1000 (+100 Bonus) Atoms giveaway
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Grand Prize: 1000 (+100 Bonus) Atoms

About the game:

Fallout Online has been a hot topic times, fans tried to convert this popular world into the MMO format. Recall how the Project V13 in 2012 of Interplay drowned? Why the ugly squabble around copyright was needed at least it's clear. Nevertheless, it's unlikely that by digging Chris Taylor's group in out a pit, Maryland was relying on these a welcome of their version of Fallout Online.

The neighborhood Fallout before the launch. And that there was a reason for it! Let us bend several fingers: no Steam support, a cardboard box using a code instead of a disk, a great deal of bugs on most platforms, 50-gigabyte spots, absolute neglect of the planet's mythology, simply to drag Brotherhood of Steel and super mutants into the undertaking, jealousy of mods, flawed role-playing system, obsolete engine, older graphics, microtransactions... Oops, I ran out of fingers to count. There is an ocean of reasons. And not all of those are far-fetched.

Let's agree on the beach: this inspection is not a post from a fanatic. Yes, I still have a deep affection and love for the Fallout series' origins, however, I peacefully accepted what it turned into. Did the action-RPG from a leisurely isometric role-playing game with strategic battles? Okay, so be it. Abolished the dialogue and role system, providing the chance protect them endlessly and to construct settlements? Nothing will do. And after the news of micropayments and obligatory on the internet, I still could not stand itdonations got right into here! Is EA laurels haunting?

The publisher shook my faith in the future of singles, and also the "purchased once - play with your whole life" version, so immediately after launching Fallout 76, I rose to the in-game shop with a heart. It was that not every thing is really poor: the Atomic Shop sells a wide variety of decorative things like light queen costume, stupid New Year's eyeglasses, emotions and poses for photo style to light music (yes, there's also a photo style now). Here you are able to buy, for flooring , new doorways or example - in a word, the last transformation of the show into a post-nuclear version of The Sims was held.

The medium of exchange is "atoms," which can be purchased at a predatory speed for real money or earn straight in the computer video game. And this, I have to acknowledge, isn't so hard: the premium money is provided for literally every activity like dividing up four terminals or murdering ghouls, therefore it is rather realistic to get enough to get a cowboy hat or a desk lamp in the form of a nuclear mushroom. And except for makeup, there's practically nothing in the shop: the "kill all" button is not for sale.

We'll have to manage the extermination of living and half-dead by ourselves since there are enough monsters, both old and new. However, the conflict is exactly the same like in Fallout 4: Certainly were not enough for the designers to raise the shooting to the level of an outstanding shooter.

The only novelty is the altered V.A.T.S. mode. He no longer pauses the computer game and does not slow down time - now this is a trivial auto-sight: a legitimate cheat sends bullets to fly along the most unthinkable trajectories, and in close combat can even pull the player a bit to the target. It seems odd, but it is convenient to shoot even from a gamepad.

That is just easy - it doesn't mean interesting intelligence is primitive, and also for PvP, it is impossible to get an opponent. Players simply have no reason to battle with each other: the reward for victory is the same resources, and there are a number of resources. And the battles with live players trapped for a long time in them.

PvP mode is available from the fifth degree, but to kill is hard, even with a gap. If the other player does not respond to your attack, the damage almost doesn't pass so while he is being pumped with lead and obscenitieshe can calmly go about his business. The mode, in which designers see their battle royale, is also unlikely to drag anyone out for long. Royal battle for five? Really?

Multiplayer is restored a little only by regular squabbles to get "public classes" - resources of rare materials and simply handy bases. To begin with, such a workshop has to be cleaned from tanks and shielded from rivals, that also require aluminum and precious titanium. In fact, it's simpler to get them by other, methods that are not as troublesome, and more comfortable.

RPG no more MMOre

But if (un) fortunate enough to become involved in a struggle, it does not become more intriguing: passing does not endanger almost anything, and victory gives small. However, there is no calm interaction with others! Fallout 76 is an MMO from. There are no set interaction that is practical, no factions no auction. A text conversation that is normal isn't even, so making friends is hard. It is better to come with your own - then you may get some enjoyment in the multiplayer.

In addition, the chance to fulfill with someone by chance is not higher than No Man's Sky right after the release: the post-nuclear Appalachia, to put it mildly, is not the place. Here you are able to walk for hours without meeting a soul - and it is not about the players.

Bear in mind the system in the part? Therefore, now it doesn't exist there's no one to talk to. The whole plot and quests are registered in the most vulgar way possible: with notes and diaries. It is like we perform terror, not AAA class RPGs. Though...

What type of RPG are we really talking about? There's absolutely not any need to play with a function and make decisions. The jobs don't suggest forks or any dilemmas: it comes down to post-shooting working round, and reading. It is extremely difficult to feel the duty for a vacant world inhabited solely by robots and mutants. This is not the same as being accountable for the lifestyles of the people of Vault 13, determining the destiny of miserable or Megaton synths that are too similar to individuals. It is not completely clear why the entire world in must be stored.

Additionally, our actions have no consequences: in almost any circumstance, nobody will perish, not endure, and not even be upset. Everybody has died or turned so they certainly will not be worse.

The role-playing system to an RPG is no less significant than the possibility of wagering, and here at Bethesda, additionally, it went wrong. in Fallout 76, it reached its climax, although simplification of pumping began in the part of the show, subsequently became more notable from the fourth. From the long-suffering S.P.E.C.I.A.L. ripped everything except seven primary attributes. Furthermore, they are not allowed to be distributed: at first, all parameters are all equal to unity, and character development is decreased to adjusting the overall appearance.

A degree increase allows you to increase one of the characteristics and get several new perk cards in the spirit of " 10% shotgun damage." You can alter cards that are active on the fly. Need to open the lock? We eliminate the "Armsman" Benefit from the deck and put the "Cracker" card from its position. Every hero and the banjo is a universal soldier who heals himself, and is strong in both melee and distant ones and play well. It doesn't pull on the entire evolution of the character, although the mechanisms turned out to be somewhat elastic.

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      1 Fallout 76: 1000 (+100 Bonus) Atoms
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