9,500 Points giveaway
*By signing up, accessing, and/or using the Service, each visitor is agreeing to the Terms And Conditions and the accompanying Rules. Only one Grand Prize draws during this giveaway.

9,500 Points *

6 users
Starting Soon
Please study the Rules before joining the giveaway.

Grand Prize: 9,500 Points

About the game:

After three Call of Duty games, Treyarch has established itself as a studio whose matches over and over go beyond expectations. The Dark Ops impressed with a plot that was intriguing and thoughtful; the second one sent the series into the future for the very first time and told an non-linear and outstanding narrative.

The next part kept the scene and came back to the linear arrangement of this plot, but promised to radically alter the sense of the gameplay, introducing a combined mode, a complex method for adjusting the parameters of the protagonist, along with rocket jetpack and running on the walls. Number is your strategy - at first, because of how many mechanics you will find, I always felt like a child in a candy shop. But alas, the grade, is far from outstanding.

More of everything

The entry is almost the same as Advanced Warfare: the future isn't so bright, the operation is going awry, the surviving miraculously wakes up in the ward and finds out that he is the passing machine that is cybernetic.

Here, unlike the past season's Call of Duty equipment is removed, and we all stay to deal with 3 collections of augmentations' improvement system. Each relates to a certain component of gameplay.

The first is led against electronic - one ability, for example, turns robots off, another lets you hack into enemy equipment and control it. By rapping our hand the next makes it feasible to restrain both the infantry, we launch a swarm of nano-bugs on the soldiers, such as in BioShock opponents are rejected by us or burn their brains. The third set is accountable for this exoskeleton: blowing off everything in its path to the floor using a radius of harm acceleration, of yards. Somebody said, "Crysis"?

There are about two dozen abilities. However, a lot perform the identical function (such as brain-burning, exoskeleton overload killing opponents in one way or another), therefore the de facto variety is misleading, and throughout the walkthrough, our staff used no more than four skills. The spouse who developed of hacking to time, the branch captured enemy drones, mechs, and cybernetic hedgehogs that were spiked, and I raced the flanks across utilizing a shock wave.

Augmentation can not be used, the game doesn't force it and provides them out just as a toolkit - play. In concept, you want to use abilities juggling them from hassle to nuisance, and they make life easier, but remember them only in hot situations - for instance, when your rankings are rapidly picked up by robots that are persistent.

Before starting the mission, you can see the forecast that is briefly explaining what enemies you have to fight with to prevent a scenario in which you fight people, having selected a "tech" specialization. From the twentieth level (that it seems, is not possible to accomplish at the very first passage, but I don't know who may think it would be twice to go through one campaign in Call of Duty) you can take an additional set into battle, but before that, you're restricted to a single.

The installation process also includes setting the design - one to one however rather than scorestreaks, you may choose two perks. Like working on walls again unlike Advanced Warfare, where a double jump with a jetpack was available from the very start, here you have to unlock it. The degrees provide both styles of movement, so in the event that you want, then you can "walk" through the computer game.

The amounts, although they have grown with games in comparison, remained quite tiny. Some segments are bigger and more complicated, and at its finest Black Ops 3 is in minutes; the stages that are spacious end too fast, although the soul craves scenery and jumps. There are few segments on which to runit's only the walls along the borders of the arena; from the flank, you're able to quickly skip opponents on them.

When we broke in a rate of three corpses each second, now lean out in your risk and danger and you've got to crawl through shelters - there are opponents, they shoot accurately and conceal well. The overall dynamics are currently falling great, and not to say that Call of Duty is actually favor. Most of all are trouble-makers. Unlike individuals, they are not afraid of passing, without quitting the rod continue to fight even without a head or legs, and do not die with a single blow at a hand-to-hand struggle.

Huge levels, adjustable parameters of this hero, and a variety of enemies suggest that the show runs. But in spite of everything, it appears that the combined was executed for the sake of it: there is neither a clear separation of roles nor moments where staff members support one another and should perform tasks that are various. To shoot snipers, to run away from grenades, to execute some swift, spectacular tasks - this is different from single-player CoDs.

The one thing which somehow joins the partners is. We remove the shields using an ordinary firearm, we then fire rockets, repeating the cycle many times. It is unfortunate, and you're going to have to meet enemies five or six times.

Besides spiders, strong armored robots are often found in battles, which, like most others, gradually twist through and absorb bullets just like a sponge - there aren't any weak areas, there aren't any special strategies - you simply empty a couple of clips to them or hammer them down using fists. It is not possible to mark enemies or direct partners, as in Halo 5: Guardians or even Star Wars: Republic Commando, therefore all communication is via voice chat.

You remember just once you have to increase a wounded partner, that you play with real individuals. Can't do that in time? The ending. You creep for some time and can take back. But that may be difficult because the character is continually getting stuck in stripes. Crawling throughout the curb is still a hopeless task for mankind, although augmentations aid. The enemies kill you with a few shots, so our walkthrough turned to the resurrection championship. Not enjoyable in any way.

It might seem that this sort of variety of interconnected mechanics turns Black Ops 3 into a hardcore positional shooter, but also the uniformity of conflicts and the rudimentary tactical components (the same visor was employed for eight hours simply to look out for enemies through walls; otherwise they simply cannot be distinguished in the environment) just annoying, rather than reassuring to play| smart.

