90 DAYS PREMIUM giveaway
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90 DAYS PREMIUM *

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Grand Prize: 90 DAYS PREMIUM

About the game:

The major thing I was afraid of before the World of Warships and I met was that Wargaming would drag the game foundation in the Tanks, substituting the vehicles that are monitored with ships of the same tumultuous age. That happened. There are similarities with all the battles of World War II - and also the struggle for Prokhorovka has little in common with the one that is real.

The conflict starts. Twelve on the other, twelve ships on the one hand. The most courageous and stupid squeeze "full speed ahead" and hurry to catch the stage. The equipment is subject to breaking up, a strip of health, "light"... there are several buddies.

The speed of this game, however, is entirely different, as are the requirements for the participant. Since the distance of detection and battle covers up to a quarter of the map, It's almost impossible to shed sight of friends. Different groups, but by a front not carry out the offensive. The comrades are supported by even ships that are far-distant with fire.

Along with their firepower is adorned with all this tank. The boat can carry two or four ships that could destroy cockpits with a single shot. And if there are a dozen of them?

Dancing in the water

Tactics are shifting: when a tank is one point from which a projectile flies, then a ship is a gun battery afloat, and the angle of rotation to the enemy is essential for it.

As in single ship adventures - at the sailing Corsairs, in Battlestations: Midway about precisely exactly the exact same smoky cruisers - you will find just two choices. Turn your nose to the battery of the enemy and prevent harm, however interrupts the lion's share of their firearms of the chance to look towards the enemy. And you are able to flip perpendicularly, onboard, make a deafening cannonade - and - catch all of the shells that flew out of the stunned enemy "for surrender" to the hull.

Planet of Warships offers to act differently when meeting the enemy. Unpredictable maneuvers replace tank hide-and-seek style in the folds of this terrain directly under flame. A program that is reset, gain a turn, flip , turn around. The potency of these machines can also be incomparable: "cardboard" destroyers do not drown from one hit, and battleships generally peacefully digest shells in the tens and countless refusing to sink to the bottom.

Each taken by itself turns into a small task. Bear in mind, a few km fly. Aiming at nodes is possible with the utmost rapprochement, but already once - you will need to mercilessly bomb an opponent in the hope of making openings burning everything to the devil.

The remaining part of the time, you want to calculate the space, select a vertical angle, and make an allowance for the rate of your own and the enemy's ships, take into consideration the positioning of the firearms and assume where place the enemy will bite the roasted rooster. And - to give a long staged volley and with a heart are strewed to the deck - towards the bottom of another half, and the sea. Bam! Ammunition! Ugh, that is, that the citadel!

The mechanisms of hitting are particularly interested. There are armor-piercing and high-explosive cubes, and when that which is clear using high-explosive rounds (explode in the effect on armor), then armor-piercing shells behave differently. In concept, the projectile should flash external armor and detonate inside, dividing gear into bits. The joke is that in case the depth of the ship's hull at the purpose of penetration will be less than a particular price, the "suitcase" will fly out of the back and dip into the abyss. This forces you to type every few minutes and figure out it from which there'll be usage.

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    Giveaway Guide


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      Amount Prize
      1 World of Warships: 90 DAYS PREMIUM
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