VIII ATAGO Ship giveaway
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VIII ATAGO Ship *

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Starting Soon
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Grand Prize: VIII ATAGO Ship

About the game:

The most important thing I was afraid of until I met the World of Warships was that Wargaming would only drag the match foundation replacing the older armored vehicles with ships of the era. That partially happened. There are just a only a not many similarities with the naval battles of World War II - and also the struggle for Prokhorovka has little in common with all the actual one.

The conflict begins. Twelve on the other, twelve ships around the 1 hand. The most courageous and stupid squeeze "full speed ahead" and hurry to capture the stage. The equipment is subject to breakage, a strip of wellbeing, "light"... there are numerous pals.

The speed of the match, however, is completely different, as are all the prerequisites for your participant. Since the space of detection and battle sometimes covers around a quarter of the map it is all but impossible to shed sight of friends. Different groups, but by a front not carry out the offensive. Even ships encourage the comrades with fire.

Along with their firepower is incomparable with this tank. The boat can take two or four such ships which could destroy cockpits. And when you can find a dozen of those?

Dancing to the water

Strategies are changing: if a tank is 1 stage from which a projectile flies, then a boat is a gun battery afloat, and also the angle of turning to the enemy is vital for it.

As in only ship adventures - at the sailing Corsairs, in Battlestations: Midway about exactly the identical smoky cruisers - there are just two choices. Switch your nose into the enemy's battery and then prevent harm, but interrupts the lion's share of the firearms of the chance to look towards the enemy. And you can turn perpendicularly, onboard, and make a deafening cannonade - and - grab all the shells which flew from the stunned enemy "for surrender" to the strand.

World of Warships provides to act differently when meeting the enemy. Unpredictable maneuvers replace tank hide-and-seek style from the folds of the terrain . A program, gain a turn, twist , turn around. The strength of these machines can also be incomparable: "cardboard" destroyers do not drown from one hit, and battleships generally calmly digest cubes in the tens and hundreds, stubbornly refusing to sink to the ground.

Each taken alone turns to a little endeavor. Keep in mind, several kilometers fly. Aiming at nodes will be possible with the extreme rapprochement, but once - you want to bomb an opponent in the expectation of making holes or burning all .

The remaining portion of the moment, you want to figure the space, pick a vertical angle, and make an allowance to the rate of your own and the enemy's ships, take into account the location of the guns and assume where location the enemy will bite the roasted rooster. And then - to provide a very long staged along with a heart are strewed to the deck - to the base of the sea, and the half. Bam! Ammunition! Ugh, that is, the citadel!

The mechanics of hitting are particularly curious. There are armor-piercing and high-explosive shells, and if that which is clear with high-explosive rounds (burst from the effect on armor), then armor-piercing shells behave differently. In principle, armor and detonate should flash inside, dividing equipment. The thing is that if the depth of the ship's hull at the point of penetration is less than a specific price, the "suitcase" will only fly out of the trunk and dip into the abyss. This find out it by eye, from which there'll be use and compels you to sort through the cubes every few minutes.

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      Amount Prize
      1 World of Warships: VIII ATAGO Ship
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