AKIMBO CASTIGO .44 REVOLVERS | Monterrey giveaway
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AKIMBO CASTIGO .44 REVOLVERS | Monterrey *

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Grand Prize: AKIMBO CASTIGO .44 REVOLVERS | Monterrey

About the game:

Payday two, many attributed it to be repetitive: they say, "that is Left 4 Dead, only about cops and bandits!" Overkill developers love the famous zombie borrow something from there and even shooting gallery, but nobody retells its notion word.

From Payday 2, the founders even made a decision to create an almost criminal action movie of a dream, and in the identical time, the most common concerted post-shootout on Steam. They coped at minimum with the latter, yielding just to the unshakable Team Fortress 2, but until the name of an excellent unlawful shot, they sawed and sawed, but the match took a large step ahead.

Zombie cops

The gameplay has not changed much since the first part. A gang of four robbers must commit... well, yes, even a robbery (but sometimes to get a change, say, to organize an act of vandalism at a supermarket) according to one of the ready-made scenarios, then leave the scene of this crime. You know - they may send out banknotes - nothing. It is played, at sessional matches, of course.

Get used to the simple fact you will literally be opposed by hordes of police and special powers who, if in comparison with the first part, have gained intelligence. They concealing behind shelters acting on strategies and are shaking behind their skins and even learned tricks like gas and smoke drapes.

In certain areas, the sport adheres to a realistic approach: by hitting a character, the screen shudders greatly, and having a bag in his shoulder, the protagonist runs gradually (although there is a perk that decreases the speed penalty) and is hunched beneath its burden (the screen is touching). The ballistics of the guns, compared to the first component, is simply impeccable - state, recoil is a hassle.

The gang can also be a team!

There are two approaches to crank the operation. You're able to break into the bank with a shout of "Everybody, get down!" and snatch what you need - but this is a choice, even by local standards. They go to company without sound, quietly displaying the guards and delicately scaring the townsfolk. It is better to try to bring the performance without dust and noise into the end - close passage will conserve morale and some time, and it's never too late to change the cops. The craft of Hitman is not simple to provide: all of raspberries can be ruined by some unaccounted for trifle. Lazy to cram the corpse forgot to answer the of the sewn cop? Together with high probability, anticipate a costume costume.

To stop such horrible surprises from happening, we want reasonable accomplices who don't wish to become cellmates. Dull bots in a single-player game (not to be mistaken with the effort, it is not here) result in a white heat, also one of random partners it could quickly prove for a psycho who violates quiet tactics by early firing, therefore a proven means to avoid hassle would be to lure a couple of friends onto the criminal path. Planning and very clear interaction unexpectedly become not only effective but also terribly exciting action ("Let's do it like in Ocean!"). Do not forget - half is not so much pleasure.

In low problems, it is sufficient to learn just two principles: don't go far out of the spouses and do not push too far into shootings (differently, a few lone heroes can not be torn from them), and everything will be OK. On the angry difficulties, for these rules are just the basics. There are times that you have to divide or sneeze to a bag of bucks and proceed to put mines and rarely rush to the embrasure for a spouse (though... for the money, not a spouse, naturally ). If there's one player everyone will count success, however they will be fined for money and experience for detained comrades.

The depressing craft of this bandit makes a little more rosy surprise. Some rooms in the location of cameras, buildings, along with police paths can be interchanged. Not to mention that all this breathes crazy replay value to the game, but nonetheless, it still diversifies.

Most of the time, like in Payday: The Heist, you have to wait. Install an automated drill and shoot back while it's drilling a safe, start hacking on the computer and defend yourself while the process is running, wait for your vehicle, and... but don't rush to hang your own nose. Some events are allowed to force. Drill, as an instance, may be hastened by learning the suitable perk, explosives - insert slaughter so that it immediately jeopardized small barriers (doors, bars), or you can find a grinder again by studying the right talent - which opens the safes. Generally, tediousness diminished.

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      1 PAYDAY 2: AKIMBO CASTIGO .44 REVOLVERS | Monterrey
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