BOOTLEG RIFLE | Mars Ultor giveaway
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BOOTLEG RIFLE | Mars Ultor *

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Grand Prize: BOOTLEG RIFLE | Mars Ultor

About the game:

Payday 2, many blamed it to be persistent: they state, "this is Left 4 Dead, only about cops and bandits!" Overkill designers love the famous zombie borrow something from there and even shooting gallery, but no one retells its theory word.

From # two, the founders even made a decision to create an almost criminal activity picture of a fantasy, and in the same time, the very popular cooperative post-shootout on Steam. They coped with the latter in minimum, yielding just to the unshakable Team Fortress 2, but until the title of an excellent shot, they sawed and sawed, but the game took a large step forward.

Zombie cops

The gameplay hasn't changed much as the very first part. A gang of four robbers must commit... well, yes, even a burglar (but occasionally, for a change, say, to arrange an act of vandalism in a supermarket) according to one of those ready-made scenarios, and then leave the scene of this offense. You know - that they will ship out banknotes, otherwise - nothing. It is played, of course.

Get accustomed to the fact you will literally be opposed by hordes of police and special forces who, if compared to the initial part, have gained intelligence. Now they are vibration supporting their own skins and hiding behind shelters, sometimes acting on strategies as well as learned tricks.

In certain places, the sport adheres to some realistic approach: by hitting a personality, the screen shudders heavily, and with a bag on his shoulder, then the hero runs slowly (although there is a perk that decreases the speed penalty) and can be hunched beneath its weight (the display will be still touching). Those guns' ballistics, in comparison to the initial component, is simply impeccable - state, recoil is a real hassle.

The gang can also be a team!

There are two approaches to crank the surgery. It is possible to break into the bank with a cry of "Everybody, get down!" and grab what you want - but that is a primitive choice, even by local standards. They generally go to company without noise, delicately scaring the townsfolk and quietly displaying the guards. It's much better to attempt to bring the functionality without dust and noise into the end - it's never too late to alter the cops, and secretive passage will save morale and time. The craft of only Hitman isn't easy to provide: any unaccounted for trifle will ruin all raspberries. Struggling to cram the corpse forgot to answer the of this sewn cop? With high probability, expect a police outfit.

To prevent such horrible surprises from happening, we need reasonable accomplices who don't wish to become cellmates. Dull bots in a single-player sport (not to be confused with the effort, it is not here) result in a white heat, and one of random partners it may quickly turn out to be a psycho who breaks quiet tactics by premature shooting, thus a proven approach to prevent hassle would be to lure a few friends onto the criminal course. Planning and very crystal clear interaction suddenly become not only effective but also horribly exciting activity ("Let us do it like in Ocean!"). Just do not forget about voice communication - half is not much fun.

In low difficulties, it's sufficient to learn just two rules: don't go far from your spouses and do not push too much into shootings (differently, some lone heroes can't be torn out of them), and everything will be OK. On the mad difficulties, for which they're notably invited, these principles are only the very basics. Sometimes you have to divide or sneeze to a bag of dollars and proceed to lay mines and rarely rush into the embrasure to get a spouse (although... for the money, not a partner, of course). Success will be counted by everybody if there's one player left in the wild, but they will be fined for money and experience for comrades.

The gloomy craft of this bandit makes a little more rosy surprise. Some rooms in authorities paths, the place of cameras, along with buildings might be interchanged. Not to mention that this breathes crazy replay value to the game, but it still diversifies.

The Majority of the time, like in Payday: The Heist, you have to wait. Install an automated drill and take back while it is drilling a safe, start hacking the computer and defend yourself while the procedure is running, wait for the vehicle, and... but don't hurry to hang your nose. Some events are permitted to force. Drill, for example, could be hastened by studying the appropriate perk, explosives - insert slaughter so that it immediately jeopardized small obstacles (doors, pubs), or you can find a grinder again by analyzing the right gift - which opens the dividers. In general, tediousness diminished.

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      1 PAYDAY 2: BOOTLEG RIFLE | Mars Ultor
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