900 League Tokens giveaway
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900 League Tokens *

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Grand Prize: 900 League Tokens

About the game:

After Overwatch was scarcely announced, it already gained a community which neither Rainbow Six: Siege nor even Splatoon dreamed of. Cosplayers cosplayed; musicians lost weightthe Internet began to swell with humorous images about Shinji Ikari, who got hooked on hormones and climbed up in Korean Hana Song, also cowboy Mackree, that constantly has an hour of reckoning on his watch.

As a result, Overwatch is well-known to everyone, she definitely has a long time (sorry, Battleborn), also it seems to be pretty great. And to thank, it seems, it is well worth the drawn buttocks of Lena Oxton, that, with all desire, cannot be confused with anybody else.

Along with the first Blizzard shot is bold, calculated into the smallest detail, played with some incomprehensible, unbearable lightness, and there is nothing superfluous inside. But this isn't so significant, right?

It's not a MOBA

The major thing which should be indicated quickly: that isn't MOBA. Absolutely. There's not any pumping in the celebration, there's no equipment, only gamers fight, departure from one hit in the head is ordinary, and the actions are extremely clear: two groups of six folks are attempting to catch (or protect) a point or to accompany (or prevent to accompany) a cart.

You will find twenty one heroes against nine classes in Team Fortress 2, together with which Overwatch is habitual to compare, and they're collected quite compactly: every has one rifle (the engineer Torbjorn still has a hammer, and the medic Angela Ziegler includes a very simple timesheet - but these are exceptions), two or even three active abilities and an ultimate ability which can be activated after filling the scale. A bit, but enough to feel like that hero.

When you're Winston, you're a wise gorilla, leaping through half a card, also from time to time, turning on the "I am not a scientist, so I will ruin" mode to become twice as robust and throw enemies. When you are a Tracer, you're a vile little flea which flickers in space, yells, annoys everybody, and each single time manages to slip away. As soon as you're a Reaper, you start playing with a gloomy superassassin in a dark hoodie and moan behind your enemies with no stealth, but using some trendy phrase from the soul of "DEATH IS NEAR" so that everyone would listen to you, then get a shotgun in the face.

Heroes are designed to truly stick out. Each one of these is distinguished by some sort of powerful, specifying moment when, playing him, you will hate him, and playing - you'll feel as the king of cereal. A fantastic tracer is worse than gangrene; no more sniper would like to fulfill Winston's homing Tesla gun in the gateway, and also one timely reaper "ult" by Reaper is enough to turn into a whole team into screaming children.

Or there is also May. Can we take a moment and talk relating to this darkened monster with an angel face? About the ice devilthat logically proclaims: "It's is worth fighting with this world" - and yells the innocent, "Sorry!" As if he'd just inadvertently hit a guy with his elbow in the subway, but did not drive him to paralysis, did not appear into his frightened eyes and didn't throw a sharpened icicle at the brow? This cute Chinese woman using a climatologist level is acting just like the worst incarnation of all supervillain Killer Frost or that snowman-killer out of a horror movie with 7% on Rotten Tomatoes. And I can not help myself except to carry on to play for herthe sadist inside quite adored to enrage a different group (and his own) appearing in front of his nosebehind his rear - anywhere! - the ice walls called after Donald Trump.

How to play

When Overwatch starts to seem tired, just alter the character. You were only a hefty German Reinhardt, walkedwaved a rocket hammer, and, despite the height, looked in half of those heroes from below, however, shifting, state, to Hanzo, found out which you might also run vertically on cards. Together with the rocket launcher Farrah, the slowed-down Tribes begins - you proceed, virtually without touching the earth, maneuver involving air defense snipers and from time to time arrange bombardments with justice. The Brazilian techie Lucio glides on the walls, stunts and can't deal with the idea that Overwatch isn't Jet Set Radio. Along with switching to Soldier-76, you end up in a typical military shooter of this era once the Call of Duty did not have acrobatics from Titanfall.

And each of these styles were able to be organized in such a way that, on the 1 hand, we have an ideal imbalance, in which one intense balances another, and on the other, every hero has a business on every map. In contrast to Team Fortress 2, there is a different dynamic: fewer people, narrower class specializations, and, because of this, more specific lineups which are continually changing, among those players must think someone else is far better in such a circumstance.

Changing heroes throughout the game is ordinary. It often happens that with equal skill and equal conditions, 1 hero is sure to conquer the other: well, the Bastion robot, which has decomposed into a turret, can do nothing with terror at least a competent long-range shooters. But in a intelligent computer game, equivalent terms shouldn't be reached - everyone has flaws, and you need to use the geometry of the map and the composition of the team to smooth out them.

By way of example, you are a robot monk Zenyatta - that you know how to cure, and you kill quite well, however you pay for good damage with fierce awkwardness. But if you understand the map, you almost always imagine where the lady can endure and what place is shooting . There are not any ideal positions, and it's simple to frighten a sniper: drag him with a Roadhog hook, come up in the rear of a ninja Genji or a Reaper. And in extreme cases, Zenyatta could be performed from cover to pay beneath the shield of Reinhardt.

If you can't wait in the aid group or even the Widow is more affordable than the Widow seekers and constantly appears in unexpected places - then yes, it's insulting. But you can replace Zenyatta, by way of example, using the famous DJ Lucio-bullet-dodger.

Not everyone pays attention to this, but Overwatch is made as clear as possible in principle. The space is completely readable, the silhouettes and abilities are recognized even by the edge of the eye, the noise can help to orientate in the simple fact they cannot understand the eyes, down to which of those characters sneaks up behind you or flies over your head. It was an amazing penetration: the leg of Junkrat was not only invisibly, but so that he could be realized by his own gait! Even such things function on the match.

What could be really achieved in the present situation at this time could be known in a second. Conventions flashed before my mind, such as in a movie about great mathematicians: I am Hanzo's archer surrounded by my companions, so I hear heavy tramp about the side - it sounds, the Reaper - and also in front of him there's a rat-rat tire. How to proceed? Spread out so that the bomb hits as few people as you can, or try to take it to the go? The second solution is more interesting, especially since it's going to be more convenient for your Reaper to scatter the only runners. I shoot, I miss out there's no time to pull the bow again. "Thank you, Hanzo, you are a genuine hero!" No one tells me, and that very moment that Reaper violates the entire team with one "ult."

At these moments, you usually understand that everything had to be carried out otherwise, imagine precisely how, and eventually become even a little better as a participant - naturally, until panic in the hell of the following battle overcomes.

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    Giveaway Guide


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      Amount Prize
      1 Overwatch: 900 League Tokens
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