M4A1-S Hot Rod giveaway
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M4A1-S Hot Rod *

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Grand Prize: M4A1-S Hot Rod

About the game:

Fans of Counter-Strike really are a special audience. A lot are still arguing about the excellence of variation 1.5 over 1.6, let alone a complete remake on the engine! A prior effort to replace the obsolete 1.6 happened in 2004 and rather failed: Counter-Strike: Source seemed great and flaunted believable physics, nevertheless pro-gamers vehemently refused it. Running feels different, and grenades fly strangely, and...

Supply and GO are split by up to eight decades. Valve had lots of time understand, to consider, and craft a fair remake, in. And consequently, the fundamental concept in GO didn't move a millimeter: 2 groups of five (or more) people, "villains" and fighters against terrorism. Fight to the survivor. Terrorists are primarily amused by undermining key factors and holding hostages, when the "good forces" of the hostages are trying to spare, and the bomb and its owners are neutralized. And never vice versa.

The key of Counter-Strike's popularity lies in its ease (although there's always room for honing skills), so it might be foolish to anticipate skills, leveling, and human-crewed automobiles at GO. Buy weapons at the start of run and the round, riddling the enemies using bullets - it is that simple! There's no organizing mode by right-clicking: '' We shoot from the way, on the move.

There are four chief ways - . To the basic amusements in the format "save or hold the hostages" or "lay or neutralize the explosives" that they inserted the ex-modification GunGame, that is now referred to as the "Arms Race." All players around the map start the battle pistols, and more powerful "firearms" instantly get to get kills. The one who first watched a frag from every gun (26 in total) and stabbed the previous victim using a knife wins the round.

The second novelty is "Destruction of this object." This can be really a two-minute blitzkrieg for 2 teams. One is hoping to blow off a point, and it is being defended by the other. Skirmishes take place on tiny maps, where there are a whole great deal of alleys and also "camping" places. These places are much like maps from Modern Warfare. And like Domination mode, the action appears regarding dynamics from Unreal Tournament. The focus point on the map is just one - every team must have to it first and maintain it.

Even in Worldwide Offensive (for the first time in CS!), a coaching mode seemed. Instructions instruct how to switch between a weapon fast, and how to use bombs to fire through shelters. 1 thing was awkward: the weapons class and, particularly, the barrier course of Modern Warfare. A tribute to classics.

It's all coming back

Old modes are now available in two variations: simple and "how it should be." The friendly "casual" mode disables shooting at partners, makes it feasible to pass through them, and provides either side with free armor. From the "appropriate" mode, such indulgences do not exist, but you're generously rewarded for frags.

Maps are familiar to everyone both at the beta edition of CS and in CS 1.6. Italy, with its narrow roads and worried hens, the famous suspension bridge and sewer ditch from Aztec, an urbanized Office with hostages with twists, a tandem in the Middle East Dust and Dust2, in addition to the championship trinity: Train, Inferno, along with Nuke.

Tasks traditionally divide all of them, and for some reason, there are only two channels with hostages - Office and Italy. Militia, Assault, and Estate obtained thrown. However they will likely return along with the zombie mode, the release of which was planned to coincide with the release of the video game.

Earth of Valve

According to legend, the Left 4 Dead appeared thanks to Counter-Strike. 1 modification forbade robots to use firearms and armed forces them with knives. Doomed to rush into combat, the bots looked like zombies from L4D. So that the concept of the zombie shooter that was popular was born: machine guns and shotguns against claws and teeth. And after many decades, CS paid good to get good.

International Offensive has two avenues modeled on campaigns that are L4D. The first is that a copy of the swamp village out of Swamp Fever (L4D2). Attentive players will also observe a yacht from The Sacrifice effort. Another map directly imitates the incident of Death Toll (L4D): there is a lakeside home where fighters needed to defend themselves until the coming of the rescue boat.

And this is not the gaming crossover in Valve. The combined action film Payday: The Heist got a No Mercy campaign, which indirectly touches to the "green flu" out of L4D. This can be the beginning of the worldwide multiverse or a normal lover service?

GO refused to stick to the mod's lead: there's not any leveling out the battles, along with the parties start each fight in conditions. CS cash is earned by killing enemies and maneuvers or rescuing hostages. At the beginning of the round (the party includes many gamers ), weapons, armor, along with grenades are purchased for this cash. Among the latter products produced their debut: the molotov cocktail along with also grenades.

They're accompanied by grenades that were fictitious, mimicking the sounds - it may be useful because sounds are often focused on by players. In addition, the Zeus x27 electroshock seemed. It could kill point blank with a single hit. There's only one problem - it is a weapon. The shocker has been wasted Should you miss, and you will be left unattended. For a couple of minutes, but still...

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      1 CSGO: M4A1-S Hot Rod
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