2,400 Points giveaway
*By signing up, accessing, and/or using the Service, each visitor is agreeing to the Terms And Conditions and the accompanying Rules. Only one Grand Prize draws during this giveaway.

2,400 Points *

3 users
Starting Soon
Please study the Rules before joining the giveaway.

Grand Prize: 2,400 Points

About the game:

After three excellent Call of Duty games, Treyarch has established itself as a studio whose games over and over go past expectations. The Black Ops impressed with a fascinating and thoughtful plot; the one told an non-linear and excellent narrative and sent the series for the first time into the future.

The next element retained the scene and went back to the linear structure of this plot, but promised to radically change the feel of the gameplay, so introducing a combined manner, a intricate method for adjusting the parameters of this hero, along with rocket jetpack and functioning onto the walls. Quantity is the strategy - initially, because of how many mechanics there are, I felt like a kid in a candy shop. But the grade, alas, is far from great.

More importantly

The entrance is the same as Advanced Warfare: the future isn't too bright, the army performance is going awry, the operative miraculously wakes up at the ward and finds out he is now the death machine that is cybernetic.

Yes, here, unlike previous year's Call of Duty, after training, which demonstrates the entire arsenal, gear is removed, and we all remain to deal with the advancement system of 3 collections of augmentations. Each relates to a particular element of gameplay.

The first is directed against electronics - one skill, as an instance, turns robots off, another allows you to hack into enemy gear and control it. By rapping our hands: the next makes it feasible to control both the infantry, we launch a swarm of such as in BioShock, opponents are rejected by us using an ultrasonic wave or burn off their brains using an electromagnetic pulse. The set is trustworthy for this exoskeleton: blowing off everything to the ground with a radius of damage acceleration, of several meters in its course, a powerful blow. Someone said, "Crysis"?

There are about two dozen abilities. Still, many of them perform the identical role (like brain-burning, exoskeleton overload killing opponents in one way or the other), therefore the de facto number is deceptive, and during the walkthrough, our staff used no longer than four abilities. The partner who developed of hacking to time the branch captured enemy drones, mechs, and cybernetic hedgehogs that were spiked, and I ran across the flanksemploying a shock wave.

Augmentation can not be used, the video game provides them out only as a toolkit and doesn't force it in any way - play. In principle, you have to use skills juggling them to hassle out of hassle, and they actually make life more easy, but recall them just in situations - for example, when constant robots quickly pick up your rankings.

Before starting the assignment, you may observe the forecast that's briefly explaining what enemies you need to fight to avoid a situation where you fight people, having chosen a "technical" specialization. From the level (that it appears, is impossible to attain at the first passing, but I do not know who might think that it will be double to go through one campaign in Call of Duty) you can take an additional set into conflict, but before that, you are limited to one.

The setup system also includes setting the layout - one to a in multiplayer, however rather than scorestreaks, you can choose two perks. Again in which a jump using a jetpack was accessible from the very beginning, here you will need to unlock it, like running on walls. The degrees provide both manners of motion, so in the event that you want, then you can "stroll" through the video game.

The amounts, even though they've grown with previous games compared, remained small. Some sections are more complicated and larger, and at such minutes Black Ops 3 is at its best; the spirit desires spectacle and jumps, however, the stages that are spacious end fast. There are on which to operate not many vertical sections ; frequently, it's only the walls along the borders of the stadium; onto them, it's possible to quickly skip enemies in the flank.

If before we broke crowds of enemies at a speed of 3 corpses each minute, now you have to crawl through shelters and lean out in your own peril and risk - there are opponents, they shoot and hide. The dynamics are falling excellent, rather than to say that Call of Duty is in favor. Most of all are trouble-makers. Unlike people, they are not fearful of death, without quitting the pole to the target, continue to struggle even without a head or legs, and do not die with a single blow at a hand-to-hand struggle.

Large levels, a variety of enemies, and flexible parameters of the protagonist suggest that the series runs. But in spite of everything, it appears that the combined was executed for the sake of it: there is neither a clear separation of roles nor moments where group members have to perform tasks that are unique and support one another. All to shoot at snipers, to run away from grenades, to execute some swift tasks dictated by the script in time - all this is not any different from CoDs.

The only thing that joins the spouses is. We remove the defenses having an ordinary firearm, then we fire rockets, repeating the cycle times. It's unfortunate, and you are going to need to satisfy five or six occasions to enemies.

Along with spiders, strong armored robots are often found in conflicts, which, like others, slowly twist throughout and consume bullets just like a sponge - there are no weak spots, there aren't any distinctive strategies - you just empty a few clips to them or hammer down them using fists. It's not feasible to direct spouses, as in Halo 5 or mark enemies: Star or even Guardians Wars: Republic Commando, so all communication is through voice conversation.

You recall that you play with real people once you will need to increase a wounded partner. Can't do that in time? The ending. Having been injured, you can still take back and creep for a while. Because the personality is constantly becoming stuck in textures but that may be hard. Augmentations help, but crawling across the curb is still a hopeless task for humanity. The enemies kill you with a couple of shots, hence our walkthrough frequently turned into the resurrection championship. Not fun whatsoever.

It would seem that this sort of range of interrelated mechanics turns Black Ops 3 into a hardcore positional shot, but the uniformity of battles and the basic tactical components (the identical visor was utilized for eight hours simply to watch out for enemies through walls; differently they just cannot be distinguished from the surroundings) only annoying, rather than reassuring to play| smart.

