TUXEDO SET (FEMALE) giveaway
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Grand Prize: TUXEDO SET (FEMALE)

About the game:

The developer of Playerunknown's Battlegrounds is the Korean studio Bluehole Inc., famous for producing MMORPG "TERA," it is also a writer. Brendan "Playerunknown" Green, who previously created the Battle Royale mod to the sport ArmA 3, took on the position of primary designer. Players liked the idea of "Royal Battle" with a hundred participants and then sailed into the infamous H1Z1, though called King of The Hill. Brendan, seeing the popularity of the brainchild, decided to keep up and create a game. Doesn't resemble anything?

The character remains the same: 100 players are thrown off the airplane after landing (that the parachute opens automatically, therefore it won't operate at this point ) you need to acquire your equipment and stay alive. It's worth noting that its flight's trajectory fluctuates to match, so it's not likely that you will think about a landing spot ahead of time. It would seem that every thing is straightforward, and the game ought to get bored. However, PUBG has some features. And the very first one is striking in the menu. Yes, you heard - that the developers decided to steer away from the normal concept of a free-for-all and introduced. And this movement helped solve the issue of working players, which was encountered in the first mod. That a loner doesn't longer face a set servers are allocated to each style or four of competitions face to face.

The map is most impressive in its dimensions: the participant has two islands in his disposal, the first of which is filled with small and huge towns and private houses, there is also a location for ruins as well as electricity channels. On the second island, there is a military base of size that is remarkable; the number of gamers are trying to land on it. It is really worth noting that the towns don't disagree; there are many models. On the flip side, you explore floors and all the rooms and are able to go into every house - this strategy is definitely commendable.

Clearly, the range of this island isn't comparable with the places out of ArmA 3, but to navigate foot onto it is a doubtful pleasure. Fortunately developers have prepared a ship: UAZ, passenger Dacia a bike with a sidecar, and equipment for us, which includes. Not to mention this is a playground, so that this quantity of technology is enough with the mind but the sport is not about cars in any way. They are placed across the map, and obtaining a car isn't a undertaking that was tough if you do not know the points of its appearance.

But what definitely pleases is your weapon, as here we've got a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and 3 pistols. Trunks actually differ from each other in their features; every one of them has both pluses and minuses so that everyone can come across a gun. The developers also didn't neglect the entire body kits to them; every barrel could be outfitted with a sight (which can be a lot), an enlarged magazine, also a compensator, etc., which will make it more convenient to use in some specific circumstances.

There are also 3 kinds of grenades: fragmentation smoke and noise, along with a Molotov cocktaillounge. Melee weapons were not forgotten about by the developers, but in the present time, it's totally useless. The fact is that obtaining some kind of firearm is not a problem. It is much more convenient than to try to repulse an opponent by means of scythe or a pan to discover exactly the same gun.

The recoil of the weapon is felt, and generally speaking, to shoot from several guns is extremely nice here, particularly considering their sound. Naturally, the game doesn't have ballisticsnevertheless, shooting does not seem too casual. From hits, equipment worn on the player deteriorates and, finally, can turn out to be worthless.

The equipment available in the game can be separated into three parts. We choose the first one to clothes - it is totally useless (not counting sniper camouflage) and will be needed just for character customization. Its existing amount is sufficient to groom a blank. In the second, we write a backpack a helmet, body armor, and useful wardrobe items down. They come in three degrees, respectively, the greater the amount, the greater the characteristics of the subject. For helmets and armor, this translates into just how much damage they can take. With backpacks - inside their capability. The third includes cartridges, medications, and body kits such as firearms, that are already mentioned previously.

The neighborhood medication system also deserves a couple of words. Along with standard first-aid kits (there are large and tiny ones, concerning the number of replenished health) in the game, there are painkillers and energy. Their use fills the endurance scale's analog. At first, this provides a slight increase in the rate of movement having filled the bar the participant also receives health regeneration. This becomes especially beneficial in the subsequent stages, where every shot may decide the match's outcome, and skirmishes involving players become more frequent.
The neighborhood system of this "safe zone" results in the dynamic growth, the gist of which will be as follows:'' a zone looks on the map, the borders of which can be indicated with a white circle. A blue circle starts to move toward it, staying outside of it is life-threatening. Following the boundaries of the blue and white circles coincide, the players are given some time and a fresh zone, but of a bigger diameter, appears in a random place within the present one. The speed of this very blue zone and also the damage increase with every step, and the period of time given for gamers to get to a safe location decreases. This proceeds until the zone reaches the minimum diameter, unless, of course, the players kill each other sooner. Such a system is great because it creates unique game scenarios: you can not guess where the next zone will look. It is impossible to prepare to take a position, and so on, it's always essential to adapt to the conditions the game dictates. It makes them constantly on the go successfully compels players to battle with one another, and does not give time for camping that is dull and meaningless. From time to time, there looks a red circle on the map - the restricted zone. Shells begin to pour the players in it. You have the time to escape prior to the bombing starts, in addition to can hide from them at almost any building.

The sport was created on the Unreal Engine 4 motor, and its own graphical part is quite pleasing. Optimization has been prevented from appreciating even a wheat field, of which owners need to reduce the configurations to the minimal far in the weakest computers, or the beauty of the sea sitting on the shore of a rocky shore.
Bluehole Inc., given the expertise of opponents, is not likely to continue to keep their project in the first access for quite a very long time and promise to release the final version of the sport in 6 weeks. Now they are working hard in their brainchild: they release patches which fix bugs and add new content into the game (as an instance, Vintorez, a favourite of several VSS players,'' was recently inserted ). Obviously, it's interesting to play PUBG in team modes, especially in the stage. However, I want to think that the programmers will keep their sentence, and within a few months, we'll wait for great optimization game mechanics, many different styles and maps, plus also a large amount of articles.

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      1 PUBG: TUXEDO SET (FEMALE)
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