Offensive (for the first time in CS!), a training mode emerged. Instructions instruct how to use bombs to shoot through shelters, and how to switch between a weapon. One thing was awkward: the weapons class and, specifically, the obstacle course of Modern Warfare. A tribute to classics.

It's all coming again

Old manners are now available in two variants: simple and "how it ought to be." The friendly "casual" mode disables shooting at partners, makes it feasible to pass them through, and provides both sides with totally free armor. In the "right" mode, such indulgences don't exist, but you are liberally rewarded for frags.

Maps are recognizable to everyone both in the beta version of CS and in CS 1.6. Italy, with its narrow streets and worried hens, the famous suspension bridge and sewer ditch from Aztec, an urbanized Office using hostages with twists, a tandem from the Middle East Dust and Dust2, as well as the championship trinity: Train, Inferno, along with Nuke.

Tasks traditionally divide all of them, and therefore, there are only two channels with hostages - Italy and also Office. Militia, Assault, and Estate got thrown overboard. But they will likely return along with the zombie mode, the release of which was planned to coincide with the release of the game.

World of Valve

According to legend, the Left 4 Dead seemed thanks to Counter-Strike. 1 modification forbade robots to use firearms and armed forces them with knives. Doomed to hurry into close combat, the bots looked from L4D. Therefore the popular zombie shooter's concept was born: machine guns and shotguns against teeth and claws. And after many decades, CS paid great to get good.

International Offensive includes two avenues modeled on L4D campaigns. The first is that a replica of this swamp village out of Swamp Fever (L4D2). Players will observe a yacht. Another map right imitates the episode of Death Toll (L4D): there's a lakeside house where fighters needed to defend themselves before the introduction of the rescue ship.

And this is not the first gaming crossover in Valve. The cooperative action film Payday: The Heist obtained a No Mercy campaign, which indirectly touches on the "green flu" out of L4D. This is a typical enthusiast service or the multiverse named following Gabe Newell's start?

GO refused to adhere to the mod's direct: there's no leveling out of the conflicts, along with also the parties begin each fight in problems that were equivalent. CS money is earned by killing enemies and maneuvers like planting a bomb or rescuing hostages. At the beginning of the round (the party contains several players), weapons, armor, and even grenades are bought for this money. One of the latter, hot products made their debut the molotov cocktail and also grenades, with the support of that it is easy to block the corridors and place fire with fighters.

Grenades that were false accompany them, imitating the sounds of this weapon you've got - it may be helpful because sounds are frequently focused on by players. Also, the Zeus electroshock appeared. It may kill point . There is but 1 problem - it is a weapon that is one-time. The shocker has been wasted if you miss, and you will be left unattended. For a few minutes, but nevertheless...

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      Amount Prize
      1 CSGO: Glock-18 Wasteland Rebel
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