SIGNAL FLAGS - SUPREME PACK giveaway
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SIGNAL FLAGS - SUPREME PACK *

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Grand Prize: SIGNAL FLAGS - SUPREME PACK

About the game:

The thing I was afraid of before the Planet of Warships and I first met was that Wargaming would drag the game foundation by the Tanks, substituting the outdated vehicles that are tracked with boats of the exact same era that is turbulent. That happened. There are similarities with all the battles of World War II - and also the struggle for Prokhorovka has little in common with the one that is real.

The conflict begins. Twelve to the other, twelve ships on the one hand. The bravest and stupid squeeze "full speed ahead" and hurry to capture the stage. The equipment is subject to breakage, a strip of health, "mild"... there are lots of pals.

The pace of the sport, however, is entirely different, as are the requirements for your participant. Because the distance of detection and battle sometimes covers around a quarter of this map, it is virtually impossible to eliminate sight of friends. Classes, but with a united front not carry out the offensive. The comrades are supported by even far-distant ships with fire.

And their firepower is adorned with all the tank. The boat can carry four or two boats that can destroy cockpits with one shot. And if you can find a dozen of those?

Dancing in the water

Tactics are shifting: if a tank is 1 stage where a projectile flies, then a boat is a gun battery afloat, along with the angle of turning to the enemy is vital for it.

As in single ship adventures - at the sailing Corsairs, in Battlestations: Midway about precisely exactly the exact same smoky cruisers - there are just two options. Turn your nose to the battery of the enemy and prevent damage, but deprive the lion's share of the firearms of the opportunity to look towards the enemy. And you may turn perpendicularly, onboard, make a deafening cannonade - and - grab all the shells which flew from the stunned enemy "for surrender" into the strand.

Planet of Warships offers to act differently when meeting the enemy. Maneuvers replace tank hide-and-seek style in the folds of this terrain right under fire. A course that is reset, gain a turn, turn, turn around. The strength of these machines can also be incomparable: even "cardboard" destroyers don't drown from one strike, also battleships generally calmly digest shells in the tens and countless refusing to sink to the floor.

Each shot alone turns into a little task. Remember, shells fly several kilometers. Aiming at habitats will be possible with the rapprochement, but once - you will need to mercilessly bomb an opponent in the expectation of earning openings or burning all .

The remaining portion of the moment, you have to calculate the distance, pick a vertical angle, and create an allowance for the speed of your own and the enemy's ships, then take into account the place of the firearms and assume in which put the enemy will sting the roasted rooster. And then - with a heart to watch as half of those shells and to provide a staged that was long volley are strewed to the deck - to the bottom of the other half, along with the sea. Bam! Ammunition! Ugh, in other words, that the citadel!

The mechanisms of hitting are especially curious. There are armor-piercing and high-explosive shells, and if that which is clear with high-explosive rounds (explode in the effect on armor), subsequently armor-piercing shells behave otherwise. In principle, the projectile should flash detonate and external armor inside, breaking equipment into bits. The thing is that in case the depth of the ship's hull at the purpose of penetration is less than a specific price, the "bag" will fly out from the trunk and dive into the abyss. This compels you to sort through the cubes every few minutes and figure out it in which there will be more use.

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      1 World of Warships: SIGNAL FLAGS - SUPREME PACK
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