Bull Shark: $500,000 giveaway
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Bull Shark: $500,000 *

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Grand Prize: Bull Shark: $500,000

About the game:

There are many players in Grand Theft Auto, and there are many thoughts about how to play it. Don't think the stories that GTA is required simply with a chainsaw to pursue prostitutes - though everything were straightforward, Saint's Row would have left Rockstar North. At Grand Theft Auto V, you'll watch animations and do yoga. In addition, it is crucial to kill and rob, but not from a good life. Namaste.

Happiness generator

The action of the fifth and fourth GTA, as you know, happens in a new fact, where there was Claude nor Tommy Versetti nor CJ. It turned out like from JJ Abrams or reboots of the comic series with a resume of Star Trek: the names are the same, the places are the same, but everything is different.

Thus, returning to Los Santos is rather catastrophic. The town remade for a new generation has kept some characteristics, but in general, has come to be unfamiliar. In the older Grove Street, As an instance, in which his gang and Carl Johnson lived in accordance with the plot of San Andreas, there was a musty courtyard, along with its former inhabitants like existed. The Ballas reside here today, and the guys will rob you of the whole area, if you manage to come here on foot.

An entire era from the background of San Andreas was simply erased, and the nation itself was rebuilt anew. Of the three cities Los Santos remained, but it had been so changed and expanded that it became just like a town.

The whole land (town itself the magnitude of this new Liberty City out of GTA IV - and the surrounding countryside two times the same) was available for some time in the very beginning: no excuses like "bridges have been closed due to the terrorist danger." And absolutely everywhere, you can stumble upon something interesting.

To begin with, this distinguishes GTA V from its colleagues from the genre - that the sandbox this is indeed bright, considerate, and inconsistent you could dip into background at any moment. Bandits steal handbags, motorbikes, and cars (and you'll be able to enable the owner reunite the stolen merchandise), cops shoot fire with street gangs and rednecks (it is not prohibited to take part), forest deer run out onto the road (a great deer is a downed deer), accidents occur at building sites, folks swear fighting...

Every, moment, something happens someplace. This isn't simply scenery (because you can intervene in any arbitrary occasion), but not the "Potemkin villages" that were deliberately cut for you personally - Los Santos will succeed by itself.

GTA is currently - not merely a land in which you need to go from point to point in the story, from time to time, should you get bored, interrupting at the massacres. Rockstar, having gone throughout the path of evolution, achieved an almost flawless playing space together with traditions and almost no rules. Yes, and very comfy and beautiful.

It has never been so wonderful in GTA to just drive on the street. A few Jerry Rafferty sounds in the radio, cars, trees and a few shanties rushing past in a constant stream, the pre-setting sun peeks out from behind the mountains, the car bounces around the roughnesses of this road, and like you feel wind resistance - it is not a game, but also a generator of pleasure. The last time sunny Forza Horizon, but still a race that is technical. We could say that GTA V doesn't have competitors in happiness.

The Holy Trinity

As it became famous in GTA V, there would be three major characters rather than one, several had doubts - earlier Rockstar and hardly managed to deal with one hero. But doubts have vanished - this is the best that could have been devised to enhance the game. In fact, it turned out three distinct GTAs which not only coexist but also complement each other.

Franklin is a typical right nigga, with a transparent value system along with a hyperbolic sense of loyalty to the gang. He is young, inexperienced, but surprisingly prudent, exposing cars and dreams of getting into a significant company. She doesn't like to take risks however for the sake of friends, she's prepared for whatever.

Michael is a professional burglar who's retired and dropped himself at the bottom of the jar. He, unlike previous personalities, has had an adult lifestyle: a mansion in Vinewood, a full garage of automobiles, a disgruntled wife, a girl walking with pornography magnates and lascivious showmen, along with a post-puberty son who just does that cigarette bud, hamsters trolls and plays with the local counterpart to Call of Duty.

And Trevor... Trevor is just a psychopath (he has a certification). He lives in a trailer that is filthy, boils methamphetamine, yells obscenely about and without it, exterminates bikers. At the first chance, he hits people in the face (and girls, women too!). Absolutely bold, uncontrollable, squabble, and dangerous.

Franklin and Michael, while attempting to deceive the system, still live by its rules; Trevor - finish degenerate, marginalized, and asocial redneck - needed to spit . Like some folks play GTA, destroying everyone and everything in their path, so Trevor lives. And if in the first two you're able to detect something out of CJ and Tommy Versetti, respectively, subsequently Trevor is more like Claude Rate from GTA 2, that survives as best he can (and the way he could).

All three, from the will of fate, are linked by one narrative, which, nevertheless, comes to the normal motive for the series: earn a ton of money and create as many enemies as possible (and then kill them).

As from the previous parts, the principal storyline in GTA V is torn and confused - but that is not perceived as a flaw, but instead as a part of this set. However, the regular has become an order of magnitude bigger - largely due to the simple fact which you are able to switch between characters. So when, say, Michael must lay low, we go to Trevor, who has another mad or massacre trick on the agenda.

You don't need to remember mandatory races or the notorious flight school from San Andreas - all that used to seem like a dull "filler" at GTA V remained in the ideal case in the form of electives. Even the obsessive dates in GTA IV are obsessive. No more, "Nico, let's go bowling!" With resentment in case of collapse. If you wish to phone partners to get a walk - telephone. Franklin and squealing Michael, you'll get a touching episode with, say, as a present. But nobody will require anything from you.

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