65,000 STEEL CREDITS PACK giveaway
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65,000 STEEL CREDITS PACK *

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Grand Prize: 65,000 STEEL CREDITS PACK

About the game:

It was obvious that difficulties awaited For Honor. The hottest setting, created mechanics which were not particularly simple to master, also , decided to sharpen the business was not chosen by the developers. Is the danger justified? Until you say. But we can say for certain that the creators of this game coped with the thing - they left the game intriguing.

Above the average

Even though For Honor is mostly focused on multiplayer, there's also a single player campaign in the sport. And she copes with her task perfectly: presents the entire world for which we must shed blood in battles that are online, the battle system, reflects. And also gives a number of hours of interesting fights.

The plot , however, is simple. There were samurai knights, and Vikings, and they lived. However one evening that is beautiful there was a cataclysm, due to which the sources of all fractions conducted out. Thus began the war that was millennium, and when the problems with food and water were resolved, the parties continued to struggle - so, according to the custom. And some man at a helmet-skull is currently pouring oil into the fire - she sincerely believes that historians possess the right and also is currently fueling another war. It is that we have to fight.

The story assignments do not pose some revelations: there is not any outstanding directing in them, no complicated narrative . For eight hours, we proceed through sequentially deal with enemies that are different and arenas for various personalities, and sometimes we watch videos that are simple although funny. The heroes shout something about honour, betrayal, war, their people, etc.
But, regardless of the meager supply, sometimes, the story remains intriguing. In some cut scenes, jokes that are simple but effective slip through, and the personalities, albeit horizontal, wreak havoc. The plot itself turned out to be simple, but solid: it slowly contributes to a logical and a somewhat sad end. But most importantly, For Honor is great to play thanks to a few things.

Three game features

The first is the mechanisms proper. The For Honor combat system is really a catchy hybrid mechanic like fighting game and Dark Souls. The game can not be distinguished from an slasher, when every trifle rushes at the hero. Still, it is worthwhile to confront a serious competition (and you will find most of these ), as every thing changes instantly.
Firstly we can attack and prevent strikes in three directions at once: from above, to the right and to the left. That is, simply putting the cube here isn't enough; you have to deflect the blow off from where it arrived. The attack should also be considerate - the enemy could repel a hail of blows, and that means you've got to look for places that are open, deceive, striking out of the other side, and so on, and swinging in one way. Additionally, there are various kinds of strokes, their combinations, the capability to break through a block, parry, catches, thrusts, strikes in a jump and from acceleration, finishing rolls, and many, many distinct items that turn fights into intense and very difficult battles, in which to think, watch and show patience is no less crucial than reflecting blows punctually.

In this instance, the main thing which makes this process intriguing is that the characters acting both as enemies and as heroes. Any available fighter is not just a model, and everybody has their own combinations, sets of movements, range of assault, "rate" features, and dozens of subtleties which need to be studied for a very long time. If a Viking with an ax is a slow but powerful warrior, capable of hurling and magnificent enemies to the abyss a samurai woman with a naginata is the embodiment of speed, it is tough to even approach her. And both will have their own set of strikes, tricks, and skills.
Finally, the last chord is the landscapes themselves. They suggest to make a slaughter at the walls of a knight's castle, in a forest, or even in the mountains. But the thing is that in each place there are interactive items like bonfires in the ground. With their help, you can get rid of the enemy: having pushed on one into the abyss, for example, which helps a lot in battles at which the enemies outnumber you.

Due to these three components, an understandable and at the same time, profound gameplay is got. For Honor, you need to consider when to attack, and when to guard, take care to not overlook a sudden blow in the side, use the skills of these characters and consider exactly what the enemy hero is really capable of. And that takes sword fighting to an almost cosmic level, which was not even in Dark Souls.
It's a little disappointing that, gradually, opponents become dull under the control of artificial intelligence, because they're fighting according to the very same principles. If a Viking governor strikes you, be prepared for the fact that , by way of instance, he will strike from above, then two from the left, and following that, he'll go to a profound defense mode. Memorized? Now you can put them in packs.

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