Increasing complexity makes the computer video game more interesting, although more competitive - crowds of identical enemies ones that are stronger. Without a group, it is even more boring to play. It would seem an exoskeleton, a lot of skills, and tactics seem as a great deal of fun! How do an action picture with Walking humanoid robots look bad? Well, it turns out it could.

About Giveaways: Basic Things to Keep in Mind

What are Gaming Giveaways: Getting Them Here

Do you hear the word “giveaways” for the first time in your life? Then, you should know Read more...

Comments 5

    Giveaway Guide


    • 1. Eligibility

      Anyone of age (18 years and older) can participate in our giveaways. Participation is absolutely free, you do not need to make any payments or transfer any banking data.
    • 2. Common terms

      Every giveaway on giveninja.org is organized and created only by its users. Our service is a medium that provides such a possibility and is responsible for issuing the prize to the winner. In cases when a giveaway creator does not provide a prize, giveninja.org will do that instead or provide the winner with the monetary value of the prize.
      Attention: 1) giveninja.org is not liable for the prize quality. 2) The monetary value of the price can be found on the giveaway page. 3) All copyrights, trademarks, and service marks are the property of their respective owners.
    • 3. User agreement

      By using our website and participating in a giveaway, you give your consent to be fully and unconditionally bound by these Rules, and you represent and warrant that you meet the eligibility requirements set forth herein. You also agree to accept every giveaway Creator's decision as final and binding as it pertains to the content of the giveaway.
    • 4. Notification

      To keep you well-informed, we will send you notifications after every status update of the giveaway you participate in. The communication channels we use may include, but are not limited to, email, social networks, and push notifications. We will notify you when the giveaway starts, its results, and if somebody creates a new giveaway on this page.
    • 5. Giveaway period

      Entries are accepted starting soon. No online entries will are accepted after starting soon. If you see a countdown at the giveaway, it means that the giveaway is active and you can see how much time is left until its end
    • 6. Prizes

      Amount Prize
      1 Call of Duty: 9,500 Points
    • 7. Delivery

      One of our support agents will send message on your register email with instruction how you can get the prize. In other cases, our support will indicate the delivery method via our website chat.
    • 8. Drawing

      Starting soon, the giveaway creator will determine the winners by a random drawing via random.org. Once selected, the winner will be notified via our message system and email.
    • 9. Creator and sponsor

      This giveaway was created and sponsored by "Raven". Every giveaway on giveninja.org is created by its user. A giveaway creator can cancel, suspend, and modify the contents of their giveaway if anything hinders the proper functioning of the giveaway. The giveaway creator reserves the right, at their own discretion, to remove any giveaway participant tampering with the entry process or the giveaway functions or those violating the Rules of this or any other giveaway.
    • 10. Limitation of Liability

      By participating in the giveaway, entrants agree to release and hold harmless the Sponsor or giveninja.org service, and each of their respective partners, subsidiaries, affiliates, advertising and promotion agencies, other companies associated with the giveaway, and each of their respective officers, directors, employees, shareholders, representatives, and agents (the Released Parties) from and against any claim or cause of action arising out of participation in the giveaway or receipt or use of the prize (including any travel or activity related thereto), including, but not limited to: (a) any technical errors associated with the giveaway, including lost, interrupted or unavailable Internet Service Provider (ISP), network, server, wireless service provider, or other connections, availability or accessibility or miscommunications or failed computer, satellite, telephone, cellular tower or cable transmissions, lines, or technical failure or jumbled, scrambled, delayed, or misdirected transmissions or computer hardware or software malfunctions, failures or difficulties; (b) unauthorized human intervention in the giveaway; (c) mechanical, network, electronic, computer, human, printing, or typographical errors; (d) application downloads; (e) any other errors or problems in connection with the giveaway, including, without limitation, errors that may occur in the administration of the giveaway, the announcement of the winner, the cancellation or postponement of the event and/or the flyover, if applicable, the incorrect downloading of the application, the processing of entries application downloads or in any giveaway-related materials; or (f) injury, death, losses, or damages of any kind, to persons or property which may be caused, directly or indirectly, in whole or in part, from entrants participation in the giveaway or acceptance, receipt or misuse of the prize (including any travel or activity related thereto). Entrant further agrees that in any cause of action, the Released Parties liability will be limited to the cost of entering and participating in the giveaway, and in no event shall the entrant be entitled to receive attorney's fees. Released Parties are also not responsible for any incorrect or inaccurate information, whether caused by site users, tampering, hacking, or by any equipment or programming associated with or utilized in the giveaway. Entrant waives the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages.
    • 11. Disputes

      This giveaway is regulated by the laws of the Republic of Bulgaria in disregard of law doctrine conflicts. As a prerequisite of entering this giveaway, the participant agrees that all disputes that cannot be settled between the parties, and causes of action arising out of or connected with this giveaway, shall be resolved individually, without resort to any form of class action, exclusively before a court located in Blagoevgrad having jurisdiction. Further, in any such dispute, under no circumstances shall participant be allowed to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e., costs associated with entering this giveaway). Participant further waives all rights to have damages multiplied or increased.
    • 12. Privacy

      All information indicated when entering a giveaway is subject to the Privacy Policy of giveninja.org. Please be notified that giveninja.org is not liable for the information posted or shared on third-party websites to earn points. Make sure to read the privacy policies of those third-party resources to ensure your data safety.
    • 13. Winners

      The list of winners is published on the giveaway page once the drawing is finished. In case the Grand Prize Winner cannot be reached within five days after the date of the first contact attempt, the Grand Prize goes back to the giveaway creator. All other winners will receive their points automatically.