Increasing complexity makes the video game more interesting, although more competitive - audiences of identical enemies, only ones. Without a team, it is even more boring to play. It would seem that an exoskeleton and tactics sound like a lot of fun! How do an action movie with walking robots seem bad? Well, it turns out that it could.

About Giveaways: Basic Things to Keep in Mind

What are Gaming Giveaways: Getting Them Here

Do you hear the word “giveaways” for the first time in your life? Then, you should know Read more...

Comments 0

    Giveaway Guide


    • 1. Eligibility

      Anyone of age (18 years and older) can participate in our giveaways. Participation is absolutely free, you do not need to make any payments or transfer any banking data.
    • 2. Common terms

      Every giveaway on giveninja.org is organized and created only by its users. Our service is a medium that provides such a possibility and is responsible for issuing the prize to the winner. In cases when a giveaway creator does not provide a prize, giveninja.org will do that instead or provide the winner with the monetary value of the prize.
      Attention: 1) giveninja.org is not liable for the prize quality. 2) The monetary value of the price can be found on the giveaway page. 3) All copyrights, trademarks, and service marks are the property of their respective owners.
    • 3. User agreement

      By using our website and participating in a giveaway, you give your consent to be fully and unconditionally bound by these Rules, and you represent and warrant that you meet the eligibility requirements set forth herein. You also agree to accept every giveaway Creator's decision as final and binding as it pertains to the content of the giveaway.
    • 4. Notification

      To keep you well-informed, we will send you notifications after every status update of the giveaway you participate in. The communication channels we use may include, but are not limited to, email, social networks, and push notifications. We will notify you when the giveaway starts, its results, and if somebody creates a new giveaway on this page.
    • 5. Giveaway period

      Entries are accepted starting soon. No online entries will are accepted after starting soon. If you see a countdown at the giveaway, it means that the giveaway is active and you can see how much time is left until its end
    • 6. Prizes

      Amount Prize
      1 Call of Duty: 2,400 Points
    • 7. Delivery

      One of our support agents will send message on your register email with instruction how you can get the prize. In other cases, our support will indicate the delivery method via our website chat.
    • 8. Drawing

      Starting soon, the giveaway creator will determine the winners by a random drawing via random.org. Once selected, the winner will be notified via our message system and email.
    • 9. Creator and sponsor

      This giveaway was created and sponsored by "Raven". Every giveaway on giveninja.org is created by its user. A giveaway creator can cancel, suspend, and modify the contents of their giveaway if anything hinders the proper functioning of the giveaway. The giveaway creator reserves the right, at their own discretion, to remove any giveaway participant tampering with the entry process or the giveaway functions or those violating the Rules of this or any other giveaway.
    • 10. Limitation of Liability

      By participating in the giveaway, entrants agree to release and hold harmless the Sponsor or giveninja.org service, and each of their respective partners, subsidiaries, affiliates, advertising and promotion agencies, other companies associated with the giveaway, and each of their respective officers, directors, employees, shareholders, representatives, and agents (the Released Parties) from and against any claim or cause of action arising out of participation in the giveaway or receipt or use of the prize (including any travel or activity related thereto), including, but not limited to: (a) any technical errors associated with the giveaway, including lost, interrupted or unavailable Internet Service Provider (ISP), network, server, wireless service provider, or other connections, availability or accessibility or miscommunications or failed computer, satellite, telephone, cellular tower or cable transmissions, lines, or technical failure or jumbled, scrambled, delayed, or misdirected transmissions or computer hardware or software malfunctions, failures or difficulties; (b) unauthorized human intervention in the giveaway; (c) mechanical, network, electronic, computer, human, printing, or typographical errors; (d) application downloads; (e) any other errors or problems in connection with the giveaway, including, without limitation, errors that may occur in the administration of the giveaway, the announcement of the winner, the cancellation or postponement of the event and/or the flyover, if applicable, the incorrect downloading of the application, the processing of entries application downloads or in any giveaway-related materials; or (f) injury, death, losses, or damages of any kind, to persons or property which may be caused, directly or indirectly, in whole or in part, from entrants participation in the giveaway or acceptance, receipt or misuse of the prize (including any travel or activity related thereto). Entrant further agrees that in any cause of action, the Released Parties liability will be limited to the cost of entering and participating in the giveaway, and in no event shall the entrant be entitled to receive attorney's fees. Released Parties are also not responsible for any incorrect or inaccurate information, whether caused by site users, tampering, hacking, or by any equipment or programming associated with or utilized in the giveaway. Entrant waives the right to claim any damages whatsoever, including, but not limited to, punitive, consequential, direct, or indirect damages.
    • 11. Disputes

      This giveaway is regulated by the laws of the Republic of Bulgaria in disregard of law doctrine conflicts. As a prerequisite of entering this giveaway, the participant agrees that all disputes that cannot be settled between the parties, and causes of action arising out of or connected with this giveaway, shall be resolved individually, without resort to any form of class action, exclusively before a court located in Blagoevgrad having jurisdiction. Further, in any such dispute, under no circumstances shall participant be allowed to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e., costs associated with entering this giveaway). Participant further waives all rights to have damages multiplied or increased.
    • 12. Privacy

      All information indicated when entering a giveaway is subject to the Privacy Policy of giveninja.org. Please be notified that giveninja.org is not liable for the information posted or shared on third-party websites to earn points. Make sure to read the privacy policies of those third-party resources to ensure your data safety.
    • 13. Winners

      The list of winners is published on the giveaway page once the drawing is finished. In case the Grand Prize Winner cannot be reached within five days after the date of the first contact attempt, the Grand Prize goes back to the giveaway creator. All other winners will receive their points automatically.