CHIMANO 88 PISTOL | BarbWire giveaway
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CHIMANO 88 PISTOL | BarbWire *

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Grand Prize: CHIMANO 88 PISTOL | BarbWire

About the game:

Payday 2, many attributed it to be persistent: they state, "that is Left 4 Dead, just on cops and bandits!" Overkill developers love the famous zombie even and shooting gallery borrow something out there, but no one retells its theory word.

From # two, the founders even decided to create an almost criminal action picture of a dream, and at the same time, the very common cooperative post-shootout on Steam. They dealt in the very least with the latter, yielding just to the unshakable Team Fortress 2, but until the name of an excellent criminal shooter, they sawed and sawed, however the game took a huge step forward.


The gameplay has not changed much because the very first part. A gang of four robbers must commit... well, yes, a robbery (but sometimes to get a change, say, to organize an act of vandalism in a supermarket) according to one of the ready-made scenarios, then leave the scene of this offense. You know - they will ship out banknotes - nothing. It's played, of course.

Get accustomed to the simple fact that you will literally be opposed by hordes of police and special powers who, if in comparison with the first part, have obtained intelligence. They hiding behind shelters acting on strategies and are shaking supporting their skins and even learned suggestions like gas and smoke curtains.

In certain areas, the game adheres to some realistic strategy: from hitting a character, the screen shudders greatly, and using a bag onto his shoulder, then the protagonist runs gradually (although there's a perk that reduces the speed penalty) and is hunched beneath its burden (the screen is still touching). The ballistics of the guns, compared to the initial component, is impeccable - say, recoil is a true hassle.

The group is also a group!

There are two methods to crank the surgery. It's possible to break in the bank with a cry of "Everybody, get down!" and grab what you want - but this is a choice. They usually go to company without noise, gently displaying the guards and delicately scaring the townsfolk. It's much better to try to bring the functionality into the end without dust and noise - it is never too late to alter the cops, and secretive passing will save yourself morale and time. Only Hitman's craft is not simple to give: almost some unaccounted for trifle can ruin all of raspberries. To cram the corpse forgot to answer the sewn cop's torn walkie-talkie? With high probability, expect a police outfit.

To stop such horrible surprises from happening, we need reasonable accomplices who don't need to become cellmates. Dull robots at a single-player game (not to be mistaken with the effort, it is not here) result in a white heat, and one of random spouses it can quickly prove to be a psycho who breaks quiet tactics by early shooting, thus a proven way to prevent hassle would be to lure a couple of buddies onto the criminal path. Planning and crystal clear interaction suddenly become not only productive but also horribly exciting action ("Let us do it just like in Ocean!"). Just do not forget - with no half is not pleasure.

In low difficulties, it is enough to learn just two principles: do not go far from your spouses and do not push too much into shootings (differently, a few lone heroes can not be torn out of them), and all will be OK. On the difficulties, for which they are notably encouraged, these rules are just the basics. There are times that you have to divide or sneeze on a bag of bucks and proceed to put mines and seldom rush into the embrasure for a partner (though... for your cash, not a spouse, naturally ). Success will be counted by everyone if there is at least one player left from the crazy, however they'll be fined for cash and experience.

The depressing craft of the bandit makes a little more unkind surprise. A few rooms in police paths, the location of CCTV cameras, and buildings can be interchanged. Not to mention that replay value that is crazy is breathed by this but nonetheless, it diversifies.

The Majority of the time, as in Payday: The Heist, You Need to wait. Install an automatic drill and take back while it is drilling a secure, begin hacking the computer and shield yourself while the process is running, wait for the auto, and... But do not hurry to hang your nose. Some events are allowed to induce. Drill, for instance, may be accelerated by learning the proper perk, explosives - include slaughter to ensure it immediately jeopardized small barriers (doors, pubs), or you can find a grinder again by analyzing the proper gift - which opens the safes. Tediousness diminished.

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      1 PAYDAY 2: CHIMANO 88 PISTOL | BarbWire
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