5 Loot Boxes giveaway
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5 Loot Boxes *

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Grand Prize: 5 Loot Boxes

About the game:

After Overwatch was hardly announced, it already gathered a community which neither Rainbow Six: Siege nor Splatoon dreamed about. Cosplayers cosplayed; artists lost weight; the Internet started to swell with humorous images about Shinji Ikari, who got hooked on hormones and grew up in Korean Hana Song, along with cowboy Mackree, that always has an hour of reckoning on his watch.

Because of this, Overwatch is well-known to everyone, she already definitely has a future (sorry, Battleborn), also it looks pretty good. And to thank, it seems, it is worth the drawn buttocks of Lena Oxton, that, with all desire, can not be confused with anybody else.

Along with the first Blizzard shooter is daring, calculated to the tiniest detail, performed some incomprehensible, unbearable lightness, and there is nothing superfluous in it. However, this is not so important, right?

It's not a MOBA

The major thing which should be indicated immediately: this is not MOBA. Absolutely. There's not any pumping within the celebration, there is not any equipment, only players struggle, passing from 1 hit in the head is very common, and the tasks are extremely clear: 2 teams of six people are working to catch (or protect) a point or to accompany (or stop to accompany) a cart. They are conditionally divided into four classes (attack aircraft, defenders, "tanks" and encourage fighters), and each has its own pair of trendy bits that they can do from time to time.

You will find 21 characters against nine courses in Team Fortress 2, with which Overwatch is habitual to compare, and they are collected quite compactly: each has one gun (the engineer Torbjorn still has a hammer, and the medic Angela Ziegler includes a very simple timesheet - however these are exceptions), 2 or three energetic abilities and an ult capability which may be activated after completing the scale. A little, but enough to feel like this particular hero.

When you're Winston, you are a smart gorilla, jumping through half a card, and from time to time, turning to the "I'm not a scientist, so I'll destroy" way to become twice as strong and throw enemies. When you are a Tracer, then you are a filthy little flea which flickers in space, laughs, annoys everybody, and every single time manages to slide away. As soon as you are a Reaper, you start playing with a gloomy superassassin in a black hoodie and materialize behind your enemies without any stealth, but with some cool phrase in the soul of "DEATH IS NEAR" so everyone would pay attention to you, and then get a shotgun in the face.

Heroes are made to truly stick out. Each one of them is distinguished by some type of powerful, demonstrating moment after, playing against him, you may hate him, and enjoying - you will feel like the king of cereal. A fantastic tracer is worse compared to gangrene; no sniper want to fulfill Winston's homing Tesla gun in the gateway, and also a single timely reaper "ult" by Reaper is sufficient to turn a whole team into screaming children.

Or we shall mention May. Can we have a moment and speak relating to this darkened monster with the angel encounter? Concerning the ice devil, which logically proclaims: "It is well worth fighting for this planet !" As if he had just inadvertently hit a man with his elbow in the subway, but did not drive him to migraines, did not look into his fearful eyes and did not toss a sharpened icicle in the brow? This cute Chinese girl using a climatologist level is acting just like the worst incarnation of all supervillain Killer Frost or who snowman-killer out of a horror film with 7 percent on Rotten Tomatoes. And I can not help myself, except to carry on to play for her: the sadist inside quite adored to enrage a different group (along with his own) emerging before his nosebehind his back - everywhere! - that the ice walls named after Donald Trump.

How to play

As soon as Overwatch starts to seem tired, just change the personality. You were just a heavy German Reinhardt, walked, waved a rocket hammer, also, despite your height, appeared in half of the heroes from under, but, shifting, say, to Hanzo, found out which you might also run on cards. The Brazilian techie Lucio glides on the partitions, stunts and can't cope with the idea that Overwatch is not Jet Set Radio. And switching into Soldier-76, you find yourself in a normal military shooter of this age when the Call of Duty didn't yet have acrobatics out of Titanfall. Still, there was a sprint and noobtube grenade launcher.

And all these styles were able to be arranged in such a manner that, on the one hand, we have an ideal imbalance, in which one intense balances another, and on the other, each hero has a business on every map. In comparison to Team Fortress 2, there is a different dynamic: fewer people, narrower class specializations, and, as a result, more specific lineups which are continually changing, among the players ought to feel that someone else is much better in this situation.

Changing heroes throughout the game is normal. Often it occurs that with equal skill and equivalent conditions, 1 hero is guaranteed to defeat another: well, the Bastion robot, that has decomposed into a turret, may do nothing with terror at least some competent long-range shooters. But in a smart video game, equal terms should not be attained - everyone has flaws, and you need to use the geometry of this map and also the makeup of the group to smooth out them.

For instance, you're a robot monk Zenyatta - you know how to cure, and you also kill quite well, but you pay for great damage with ferocious awkwardness. But if you know the map, then you nearly always envision where the lady can stand and what area is shooting . There are no perfect positions, and it's easy to frighten a sniper: tug him using a Roadhog hook, come up from the rear of a ninja Genji or a Reaper. And in extreme circumstances, Zenyatta can be carried out from cover to cover under the protector of Reinhardt.

If you can't wait from the help group or the Widow is more intelligent than the Widow hunters and always appears in surprising places - then , it's insulting. But you can substitute Zenyatta, by way of instance, using the renowned DJ Lucio-bullet-dodger.

Not everyone pays attention for this, but Overwatch is created as clear as possible in principle. The distance is perfectly readable, the silhouettes and abilities are recognized even by the edge of the eye, so the sound will help to orientate in the fact they can't find the eyes, right down to that of those personalities pops up behind you or slips over your mind. It had been an extraordinary insight: the leg of Junkrat wasn't just amputated, but that he could be realized by his own gait! Even such matters work on the match.

What can be really achieved in the current situation right now could be understood in a moment. Formulas flashed before my mind, for example in a film about great mathematicians: I am Hanzo's archer surrounded by my companions, so I hear heavy tramp across both sides - it sounds, the Reaper - and facing him there's a rat-rat tire. How to proceed? Spread out so the bomb strikes as few people as possible, or try to shoot it on the go? The second choice is much more intriguing, especially because it'll be more convenient for the Reaper to scatter the single runners. I shoot, I miss - there's no opportunity to pull the bow again. "Thank you, Hanzo, you're a true hero!" Nobody tells me, and that very moment that Reaper violates the whole group with a single "ult."

At such moments, you usually understand that everything needed to be carried out differently, imagine precisely how, and eventually become even a little better as a player - naturally, until dread in the hell of the following battle overcomes.

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    Giveaway Guide


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      1 Overwatch: 5 Loot Boxes
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