RAVEN SHOTGUN | Admiral giveaway
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RAVEN SHOTGUN | Admiral *

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Grand Prize: RAVEN SHOTGUN | Admiral

About the game:

Payday 2, many blamed it to be repetitive: they say, "this is 4 Dead, only on cops and bandits!" Overkill developers love the famous zombie shooting gallery using love that is warm and also borrow something out there, but nobody retells its theory word for word.

From Payday two, the creators even made a decision to make an almost criminal action picture of a dream, and in precisely the exact same time, the very common combined post-shootout on Steam. They dealt with the latter yielding to the unshakable Team Fortress 2, but until the title of an unlawful shot, they sawed and sawed, but the game took a major step ahead.


The gameplay has not changed much because the very first part. A gang of four robbers must commit... well, yes, a burglar (but occasionally, for a change, say, to arrange an act of vandalism in a supermarket) based on one of those ready-made scenarios, and then leave the scene of the crime. You know - they will send out banknotes, differently - nothing. It is played, in sessional matches, clearly.

Get accustomed to the fact that you will literally be opposed by hordes of police and special powers who, if compared to the first part, have obtained intelligence. They even learned tricks like gas and smoke curtains as well as having received severe wounds hiding behind shelters, occasionally acting on plans and are shaking supporting their own skins.

In certain places, the game adheres to some realistic approach: by hitting a personality, the screen shudders heavily, and having a bag on his shoulder, the hero runs slowly (although there is a perk that reduces the speed penalty) and is hunched beneath its burden (the display is still touching). Those guns' ballistics, in comparison to the initial component, is simply impeccable - say, recoil is a real hassle.

The group can be a group!

There are two strategies to crank the surgery. It is possible to break in the bank with a shout of "Everybody, get down!" and snatch what you want - but this is a choice, even by local standards. They go to company without noise, quietly firing the guards off and scaring the townsfolk. It's better to try to bring the performance into the end without dust and noise - it's never too late to change the cops, and close passage will save time and morale. The craft of Hitman isn't easy to provide: all raspberries can be ruined by some unaccounted for trifle. To cram the corpse forgot to answer the torn walkie-talkie of this sewn cop? With high probability, expect a costume costume.

To stop such horrible surprises from occurring, we need reasonable accomplices who don't need to become cellmates. Dull robots at a single-player sport (not to be confused with the campaign, it is not here) lead to a white heat, also one of arbitrary spouses it can quickly turn out to be a psycho who breaks quiet tactics by premature firing, thus a proven means to prevent hassle is to lure a couple of buddies onto the criminal course. Planning and crystal clear interaction abruptly become not only effective but also horribly exciting action ("Let's do it like in Ocean!"). Do not forget about voice communication - half is not too much fun.

At low difficulties, it's sufficient to learn two rules: don't go far from the partners or push too much into shootings (otherwise, a few lone heroes can't be torn from these ), and all will be fine. On the difficulties, for which they're notably invited, these rules are the very basics. Sometimes you have to divide or down on a bag of dollars and go to put mines and seldom rush to the embrasure for a spouse (though... for your money, not a partner, naturally ). If at the end of the performance there is at least one player everyone will rely success, however they'll be fined for money and expertise.

The depressing craft of this bandit leaves a little more rosy surprise. At precisely the exact same scenario, some rooms in the location of cameras buildings, along with authorities routes can be interchanged. Not to say that crazy replay value is breathed by all this into the game, but nonetheless, it diversifies.

The Majority of the time, as in Payday: The Heist, you have to wait. Install an automated drill and take back while it is drilling a safe, begin hacking on the computer and shield yourself while the procedure is running, wait for your vehicle, and... But do not rush to hang your own nose. Now some events are permitted to force. Drill, as an instance, could be hastened by learning the proper perk, explosives - insert slaughter so that it immediately jeopardized small obstacles (doors, pubs), or you'll be able to find a grinder - again by studying the proper gift - which opens the dividers. Tediousness diminished.

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      1 PAYDAY 2: RAVEN SHOTGUN | Admiral
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