BROWN HAT RANGERS SET giveaway
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Grand Prize: BROWN HAT RANGERS SET

About the game:

The developer of Playerunknown's Battlegrounds is the Korean studio Bluehole Inc., known for creating MMORPG "TERA," it also is a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod for the sport ArmA 3, occurred over the position of primary designer. Players liked the concept of "Royal Battle" with a hundred participants and then sailed to the notorious H1Z1, although already called King of The Hill. Make a game from this mod and Brendan decided to keep up. Does not resemble anything?

The character stays the same: 100 gamers are thrown off the airplane after landing (that the parachute opens automatically, therefore it won't work at this point ) you want to receive your gear and remain alive. It's well worth noting that the trajectory of its own flight fluctuates from match to match, so it's unlikely that you will think of a landing area in advance. It would seem that what is straightforward, and the sport should get bored. But, PUBG has a few features. And the very first one is striking in the menu: all these are team sport modes. Yes, you heard right - that the developers introduced 4x4 and 2x2 modes that let you fight side by side with their comrades and chose to steer away from the idea of a free-for-all. And this move helped solve the issue of cooperating players, which was encountered in the original mod. That a pair will be no longer faced by a loner servers have been allocated for each style or four of competitions face to face.

The map is notable in its dimensions: the participant has two islands in his disposal, the first of which is filled with small and large cities and private houses, there was also a location for ruins as well as electricity stations. On the second island, there is a military base of size that is impressive; the biggest number of gamers are trying to land on it. It is really worth noting that visually, the cities do not disagree; there are many models. On the other hand, you explore all the rooms and floors and are able to go into each home - this method is commendable.

Of course, the reach of this island isn't similar with the locations out of ArmA 3, but to navigate foot on it's a doubtful pleasure. Caring developers have prepared a ship: UAZ, passenger Dacia, dual buggy, a motorcycle with a sidecar, and equipment for us, including. Not to mention that this is a park, so that this amount of technology is enough with the mind, however, the sport is not about cars at all. They are placed throughout the map and getting a vehicle is not a tricky job in the event that you do not know the points of its look.

But what certainly pleases is your weapon, because here we have a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, plus 3 pistols. Trunks really differ from one another in their characteristics; they each have both pluses and minuses so that everybody can come across a gun for their own liking. The developers also did not overlook the entire body kits for them; every barrel may be equipped with a sight (which can be much ), an enlarged magazine, an compensator, etc., which will ensure it is more convenient to use in certain circumstances.

There are also 3 types of grenades: fragmentation, smoke and noise, and a Molotov cocktail. At the moment, it's completely useless, although the programmers didn't forget about melee weapons. The simple fact is that getting some kind of firearm is no problem. It is much more convenient than to attempt to repulse a competitor by means of scythe or a pan to find precisely the gun.

The recoil of the weapon is sensed, and generally speaking, to shoot from assorted firearms is extremely fine here, especially considering their audio. Of course, the game does not have ballistics. From strikes, equipment worn on the player deteriorates and, ultimately, can get useless.

The equipment available in the game can be divided into three components. We take the initial one to clothes - it's absolutely useless (not counting sniper camouflage) and will be needed only for character customization. Its existing amount is sufficient to groom a clean. In the second, we write a backpack a helmet, body armor, and useful wardrobe products. They are available in three levels, respectively, the greater the level, the better the characteristics of the subject. For helmets and armor, this also translates into how much harm they could take. With backpacks - inside their capacity. The third includes capsules medications, and body kits.

The local medication system also warrants a few words. Along with conventional first-aid kits (you will find big and smallish ones, in terms of the amount of health) from the game, there are painkillers and energy. Their use fills the scale's analog. In the beginning, this provides a slight increase in the speed of movement; nonetheless, having filled the pub the participant receives health regeneration. This becomes useful in the later phases, where each shot can determine the match's results, and skirmishes involving players become more frequent.
The neighborhood system of the "secure zone" results in the lively growth, the essence of which can be as follows:'' a zone looks to the map, the boundaries of which can be indicated by a white circle. A circle starts to move onto it, remaining out of it's life-threatening: leisurely players have been dealt hurt. After the bounds of the white and blue circles match, the players have been given a time and a zone that was fresh, but in a place inside the current one, appears of a smaller diameter. This gloomy zone and also the harm done to gamers outside its speed grow with each step, and the amount of time given to gamers to get to a place that is safe decreases. This proceeds until the diameter is reached by the secure zone, unless of course, the players kill each other sooner. Because it creates unique game situations, such a system is good: where the zone will look, you can never guess. It is not possible to prepare beforehand, to choose a universal position, etc, it's continuously necessary to adapt to the new requirements that the game dictates. In addition, it makes them on the move compels players to battle with one another, and doesn't give time to get boring and meaningless camping. From time to time, a small circle appears on the map - the restricted zone. Shells start to pour from the skies on the players in it. You can hide at almost any construction from them, in addition to have time prior to the bombing starts to escape.

The game was created on the Unreal Engine 4 engine, and its own graphical part is quite pleasing. However, optimization has been prevented from appreciating even a wheat field, of which owners have to decrease the configurations to almost the minimal far in your weakest computers, or the beauty of the ocean sitting on the coast of a beach.
Bluehole Inc., given the expertise of competitors, is not going to keep their job from the first access for quite a lengthy time and promise to release the final version of the game in 6 months. Now they are working hard in their brainchild: they release patches that fix bugs and add new content into the game (as an example, Vintorez, also a favourite of several VSS players, was recently included ). Needless to say, it is interesting to perform PUBG in group modes, especially in the current stage. Still, I want to believe that the developers will continue to keep their word, and in six months, we will wait for also a large amount of articles, a variety of modes and maps, plus great optimization, brand new game mechanics.

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