200 League Tokens *
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About Giveaway
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Rules
TOP QUIZ FROM GAME-TRIVIA.COM
TOP giveaway
Grand Prize: 200 League Tokens
About the game:
When Overwatch was scarcely announced, it already had a community which neither Rainbow Six: Siege nor Splatoon dreamed of. Cosplayers cosplayed; musicians lost weight; the Internet began to swell with funny pictures about Shinji Ikari, who got addicted to hormones and grew up in Korean Hana Song, and cowboy Mackree, who always has an hour of reckoning on his view. Meanwhile, in terms of the frequency of requests for a well-known-adult-site, the new game dangerously approached Minecraft.
Because of this, Overwatch is well-known to everyone, she already definitely has a long time (sorry, Battleborn), also it is apparently quite great. And also to thank, it seems, it is well worth the drawn buttocks of Lena Oxton, which, with all desire, can not be confused with anybody else.
And the first Blizzard shooter is bold, calculated to the smallest detail, performed some incomprehensible, unbearable lightness, and there's nothing superfluous inside. However, this isn't that significant, right?
It's not a MOBA
The most important thing that should be indicated quickly: that is not MOBA. Absolutely. There is no pumping inside the party, there is no equipment, just players fight, departure from one hit in the head is common, along with the jobs are very clear: two groups of six people are working to capture (or protect) a point or to accompany (or stop to follow) a cart. The only thing why Overwatch resembles League of Legends, Dota two, and others is heroes.
You will find twenty one heroes against nine classes in Team Fortress 2, with which Overwatch is usual to compare, and they are collected quite compactly: each has just one rifle (the engineer Torbjorn still has a hammer, the medic Angela Ziegler includes a very simple timesheet - but these are exceptions), 2 or three energetic skills and an ultimate ability which may be triggered after filling the scale.
When you're Winston, you are a smart gorilla, jumping through half a card, also from time to time, turning to the "I'm not a scientist, I'll ruin" mode to become twice as robust and throw enemies. Whenever you are a Tracer, then you are a vile little flea that flickers in distance, laughs, annoys everyone, and each time manages to slide away. Once you're a Reaper, you get started playing with a gloomy superassassin in a black hoodie and moan behind your enemies without any stealth, but with some cool phrase in the soul of "DEATH IS NEAR" in order everyone would pay attention to you, then get a shotgun at the face.
Heroes are intended to actually stick out. Every of these is characterized by some sort of powerful, defining moment after, playing against him, you may despise him, and playing - you'll feel like the king of cereal. A fantastic tracer is worse than gangrene; no sniper want to fulfill Winston's homing Tesla gun in the gateway, and yet another timely reaper "ult" by Reaper is enough to turn a complete team into crying children.
Or we shall mention May. Can we have a moment and chat relating to this darkened monster with the angel encounter? Concerning the ice devil, which logically proclaims: "It's might be worth fighting to this entire world !" - and throws the innocent, "Sorry!" As if he had just accidentally hit a man with his elbow in the subway, but didn't drive him to migraines, did not appear to his fearful eyes and did not throw a sharpened icicle from the forehead? This adorable Chinese girl with a climatologist degree is playing just like the worst incarnation of all supervillain Killer Frost or who snowman-killer out of a horror movie with 7% on Rotten Tomatoes. And I can not help myself, except to continue to play for her: the sadist inside quite adored to enrage a different team (and his own) emerging before his nosebehind his rear - anywhere! - the ice walls named after Donald Trump.
How to play
As soon as Overwatch starts to seem tired, just alter the character. You were only a heavy German Reinhardt, walked, waved a rocket hammer, and, despite the height, appeared at half of those heroes from underneath, but, switching, state, to Hanzo, found out you can also run on cards. With the rocket launcher Farrah, the slowed-down Tribes starts - you move, almost without touching the floor, maneuver involving air protection snipers and from time to time organize bombardments with all justice. The Brazilian techie Lucio glides on the partitions, stunts and can not cope with the thought that Overwatch is not Jet Set Radio. When switching to Soldier-76, you find yourself in a standard military shooter of this age once the Call of Duty didn't yet have acrobatics from Titanfall. However, there was a sprint and noobtube grenade launcher.
And all these fashions were able to be organized in such a manner that, on the 1 hand, we got an ideal imbalance, in which one extreme balances the other, and on the other, every hero has a business on any map. Compared to Team Fortress 2, there's a different dynamic: fewer individuals, thinner class specializations, and, consequently, more particular lineups which are continually shifting, among those players must feel someone else is far better in such a circumstance.
Changing heroes during the video game is ordinary. It often occurs that with equal skill and equivalent conditions, one hero is sure to defeat another: the Bastion robot, that has decomposed to a turret, can do nothing with dread at least some capable long-range shooters. But in a wise computer game, equivalent terms should not be reached - everybody has flaws, and you will need to use the geometry of this map and also the composition of the group to smooth them out.
As an instance, you are a robot monk Zenyatta - that you learn how to cure, and you kill quite nicely, however you pay for great damage with ferocious awkwardness. However, if you understand the map, then you nearly always imagine where the lady can stand and what area is shooting through. There are not any perfect positions, and it's easy to frighten a sniper: tug him using a Roadhog hook, then come up from the back of a ninja Genji or a Reaper. And in extreme instances, Zenyatta can be performed from cover to pay beneath the shield of Reinhardt.
If you can not wait from the aid group or your Widow is more affordable than the Widow hunters and constantly appears in surprising places - then yes, it's insulting. But then you can replace Zenyatta, for example, with the renowned DJ Lucio-bullet-dodger.
