MILITARY UNIFORM SET(MALE) giveaway
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MILITARY UNIFORM SET(MALE) *

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Grand Prize: MILITARY UNIFORM SET(MALE)

About the game:

The developer of Playerunknown's Battlegrounds is your Korean division Bluehole Inc., known for creating MMORPG "TERA," it is also a writer. Brendan "Playerunknown" Green, who previously established the Battle Royale mod for the sport ArmA 3, occurred over the position of primary designer. Players enjoyed the idea of "Royal Battle" having a hundred players and later migrated into the notorious H1Z1, although already called King of The Hill. Brendan, seeing the popularity of his brainchild, made a decision to maintain and make a full-fledged game. Doesn't resemble anything?

The character stays the same: 100 players are thrown off the airplane after landing (that the parachute opens automatically, so it won't work at this point ) you will need to get your gear and stay alive. It's well worth noting that the trajectory of its flight varies from game to match, so it's not likely that you will think about a landing spot beforehand. It might seem that every thing is straightforward, and the game ought to get bored fast. But, PUBG has some attributes. And the first one is striking in the menu: all these are staff game modes. Yes, you heard - the developers chose to steer away from the standard concept of a free-for-all and introduced 4x4 and 2x2 modes that let you fight side by side with their comrades. And this movement helped solve the problem of working players, which has been struck in the mod. So that a loner will face a pair separate servers have been allocated to each mode or four of opponents face to face.

The map is most notable in its dimensions: the player has two islands in his disposal, the first of which can be full of small and large towns and private homes, there is also a place for ruins and even power stations. On the island, a military base is of size; the number of gamers are currently trying to land on it. It is indeed worth noting that the cities don't disagree; there are many models. On the flip side, you explore floors and all the rooms and are able to go into every home - this approach is commendable.

Obviously, the scope of this island is not equal with the places from ArmA 3, but to navigate on foot on it is a doubtful pleasure. Caring programmers have prepared a ship: UAZ, passenger Dacia a motorcycle with a sidecar, and equipment for us, including. Not to say this is a park, so that this quantity of technologies is sufficient with the head but the sport is not about cars in any way. They are placed very evenly throughout the map and obtaining a vehicle isn't a challenging taskif you do not know the points of its overall look.

However, what definitely pleases is your weapon, since here we have a complete arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and 3 pistols. Trunks differ from one another in their characteristics; each of these has both pluses and minuses so that everyone can find a gun. The programmers also did not forget about the entire body kits for them; every barrel can be outfitted with a sight (that can be a lot), an enlarged magazine, an compensator, etc., that will ensure it is more suitable to use in certain situations.

There are also 3 types of grenades: fragmentation smoke and sound, along with a Molotov cocktail. The programmers did not forget about weapons, but at the moment, it's totally useless. The fact is that getting some type of firearm is no problem. It's much more convenient than to attempt to repulse an opponent by means of a pan or scythe to come across the gun.

The recoil of the weapon is felt, and generally speaking, to shoot from various guns is quite fine here, particularly considering their sound. Needless to say, the game doesn't have too sensible ballistics. From hits, equipment deteriorates and, ultimately, can grow to be completely worthless.

The gear readily available in the sport can be separated into three parts. We take the first one to clothing - it's absolutely useless (not counting sniper camouflage) and will be required only for character customization. Its amount is sufficient to dress a blank. In the next, we write useful wardrobe items, specifically a helmet, body armor, and a back pack . They are available in three levels, respectively, the greater the level, the greater the characteristics of this subject. For helmets and armor, this translates into how much harm they could take. With backpacks - into their capability. The next includes medications, capsules, and body kits such as firearms, which are already mentioned previously.

The neighborhood medication system also deserves a couple of words. Along with standard first-aid kits (you will find large and smaller ones, concerning the number of health) in the game, you will find painkillers and energy. Their use fills the analog of their endurance scale. Initially, this provides only a small gain in the rate of motion having filled the bar the participant also receives health regeneration. This becomes helpful in the subsequent stages, where every shot may decide the match's results, and skirmishes between players become more frequent.
The neighborhood system of the "safe zone" results in the dynamic growth, the essence of which will be as follows:'' a zone looks on the map, the boundaries of which can be indicated with a white circle. A circle starts to move toward it, staying outside of it's life threatening. Following the boundaries of the circles match, the players have been given a time and a zone that was new, but in a place within the current one, seems of a bigger diameter. This very blue zone and also the harm done to players out its rate increase with each next measure, and the period of time given to reach a place decreases. This proceeds until the zone reaches the diameter, unless, of course, the players kill each other sooner. Such a system is good because it successfully generates unique game scenarios: where the next zone will look, you can never guess. It is not possible to prepare beforehand, to choose a position that is worldwide, etc, it's always essential to adapt to the requirements the game dictates. Additionally, it makes them always on the go successfully compels players to struggle with one another, and does not give time to get boring and meaningless camping. From time to time, a small red circle appears on the map - the restricted zone. Shells begin to pour the players in it. However, you can conceal from them in addition to have the time to escape prior to the bombing begins.

The game was made on the Unreal Engine 4 motor, and its graphical component is quite pleasing. However, optimization is prevented from enjoying a wheat field, of which many owners need to decrease the settings to the minimal far in your weakest computers, or the beauty of the sea sitting on the shore of a rocky shore.
Bluehole Inc., awarded the experience of opponents, is not likely to keep their project from the early access for quite a lengthy time and promise to release the last version of the sport in 6 weeks. Now they're working hard in their brainchild: they publish patches that fix bugs and add new content to the game (by way of example, Vintorez, a favourite of several VSS players,'' was recently inserted ). Needless to say, it is intriguing to perform PUBG at the stage, especially in team modes. Still, I want to think that the developers will keep their sentence, and within a few months, we'll be waiting for good optimization various maps and modes, and also a large amount of articles.

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