200 League Tokens giveaway
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Grand Prize: 200 League Tokens

About the game:

When Overwatch was scarcely announced, it already had a community which neither Rainbow Six: Siege nor Splatoon dreamed of. Cosplayers cosplayed; musicians lost weight; the Internet began to swell with funny pictures about Shinji Ikari, who got addicted to hormones and grew up in Korean Hana Song, and cowboy Mackree, who always has an hour of reckoning on his view. Meanwhile, in terms of the frequency of requests for a well-known-adult-site, the new game dangerously approached Minecraft.

Because of this, Overwatch is well-known to everyone, she already definitely has a long time (sorry, Battleborn), also it is apparently quite great. And also to thank, it seems, it is well worth the drawn buttocks of Lena Oxton, which, with all desire, can not be confused with anybody else.

And the first Blizzard shooter is bold, calculated to the smallest detail, performed some incomprehensible, unbearable lightness, and there's nothing superfluous inside. However, this isn't that significant, right?

It's not a MOBA

The most important thing that should be indicated quickly: that is not MOBA. Absolutely. There is no pumping inside the party, there is no equipment, just players fight, departure from one hit in the head is common, along with the jobs are very clear: two groups of six people are working to capture (or protect) a point or to accompany (or stop to follow) a cart. The only thing why Overwatch resembles League of Legends, Dota two, and others is heroes.

You will find twenty one heroes against nine classes in Team Fortress 2, with which Overwatch is usual to compare, and they are collected quite compactly: each has just one rifle (the engineer Torbjorn still has a hammer, the medic Angela Ziegler includes a very simple timesheet - but these are exceptions), 2 or three energetic skills and an ultimate ability which may be triggered after filling the scale.

When you're Winston, you are a smart gorilla, jumping through half a card, also from time to time, turning to the "I'm not a scientist, I'll ruin" mode to become twice as robust and throw enemies. Whenever you are a Tracer, then you are a vile little flea that flickers in distance, laughs, annoys everyone, and each time manages to slide away. Once you're a Reaper, you get started playing with a gloomy superassassin in a black hoodie and moan behind your enemies without any stealth, but with some cool phrase in the soul of "DEATH IS NEAR" in order everyone would pay attention to you, then get a shotgun at the face.

Heroes are intended to actually stick out. Every of these is characterized by some sort of powerful, defining moment after, playing against him, you may despise him, and playing - you'll feel like the king of cereal. A fantastic tracer is worse than gangrene; no sniper want to fulfill Winston's homing Tesla gun in the gateway, and yet another timely reaper "ult" by Reaper is enough to turn a complete team into crying children.

Or we shall mention May. Can we have a moment and chat relating to this darkened monster with the angel encounter? Concerning the ice devil, which logically proclaims: "It's might be worth fighting to this entire world !" - and throws the innocent, "Sorry!" As if he had just accidentally hit a man with his elbow in the subway, but didn't drive him to migraines, did not appear to his fearful eyes and did not throw a sharpened icicle from the forehead? This adorable Chinese girl with a climatologist degree is playing just like the worst incarnation of all supervillain Killer Frost or who snowman-killer out of a horror movie with 7% on Rotten Tomatoes. And I can not help myself, except to continue to play for her: the sadist inside quite adored to enrage a different team (and his own) emerging before his nosebehind his rear - anywhere! - the ice walls named after Donald Trump.

How to play

As soon as Overwatch starts to seem tired, just alter the character. You were only a heavy German Reinhardt, walked, waved a rocket hammer, and, despite the height, appeared at half of those heroes from underneath, but, switching, state, to Hanzo, found out you can also run on cards. With the rocket launcher Farrah, the slowed-down Tribes starts - you move, almost without touching the floor, maneuver involving air protection snipers and from time to time organize bombardments with all justice. The Brazilian techie Lucio glides on the partitions, stunts and can not cope with the thought that Overwatch is not Jet Set Radio. When switching to Soldier-76, you find yourself in a standard military shooter of this age once the Call of Duty didn't yet have acrobatics from Titanfall. However, there was a sprint and noobtube grenade launcher.

And all these fashions were able to be organized in such a manner that, on the 1 hand, we got an ideal imbalance, in which one extreme balances the other, and on the other, every hero has a business on any map. Compared to Team Fortress 2, there's a different dynamic: fewer individuals, thinner class specializations, and, consequently, more particular lineups which are continually shifting, among those players must feel someone else is far better in such a circumstance.

Changing heroes during the video game is ordinary. It often occurs that with equal skill and equivalent conditions, one hero is sure to defeat another: the Bastion robot, that has decomposed to a turret, can do nothing with dread at least some capable long-range shooters. But in a wise computer game, equivalent terms should not be reached - everybody has flaws, and you will need to use the geometry of this map and also the composition of the group to smooth them out.

As an instance, you are a robot monk Zenyatta - that you learn how to cure, and you kill quite nicely, however you pay for great damage with ferocious awkwardness. However, if you understand the map, then you nearly always imagine where the lady can stand and what area is shooting through. There are not any perfect positions, and it's easy to frighten a sniper: tug him using a Roadhog hook, then come up from the back of a ninja Genji or a Reaper. And in extreme instances, Zenyatta can be performed from cover to pay beneath the shield of Reinhardt.

If you can not wait from the aid group or your Widow is more affordable than the Widow hunters and constantly appears in surprising places - then yes, it's insulting. But then you can replace Zenyatta, for example, with the renowned DJ Lucio-bullet-dodger.

Not everybody pays attention for this, but Overwatch is designed as clear as possible in principle. The distance is perfectly readable, the silhouettes and abilities are recognized even by the border of the eye, so the sound will help to orientate in the fact they can't observe the eyes, right down to which of the characters pops up behind you or flies over your head. It was an unbelievable insight: the leg Junkrat wasn't only invisibly, but so that he could be realized by his own gait! Such things work on the gameplay.

What can be really achieved in the current situation at the moment can be known in a moment. Formulas flashed before my mind, like in a movie about great mathematicians: I am Hanzo's archer surrounded by my companions, so I hear heavy tramp about both sides - it seems, the Reaper - and also facing him there's a rat-rat tire. How to proceed? Spread out so that the bomb hits as few individuals as possible, or try to shoot it to the go? The second alternative is more intriguing, especially because it'll be more suitable for your Reaper to scatter the only runners. I shoot, I miss - there is no time to pull the bow again. Nobody tells me, which very moment that Reaper violates the whole team with one "ult."

At such moments, you usually understand that everything had to be done differently, imagine exactly how, and be even a little better as a participant - of course, until dread from the hell of the next battle overcomes.

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      1 Overwatch: 200 League Tokens
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