PLATYPUS 70 SNIPER RIFLE | Don Pastrami giveaway
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PLATYPUS 70 SNIPER RIFLE | Don Pastrami *

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Grand Prize: PLATYPUS 70 SNIPER RIFLE | Don Pastrami

About the game:

Payday 2, many blamed it to be persistent: they state, "that is Left 4 Dead, only about cops and bandits!" Overkill designers love the famous zombie also and shooting gallery with hot love borrow something from there, but nobody retells its concept word for the word.

From Payday 2, the founders even made a decision to create an almost criminal activity picture of a dream, and at precisely exactly the same time, the very popular concerted post-shootout on Steam. They coped in the very least with the latter, yielding just to the unshakable Team Fortress 2, but before the name of an ideal unlawful shooter, they sawed and sawed, but the game took a huge step forward.


The gameplay has not changed much since the first part. A group of four robbers must perpetrate... well, yes, even a prosecution (but occasionallyto get a change, say, to organize an act of vandalism at a supermarket) according to one of the ready-made scenarios, then leave the scene of this offense. You know - they will send out banknotes - nothing. It's played, at sessional matches, of course.

Get used to the fact that you will literally be opposed by hordes of police and special forces that, if compared to the initial part, have obtained intelligence. Now they are vibration behind their own skins and hiding behind shelters acting on plans and even learned tricks like gas and smoke drapes.

In certain areas, the match adheres to some realistic approach: from hitting a character, the display shudders greatly, and using a bag onto his shoulder, the hero runs slowly (although there is a perk that reduces the speed penalty) and can be hunched under its fat (the screen is touching). Those guns' ballistics, compared to the first part, is just impeccable - state, recoil is a true hassle.

The gang can be a team!

There are two ways to crank the operation. It is possible to break into the bank with a cry of "Everybody, get down!" and grab what you need - but that really is a option, even by local standards. They often go to business without noise, delicately scaring the townsfolk and gently firing off the guards. It is much better to try to bring the functionality without dust and noise into the very end - passage will save morale and some time, and it is never too late to alter the cops. The craft of Just Hitman is not simple to give: almost some unaccounted for trifle will ruin all raspberries. Lazy to cram the corpse into the garbage can, forgot to answer the of this sewn cop? Together with high probability, anticipate a costume costume.

To prevent such horrible surprises from occurring, we need reasonable accomplices who don't need to become cellmates. Dull robots at a single-player game (not to be mistaken with the campaign, it's not here) lead to a white heat, as well as one of arbitrary partners it may quickly prove to be a psycho who breaks all quiet tactics by premature firing, thus a proven approach to prevent hassle would be to lure a few buddies onto the criminal path. Planning and crystal clear interaction suddenly become not only effective but also horribly exciting action ("Let us do it just like in Ocean!"). Do not forget about voice communication - half is not pleasure.

In low difficulties, it is sufficient to learn two principles: do not go far out of your partners or push too much into shootings (otherwise, a few lone heroes cannot be torn from these ), and all will be fine. On the angry issues, for which they are notably invited, these rules are the basics. Sometimes you want to divide or down to a bag of dollars and go to lay mines and seldom rush to the embrasure to get a spouse (though... for your cash, not a partner, naturally ). Everyone will count success if at the close of the performance there is at least one player left from the wild, but they'll be fined for cash and experience for comrades.

The depressing craft of this bandit makes a little more rosy surprise. At precisely the scenario, a few rooms in buildings, the place of CCTV cameras, along with police paths can be interchanged. Not to say that this breathes crazy replay value into the match, but nonetheless, it diversifies.

The Majority of the time, like in Payday: The Heist, you have to wait. Install an automated drill and take back while it is drilling a secure, begin hacking the computer and defend yourself while the procedure is running, wait for your car, and... but don't hurry to hang your own nose. Now some events are permitted to induce. Drill, for instance, may be hastened by studying the appropriate perk, explosives - insert slaughter so that it immediately jeopardized small barriers (doors, bars), or you can find a grinder again by analyzing the right gift - which opens the safes. Generally speaking, tediousness diminished.

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