CROSSKILL GUARD PISTOL | Duke's Glimmer giveaway
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CROSSKILL GUARD PISTOL | Duke's Glimmer *

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Grand Prize: CROSSKILL GUARD PISTOL | Duke's Glimmer

About the game:

Payday two, many blamed it for being repetitive: they say, "that is 4 Dead, just on cops and bandits!" Overkill developers love the famous zombie borrow something from there and even shooting gallery using love that is hot, but no one retells its theory word for the word.

From # two, the creators even decided to make an almost criminal activity picture of a fantasy, and in exactly the same time, the most common cooperative post-shootout on Steam. They coped with the latter in the very least, yielding only to the unshakable Team Fortress 2, but prior to the name of an ideal shooter that was unlawful, they sawed and sawed, however the match took a big step ahead.

Zombie cops

The gameplay hasn't changed much since the first part. A gang of four robbers must commit... well, yes, a burglar (but sometimes , for a change, say, to organize an act of vandalism in a supermarket) based on one of those readymade scenarios, and then leave the scene of the crime. You know - they may ship out banknotes, otherwise - nothing. It is played, of course, in sessional matches.

Get accustomed to the simple fact you will literally be opposed by hordes of police and special forces that, if compared to the first part, have obtained intelligence. They even learned tricks like gas and smoke curtains and hiding behind shelters acting on plans and are vibration behind their own skins.

In some areas, the game adheres to some realistic strategy: by hitting a character, the screen shudders heavily, and using a bag in his shoulder, the hero runs slowly (although there's a perk that decreases the speed penalty) and is hunched under its weight (the display is touching). The guns' ballistics, in comparison to the first part, is impeccable - say, recoil is a true hassle.

The gang can also be a team!

There are two approaches to crank the operation. It's possible to break in the bank with a cry of "Everybody, get down!" and snatch what you want - but this is a option. They usually go to business without sound, gently firing the guards off and scaring the townsfolk. It is much better to try to bring the operation to the end with no dust and noise - it is never too late to alter the cops, and close passing will conserve time and morale. Only Hitman's craft is not easy to provide: almost some unaccounted for trifle can ruin all of raspberries. Lazy to cram the corpse into the garbage can, forgot to reply the sewn cop's torn walkie-talkie? Together with high probability, anticipate a police outfit.

To prevent such nasty surprises from happening, we need sensible accomplices who don't wish to become cellmates. Dull bots in a single-player game (not to be confused with the effort, it is not here) lead to a white heat, as well as also one of random partners it can quickly turn out for a psycho who breaks quiet tactics by early firing, so a proven approach to avoid hassle would be to lure a few buddies onto the criminal path. Planning and very clear interaction abruptly become not only productive but also terribly exciting action ("Let us do it like in Ocean!"). Just do not forget about voice communication - with no half is not pleasure.

In low problems, it's enough to learn just two principles: do not go far from your spouses and do not push too far into shootings (differently, some lone heroes cannot be torn from these ), and everything will be fine. On the mad difficulties, for these rules are just the very basics. There are times that you want to split up or down to a bag of bucks and go to lay mines and seldom rush into the embrasure to get a spouse (although... for the money, not a partner, of course). Everybody will count success if there's at least one player left from the crazy, but they will be fined for cash and experience for comrades.

The gloomy craft of the bandit leaves a little more rosy surprise. A few rooms in the location of cameras buildings, along with police routes might be interchanged. Not to say that all this breathes replay value that is crazy to the game, but it nevertheless diversifies.

The Majority of the time, as in Payday: The Heist, you have to wait. Install an automated drill and shoot back while it is drilling a secure, begin hacking the computer and shield yourself while the procedure is running, wait for the vehicle, and... but don't rush to hang your own nose. Some events are allowed to force. Drill, by way of instance, could be accelerated by studying the appropriate perk, explosives - include slaughter to ensure it instantly jeopardized small obstacles (doors, pubs), or you'll be able to get a grinder - again by analyzing the correct gift - which opens the dividers. Generally, tediousness diminished.

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      1 PAYDAY 2: CROSSKILL GUARD PISTOL | Duke's Glimmer
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