AK RIFLE | Vlad's Rodina giveaway
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AK RIFLE | Vlad's Rodina *

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Grand Prize: AK RIFLE | Vlad's Rodina

About the game:

Payday 2, many attributed it to be persistent: they say, "that is 4 Dead, just about cops and bandits!" Overkill founders love the famous zombie borrow something from there and even shooting gallery having love, but no one retells its concept word.

From Payday two, the creators even made a decision to create an almost criminal activity movie of a fantasy, and in precisely exactly the exact identical time, the very common cooperative post-shootout on Steam. They dealt at the very least with the latter, yielding to the unshakable Team Fortress two, but before the name of an criminal shot, they sawed and sawed, however the match took a huge step forward.

Zombie cops

The gameplay hasn't changed much because the very first part. A group of four robbers must perpetrate... well, yes, a robbery (but occasionally, for a change, say, to arrange an act of vandalism at a supermarket) based on one of the readymade scenarios, and then leave the scene of the crime. You know - they may ship out banknotes, differently - nothing. It is played, of course.

Get accustomed to the simple fact you will literally be opposed by hordes of police and special powers that, if in comparison with the initial part, have gained intelligence. They concealing behind shelters, occasionally acting on plans as well as having received severe wounds, are shaking behind their skins and learned suggestions like gas and smoke curtains.

In certain areas, the game adheres to a realistic approach: by hitting a personality, the display shudders heavily, and a bag onto his shoulder, the protagonist runs gradually (although there is a perk that decreases the speed penalty) and is hunched under its burden (the screen is touching). The guns' ballistics, compared to the initial component, is only impeccable - say, recoil is a true hassle.

The group can also be a group!

There are two approaches to crank the surgery. It's possible to break into the bank with a shout of "Everybody, get down!" and grab what you need - but that is a choice, even by local standards. They usually go to business without noise, gently firing off the guards and delicately scaring the townsfolk. It is better to attempt to bring the functionality with no noise and dust - it's never too late to alter the cops, and passing will save time and morale. Hitman's craft is not easy to give: all raspberries can be ruined by any unaccounted for trifle. Struggling to cram the corpse forgot to reply this sewn cop's ripped walkie-talkie? With high probability, anticipate a costume ensemble.

To stop such horrible surprises from happening, we need reasonable accomplices who do not need to become cellmates. Dull bots in a single-player game (not to be confused with the effort, it's not here) result in a white heat, and one of random partners it can quickly prove for a psycho who violates quiet tactics by early shooting, therefore a proven method to avoid hassle is to lure a few buddies onto the criminal path. Planning and clear interaction suddenly become not only effective but also horribly exciting activity ("Let us do it like in Ocean!"). Just do not forget - half is not so much pleasure.

At low problems, it is enough to learn just two principles: don't go far from your spouses or push too far into shootings (otherwise, some lone heroes can not be torn out of them), and everything will be fine. On the issues, for these principles are the basics. Sometimes you want to split up or down on a bag of dollars and go to put mines and seldom rush to the embrasure to get a partner (although... for your cash, not a partner, naturally ). If there is at least one player left from the wild, everybody will rely success, but they'll be fined for money and expertise for comrades.

The gloomy craft of this bandit leaves a little more rosy surprise. Some rooms in police routes, the location of cameras, and buildings can be interchanged. Not to say that replay value that is crazy is breathed by all this but it diversifies.

Most of the time, as in Payday: The Heist, you have to wait. Install an automated drill and take back while it's drilling a safe, start hacking the computer and defend yourself while the process is running, wait for your auto, and... But do not rush to hang your own nose. Now some events are permitted to induce. Drill, as an example, can be hastened by learning the proper perk, explosives - insert slaughter so that it immediately jeopardized small barriers (doors, bars), or you can find a grinder again by analyzing the right talent - which opens the dividers. Generally speaking, tediousness diminished.

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      1 PAYDAY 2: AK RIFLE | Vlad's Rodina
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