Not everybody pays attention for this, but Overwatch is designed as clear as possible in principle. The distance is perfectly readable, the silhouettes and abilities are recognized even by the border of the eye, so the sound will help to orientate in the fact they can't observe the eyes, right down to which of the characters pops up behind you or flies over your head. It was an unbelievable insight: the leg Junkrat wasn't only invisibly, but so that he could be realized by his own gait! Such things work on the gameplay.
What can be really achieved in the current situation at the moment can be known in a moment. Formulas flashed before my mind, like in a movie about great mathematicians: I am Hanzo's archer surrounded by my companions, so I hear heavy tramp about both sides - it seems, the Reaper - and also facing him there's a rat-rat tire. How to proceed? Spread out so that the bomb hits as few individuals as possible, or try to shoot it to the go? The second alternative is more intriguing, especially because it'll be more suitable for your Reaper to scatter the only runners. I shoot, I miss - there is no time to pull the bow again. Nobody tells me, which very moment that Reaper violates the whole team with one "ult."
At such moments, you usually understand that everything had to be done differently, imagine exactly how, and be even a little better as a participant - of course, until dread from the hell of the next battle overcomes.
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Giveaway Guide
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1. Eligibility
Anyone of age (18 years and older) can participate in our giveaways. Participation is absolutely free, you do not need to make any payments or transfer any banking data. -
2. Common terms
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Attention: 1) giveninja.org is not liable for the prize quality. 2) The monetary value of the price can be found on the giveaway page. 3) All copyrights, trademarks, and service marks are the property of their respective owners. -
3. User agreement
By using our website and participating in a giveaway, you give your consent to be fully and unconditionally bound by these Rules, and you represent and warrant that you meet the eligibility requirements set forth herein. You also agree to accept every giveaway Creator's decision as final and binding as it pertains to the content of the giveaway. -
4. Notification
To keep you well-informed, we will send you notifications after every status update of the giveaway you participate in. The communication channels we use may include, but are not limited to, email, social networks, and push notifications. We will notify you when the giveaway starts, its results, and if somebody creates a new giveaway on this page. -
5. Giveaway period
Entries are accepted starting soon. No online entries will are accepted after starting soon. If you see a countdown at the giveaway, it means that the giveaway is active and you can see how much time is left until its end -
6. Prizes
Amount Prize
1 Overwatch: 200 League Tokens
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7. Delivery
One of our support agents will send message on your register email with instruction how you can get the prize. In other cases, our support will indicate the delivery method via our website chat. -
8. Drawing
Starting soon, the giveaway creator will determine the winners by a random drawing via random.org. Once selected, the winner will be notified via our message system and email. -
9. Creator and sponsor
This giveaway was created and sponsored by "Raven". Every giveaway on giveninja.org is created by its user. A giveaway creator can cancel, suspend, and modify the contents of their giveaway if anything hinders the proper functioning of the giveaway. The giveaway creator reserves the right, at their own discretion, to remove any giveaway participant tampering with the entry process or the giveaway functions or those violating the Rules of this or any other giveaway. -
10. Limitation of Liability
By participating in the giveaway, entrants agree to release and hold harmless the Sponsor or giveninja.org service, and each of their respective partners, subsidiaries, affiliates, advertising and promotion agencies, other companies associated with the giveaway, and each of their respective officers, directors, employees, shareholders, representatives, and agents (the Released Parties) from and against any claim or cause of action arising out of participation in the giveaway or receipt or use of the prize (including any travel or activity related thereto), including, but not limited to: (a) any technical errors associated with the giveaway, including lost, interrupted or unavailable Internet Service Provider (ISP), network, server, wireless service provider, or other connections, availability or accessibility or miscommunications or failed computer, satellite, telephone, cellular tower or cable transmissions, lines, or technical failure or jumbled, scrambled, delayed, or misdirected transmissions or computer hardware or software malfunctions, failures or difficulties; (b) unauthorized human intervention in the giveaway; (c) mechanical, network, electronic, computer, human, printing, or typographical errors; (d) application downloads; (e) any other errors or problems in connection with the giveaway, including, without limitation, errors that may occur in the administration of the giveaway, the announcement of the winner, the cancellation or postponement of the event and/or the flyover, if applicable, the incorrect downloading of the application, the processing of entries application downloads or in any giveaway-related materials; or (f) injury, death, losses, or damages of any kind, to persons or property which may be caused, directly or indirectly, in whole or in part, from entrants participation in the giveaway or acceptance, receipt or misuse of the prize (including any travel or activity related thereto). Entrant further agrees that in any cause of action, the Released Parties liability will be limited to the cost of entering and participating in the giveaway, and in no event shall the entrant be entitled to receive attorney's fees. Released Parties are also not responsible for any incorrect or inaccurate information, whether caused by site users, tampering, hacking, or by any equipment or programming associated with or utilized in the giveaway. Entrant waives the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages. -
11. Disputes
This giveaway is regulated by the laws of the Republic of Bulgaria in disregard of law doctrine conflicts. As a prerequisite of entering this giveaway, the participant agrees that all disputes that cannot be settled between the parties, and causes of action arising out of or connected with this giveaway, shall be resolved individually, without resort to any form of class action, exclusively before a court located in Blagoevgrad having jurisdiction. Further, in any such dispute, under no circumstances shall participant be allowed to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e., costs associated with entering this giveaway). Participant further waives all rights to have damages multiplied or increased. -
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13. Winners
The list of winners is published on the giveaway page once the drawing is finished. In case the Grand Prize Winner cannot be reached within five days after the date of the first contact attempt, the Grand Prize goes back to the giveaway creator. All other winners will receive their points automatically.
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