400 League Tokens giveaway
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Grand Prize: 400 League Tokens

About the game:

After Overwatch was scarcely declared, it already had a community that neither Rainbow Six: Siege nor Splatoon dreamed of. Cosplayers cosplayed; musicians lost weightthe Internet started to swell with funny images around Shinji Ikari, who got hooked on hormones and grew up in Korean Hana Song, along with cowboy Mackree, that constantly features an hour of reckoning on his watch. Meanwhile, concerning the frequency of requests for a well-known-adult-site, the game dangerously approached Minecraft.

Consequently, Overwatch is well-known to everybody, she definitely has a future (sorry, Battleborn), also it is apparently quite great. And also to thank you, it seems, it's worth the drawn buttocks of Lena Oxton, which, together with desire, can not be confused with anybody else.

And the very first Blizzard shooter is bold, calculated to the tiniest detail, performed some incomprehensible, unbearable lightness, and there is nothing superfluous in it. But this isn't that important, right?

It is not a MOBA

The major thing that ought to be indicated immediately: this is not MOBA. Absolutely. There is no pumping in the celebration, there is no equipment, just players fight, death from 1 hit in the head is very common, and the tasks are very clear: two teams of six folks are trying to capture (or shield) a point or to accompany (or prevent to accompany) a cart. The only thing why Overwatch resembles League of Legends, Dota two, and many others is heroes. They're divided broken into four groups (attack aircraft, defenders, "tanks" and encourage fighters), and each has its own pair of trendy pieces they can do from time to time.

There are 21 characters against nine classes in Team Fortress 2, together with which Overwatch is customary to compare, and they're collected quite compactly: each has a single rifle (the engineer Torbjorn nevertheless has a hammer, so the medic Angela Ziegler has a very simple timesheet - but these are exceptions), 2 or even three energetic skills and an ult ability that could be activated after filling the scale.

When you're Winston, you are a wise gorilla, jumping through half a card, also from time to time, turning on the "I'm not a scientist, I will ruin" way to become twice as strong and throw enemies. Whenever you're a Tracer, you are a filthy little flea that flickers in space, laughs, annoys everybody, and every single time manages to slip away. When you're a Reaper, you get started playing with a gloomy superassassin in a dark hoodie and materialize supporting your enemies without any stealth, but using a few cool phrase in the spirit of "DEATH IS NEAR" in order everyone would listen to you, then get a shotgun from the face.

Heroes are intended to actually stand out. Each of them is characterized by some kind of powerful, demonstrating moment after, playing against him, you will despise himand enjoying - you will feel like the king of cereal. A fantastic tracer is worse than gangrene; no sniper would like to fulfill Winston's homing Tesla gun in the gateway, and one timely reaper "ult" by Reaper is sufficient to turn into a complete team into screaming kids.

Or we shall mention May. Can we have a moment and talk relating to this darkened monster with an angel face? About the ice devil, which logically proclaims: "It is worth fighting for this entire world !" - and yells the innocent, "Sorry!" As if he'd just accidentally hit a guy with his elbow in the subway, but did not induce him to migraines, did not look to his frightened eyes and did not toss a sharpened icicle from the brow? This cute Chinese girl with a climatologist level is playing like the worst incarnation of all supervillain Killer Frost or who snowman-killer from a horror film with 7% on Rotten Tomatoes. And I can not help myself, except to continue to play for her: the sadist inside quite adored to enrage a different team (along with his own) appearing before his nose, behind his back - everywhere! - that the ice walls called after Donald Trump.

How to play

When Overwatch starts to appear bored, just alter the character. You were only a heavy German Reinhardt, walked, waved a rocket hammer, and, regardless of your height, looked at half of those heroes from underneath, however, shifting, say, to Hanzo, discovered which you could also run vertically on cards. The Brazilian techie Lucio glides about the partitions, stunts and can't deal with the notion that Overwatch isn't Jet Set Radio. And switching to Soldier-76, you find yourself in a typical military shooter of this age once the Call of Duty did not yet have acrobatics from Titanfall.

And each of these styles had the ability to be arranged in such a manner that, on the 1 hand, we have the perfect imbalance, where one extreme balances another, and on the other, every hero has a business on any map. In contrast to Team Fortress 2, there is a different dynamic: fewer individuals, narrower class specializations, and, as a result, more particular lineups that are continually changing, one of the players ought to think someone else is much better in such a situation.

Changing heroes during the computer game is normal. Often it occurs that with equal skill and equal conditions, one hero is sure to defeat another: the Bastion robot, that has decomposed into a turret, may do nothing with terror at least a competent long-range shooters. But in a intelligent game, equal terms should not be reached - everybody has weaknesses, and you need to use the geometry of this map and also the composition of this group to smooth them out.

For example, you're a robot monk Zenyatta - you also know how to heal, and you kill very well, but you pay for good damage with fierce awkwardness. However, if you know the map, then you almost always envision where the woman can endure and what place is shooting . There are not any ideal places, and it's easy to frighten a sniper: drag him with a Roadhog hook, come up in the rear of a vampire Genji or even a Reaper. And in extreme circumstances, Zenyatta can be performed from cover to pay under the shield of Reinhardt.

If you can't wait from the aid group or your Widow is more affordable than the Widow seekers and constantly appears in surprising places - then yes, it is insulting. But you can replace Zenyatta, by way of instance, using the renowned DJ Lucio-bullet-dodger.

Not everybody pays attention to this, but Overwatch is designed as clear as possible in principle. The distance is perfectly readable, the silhouettes and abilities are understood even by the border of the eye, the noise will help to orientate in the simple fact they cannot see the eyes, down to which of those characters sprucing up behind you or slips over your head. It had been an incredible insight: the leg of Junkrat was not only invisibly, but that he could be recognized by his gait! Such things work on the match.

What may be really achieved in the current situation at the moment could be understood in a moment. Formulas flashed before my eyes, such as in a film about great mathematicians: I'm Hanzo's archer surrounded by my companions, so I hear heavy tramp across both sides - it seems, the Reaper - and also facing him there's really a rat-rat tire. How to proceed? Spread out so the bomb strikes as few people as you can, or try to shoot it to the go? The second option is much more intriguing, especially because it'll be more convenient for your Reaper to scatter the only runners. I shoot, I miss out on there's no opportunity to pull on the bow again. No one tells me, and that very second that Reaper violates the whole group with a single "ult."

At these moments, you generally understand that everything had to be carried out differently, imagine exactly how, and be even a little better as a participant - of course, until panic from the hell of the next battle overcomes.

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    Giveaway Guide


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      Amount Prize
      1 Overwatch: 400 League Tokens
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