BLUE SCHOOL UNIFORM SET (FEMALE) giveaway
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Grand Prize: BLUE SCHOOL UNIFORM SET (FEMALE)

About the game:

The programmer of Playerunknown's Battlegrounds is your Korean division Bluehole Inc., famous for creating MMORPG "TERA," it also is a publisher. Brendan "Playerunknown" Green, who previously established the Battle Royale mod to the game ArmA 3, occurred over the position of chief designer. Players liked the concept of "Royal Battle" having a hundred players and later migrated into the infamous H1Z1, though called King of The Hill. Make a game that was full-fledged out of this mod and Brendan, viewing the popularity of the brainchild, decided to keep up. Does not resemble anything?

The character is still the same: 100 gamers are thrown off the plane after landing (the parachute opens automatically, so it will not operate at this stage) you need to receive your gear and remain alive. It is worth noting that its flight's trajectory varies to match, so it's unlikely that you will think about a landing spot ahead of time. It would seem that all is simple, and the sport needs to get bored. PUBG has some attributes. And the very first one is striking even in the menu. Yes, you heard right - the programmers introduced 4x4 and 2x2 manners that let you fight side by side and chose to move away from the concept of a free-for-all. And this movement helped solve the problem of cooperating players, which has been encountered in the mod. That a loner doesn't longer face a set separate servers are allocated for each mode or four of competitions face to face.

The map is most striking in its size: the player has two islands in his disposal, the first of which can be filled with small and large cities and private homes, there was also a location for ruins and even power stations. On the next island, a military foundation is of size; the biggest number of players are trying to land on it. It's really worth noting that visually, the cities do not disagree; there aren't so many models of buildings, and that explains the reason why they are repeated. On the flip side, you explore all of the floors and rooms and can go into every home - that this approach is commendable.

Clearly, the reach of this island is not comparable with the places from ArmA 3, yet to navigate foot onto it's a doubtful pleasure. Caring developers have prepared gear for us, including: UAZ, passenger Dacia a motorcycle with a sidecar, and a boat. Not to say that this is a park that is overly striking, so this quantity of technologies is enough with the head however, the game isn't about cars in any respect. They're placed quite evenly throughout the map, and receiving a vehicle is not a task that was difficult in case you do not know the points of its appearance.

But what certainly pleases is your weapon, since here we've got a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and also 3 pistols. Trunks actually differ from each other in their characteristics; they each have pluses and minuses so that everybody can come across a gun. The programmers also did not forget about the body kits to them; each barrel can be equipped with a sight (which can be much ), an enlarged magazine, even a compensator, etc., that will ensure it is even more convenient to use in certain conditions.

Additionally, there are 3 kinds of grenades: fragmentation, smoke and noise, along with a Molotov cocktaillounge. In the present time, it is absolutely useless, although the programmers didn't forget about weapons. The simple fact is that obtaining some type of firearm is not a problem. It's a lot more convenient than to try to repulse an opponent to discover exactly the gun.

The recoil of the weapon is felt, and generally, to shoot from various guns is quite fine here, especially considering their audio. Naturally, the game does not have ballistics shooting doesn't look too casual. From hits, equipment deteriorates and, ultimately, can grow to be worthless.

The gear readily available in the sport can be separated into three components. We take the first one to clothes - it's totally useless (not counting sniper camouflage) and is required only for character customization. Its amount is sufficient to groom a blank. In the next, we write down useful wardrobe items, namely a helmet, body armor, and a back pack. They are available in three degrees, respectively, the higher the amount, the better the characteristics of the subject. For armor and helmets, this also translates into just how much harm they could take. With backpacks - into their own capability. The next includes capsules, medications, and body kits.

The neighborhood medication system also warrants a few words. Along with conventional first-aid kits (there are large and smallish ones, in terms of the number of replenished health) in the sport, there are painkillers and energy. Their use fills the analog of their endurance scale. In the beginning, this provides only a slight gain in the speed of movement; nonetheless, having stuffed the pub to the conclusion, the participant receives health regeneration. This becomes useful in the subsequent stages, where each shot can decide the outcome of the match, and skirmishes between players become more frequent.
The local system of the "safe zone" contributes to the dynamic evolution, the basis of which can be as follows: a zone looks to the map, so the borders of which can be indicated by a white circle. A blue circle begins to move toward it, remaining outside of it's life-threatening. After the boundaries of the circles coincide, the players are given a time and a stable zone that was fresh, but of a smaller diameter, seems in a place within the current one. The speed of this zone and the damage done to gamers outside it increase with each step that is next, and the period of time given to reach a place that is safe decreases. This proceeds until the diameter is reached by the secure zone, unless, of course, the players kill each other. Such a system is good because it creates game situations that are unique: where the next zone will look, you can not guess. Accordingly, it is impossible to prepare in advance, to take a worldwide position, and so on, it's continuously essential to accommodate the new requirements that the game dictates. It successfully compels players to struggle with each other, makes them on the move, and doesn't give time to get camping. From time to time, a red circle appears on the map the zone that is shelling. Shells begin to pour on the players in it. You have the time to escape before the bombing begins, in addition to can hide from them in any building.

The game was made on the Unreal Engine 4 motor, and its graphical element is very gratifying. Optimization is prevented from enjoying a wheat field, of which owners need to decrease the settings to the minimal far in the computers, or the beauty of the ocean sitting on the shore of a rocky beach.
Bluehole Inc., awarded the expertise of opponents, is not going to keep their job from the early access for quite a long time and guarantee to release the last version of the sport in 6 months. Now they're working hard in their brainchild: they publish patches that fix bugs and add new content into the sport (as an instance, Vintorez, also a favorite of several VSS players, was recently introduced ). Needless to say, it is interesting to play PUBG in team modes, particularly in the stage. However, I want to believe that the developers will continue to keep their sentence, and in six months, we'll be waiting for good optimization many different maps and manners, plus a great deal of articles.

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      1 PUBG: BLUE SCHOOL UNIFORM SET (FEMALE)
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