AKIMBO KRINKOV SUBMACHINE GUNS | Assassin giveaway
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AKIMBO KRINKOV SUBMACHINE GUNS | Assassin *

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Grand Prize: AKIMBO KRINKOV SUBMACHINE GUNS | Assassin

About the game:

Payday two, many attributed it to be repetitive: they say, "this is 4 Dead, just on cops and bandits!" Overkill developers love the famous zombie even and shooting gallery borrow something from there, but no one retells its concept word.

From # two, the founders even decided to make an almost criminal action movie of a dream, and at the exact identical time, the most common combined post-shootout on Steam. They dealt with the latter in the very least, yielding to the unshakable Team Fortress two, but before the title of an perfect shooter, they sawed and sawed, but the game took a significant step forward.


The gameplay hasn't changed much because the very first part. A group of four robbers must perpetrate... well, yes, even a prosecution (but occasionallyto get a change, say, to organize an act of vandalism at a supermarket) according to one of those readymade scenarios, then leave the scene of the offense. You know - they will send out banknotes - nothing. It's played, of course, in sessional matches.

Get used to the fact that you will literally be opposed by hordes of police and special powers who, if compared to the first part, have obtained intelligence. Now they are vibration supporting their own skins as well as having received severe wounds hiding behind shelters acting on strategies as well as learned tricks.

In certain areas, the game adheres to a realistic strategy: from hitting a character, the display shudders heavily, and with a bag in his shoulder, then the protagonist runs gradually (although there's a perk that reduces the speed penalty) and can be hunched beneath its burden (the display is touching). The ballistics of those guns, in comparison to the initial part, is just impeccable - state, recoil is a true hassle.

The group is also a group!

There are two methods to crank the surgery. It is possible to break into the bank with a cry of "Everybody, get down!" and snatch what you want - but this is a option. They often go to company without noise, quietly displaying the guards and delicately scaring the townsfolk. It is better to try to bring the performance into the end without dust and noise - passing will save time and morale, and it's never too late to change the cops. The craft of only Hitman isn't easy to provide: all of raspberries can be ruined by some unaccounted for trifle. To cram the corpse forgot to answer the of this sewn cop? With high probability, expect a costume ensemble.

To stop such horrible surprises from happening, we want sensible accomplices who don't need to become cellmates. Dull bots in a single-player sport (not to be confused with the campaign, it's not here) result in a white heat, as well as one of arbitrary spouses it could quickly turn out to be a psycho who violates quiet tactics by premature firing, thus a proven way to avoid hassle is to lure a couple of buddies onto the criminal path. Planning and clear interaction unexpectedly become not only effective but also terribly exciting action ("Let us do it like in Ocean!"). Do not forget about voice communication - half is not pleasure.

In low problems, it's sufficient to learn just two principles: don't go far from your partners or push too far into shootings (otherwise, some lone heroes can not be torn out of these ), and everything will be fine. On the furious difficulties, for these principles are just the basics. Sometimes you want to split up or sneeze to a bag of bucks and go to lay mines and seldom rush to the embrasure to get a spouse (although... for the cash, not a spouse, of course). Success will be counted by everyone if in the conclusion of the performance there's one player left from the wild, however they'll be fined for money and experience.

The depressing craft of this bandit makes a bit more unkind surprise. Some rooms in buildings, even the location of cameras, and police paths might be interchanged. Not to say that this breathes replay value that is crazy to the game, but it still diversifies.

Most of the time, like in Payday: The Heist, you have to wait. Install an automatic drill and take back while it is drilling a secure, begin hacking on the computer and shield yourself while the process is running, await the auto, and... But do not hurry to hang your nose. Some events are allowed to force. Drill, for instance, can be accelerated by studying the appropriate perk, explosives - include slaughter so that it immediately undermined small barriers (doors, bars), or you can get a grinder again by analyzing the correct gift - which opens the safes. Generally speaking, tediousness diminished.

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      1 PAYDAY 2: AKIMBO KRINKOV SUBMACHINE GUNS | Assassin
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