180 DAYS PREMIUM giveaway
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180 DAYS PREMIUM *

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Grand Prize: 180 DAYS PREMIUM

About the game:

The thing I was afraid of until I met with the World of Warships was that Wargaming would drag the game base by the Tanks, replacing the monitored vehicles with ships of the exact era that is turbulent. That partially happened. There are similarities with the naval battles of World War II - and also also the virtual battle for Prokhorovka has little in common with all the one that is real.

The battle begins. Twelve ships onto the 1 hand, twelve on the other. The bravest and dumb squeeze "full speed ahead" and hurry to catch the stage. The equipment is subject to breaking up, a strip of health, "light"... there are lots of friends.

The pace of this sport, however, is entirely different, as are all the prerequisites for the player. It is virtually impossible to shed sight of friends since the distance of detection and battle sometimes covers up to a quarter of the map. Separate classes, but with a united front not carry out the offensive. Even ships that are far-distant encourage the comrades with fire.

And their firepower is incomparable with the tank. The boat can take four or two ships which could ruin cockpits. And if there are a dozen of them?

Dancing in the water

Tactics are changing: when a tank is one stage where a projectile flies, then a boat is a gun battery afloat, and also the angle of rotation to the enemy is critical for it.

As in only boat adventures - from the sailing Corsairs, in Battlestations: Midway about the same smoky cruisers - you will find two choices. Switch your nose to your enemy's battery and prevent harm, but deprive the lion's share of their guns of this opportunity to at least look towards the enemy. And you may turn perpendicularly, onboard, create a deafening cannonade - and grab all the shells that flew out of the stunned enemy "for surrender" to the hull.

World of Warships offers to behave differently when meeting with the enemy. Tank design in the folds of the terrain is substituted by maneuvers that were unpredictable right under flame. A course, gain a twist, turn turn around. The potency of the machines is also incomparable: "cardboard" destroyers do not drown from 1 hit, also battleships generally peacefully digest cubes from the tens and hundreds, stubbornly refusing to sink into the ground.

Each shot alone turns to a small job. Bear in mind, a few kilometers fly. Aiming at nodes would be possible only with the rapprochement that is extreme, but once - you will need to bomb a competition in the expectation of earning draining all holes to the devil.

The rest of the time, you will need to figure the distance, pick a vertical angle, so create an allowance for the rate of your own and the enemy's ships, so take into consideration the location of the firearms and assume in which location the enemy will probably bite the roasted rooster. And - to provide a staged that was very long along with a pounding heart are strewed to the deck - into the base of another half, along with the sea. Bam! Ammunition! Ugh, in other words, that the citadel!

The mechanisms of hitting are especially interested. You will find armor-piercing and high-explosive shells, and if that which is clear using high-explosive rounds (explode from the impact on armor), subsequently armor-piercing shells behave otherwise. In concept, the projectile should flash armor and detonate inside, dividing equipment into pieces. The thing is that if the thickness of the boat's hull in the point of penetration will be less than a particular value, the "suitcase" will only fly out from the trunk and dip into the abyss. This compels you to sort every couple of minutes and find out it by eye, in which there'll be usage.

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      1 World of Warships: 180 DAYS PREMIUM
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