VII HOOD Ship giveaway
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VII HOOD Ship *

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Grand Prize: VII HOOD Ship

About the game:

The main thing I was afraid of until I met the Planet of Warships was that Wargaming would drag the game foundation from the Tanks, replacing the older monitored armored vehicles with boats of the turbulent era. That partially happened. There are similarities with all the battles of World War II - and the virtual struggle for Prokhorovka has little in common with the real one.

The battle begins. Twelve ships on the one hand, twelve to the other. The most courageous and stupid squeeze "full speed ahead" and rush to catch the stage. The gear is subject to breakage, a strip of health, "light"... there are numerous friends.

The pace of the game, however, is entirely different, as are the prerequisites for your player. Because the distance of detection and battle covers up to a quarter of this map, it is nearly impossible to eliminate sight of friends. The offensive is not completed by separate classes, but by a front. The comrades are supported by even ships with flame.

Along with their firepower is incomparable with this tank. The boat can carry two or four ships which could destroy cockpits with a single shot. And if you can find a dozen of those?

Dancing on the water

Strategies are changing: when a tank is one stage where a projectile flies, then a ship is a gun battery afloat, along with also the angle of turning to the enemy is crucial for it.

As in only ship adventures - at the sailing Corsairs, in Battlestations: Midway about precisely exactly the same smoky cruisers - you will find just two options. Switch your nose into the enemy's battery also then avoid harm, but deprive the lion's share of their firearms of the chance to look towards the enemy. And you can flip perpendicularly, onboard, create a deafening cannonade - and - grab all the shells which flew from the stunned enemy "for surrender" to the hull.

Planet of Warships provides to behave differently when meeting the enemy. Maneuvers replace tank design in the folds of this terrain right under flame. A program, gain a turn, turn turn around. The potency of the machines can also be incomparable: "cardboard" destroyers do not drown from 1 strike, and battleships generally calmly digest cubes from the tens and hundreds, stubbornly refusing to sink into the bottom.

Each taken alone turns to a small endeavor. Bear in mind, shells fly a few km. Aiming at nodes is possible with the rapprochement, but once - you want to bomb a competition in the expectation of making draining everything or holes .

The rest of the moment, you need to calculate the distance, pick a vertical angle, and make an allowance for the speed of your own and the enemy's ships, take into account the location of these guns and presume where put the enemy will probably bite the roasted rooster. And then - with a heart and to give a staged that was very long volley are strewed into the deck - into the bottom of the sea, along with the other half. Bam! Ammunition! Ugh, in other words, that the citadel!

The mechanics of hitting are especially interested. You will find armor-piercing and high-explosive cubes, and if everything is clear using high-explosive rounds (explode from the impact on armor), then armor-piercing shells act differently. In theory, detonate and outside armor should flash inside, dividing equipment. The thing is that in case the depth of the ship's hull at the purpose of penetration is under a specific value, the "bag" will only fly out of the back and dip into the abyss. This compels you to sort through the cubes every few minutes and figure out it in which there will be usage.

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    Giveaway Guide


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      Amount Prize
      1 World of Warships: VII HOOD Ship
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