Endowment Bravery Pack giveaway
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Endowment Bravery Pack *

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Grand Prize: Endowment Bravery Pack

About the game:

Treyarch has established itself as a studio whose matches over and over again go beyond expectations. The Black Ops impressed with a plot that was fascinating and considerate; the one sent the series for the very first time to the future and again told an outstanding and non-linear narrative.

The next element kept the futuristic scenery and returned to the linear arrangement of the plot, but guaranteed to radically alter the sense of the gameplay, even introducing a cooperative mode, a intricate method for adjusting the parameters of this hero, and rocket jetpack and running on the walls. Quantity is your strategy here - initially, because of how many mechanics there are, I felt like a child in a candy shop. However, alas, the caliber, is far from superb.

More of everything

The entry is nearly exactly like in Advanced Warfare: the future isn't too bright, the performance is going the operative miraculously finds out also wakes up in the ward he is the death machine that is cybernetic.

Here, unlike previous year's Call of Duty, following training, which shows the entire arsenal, gear is taken away, and we stay to deal with the improvement system of three sets of augmentations. Every relates to a specific element of gameplay.

The first is led against electronics - one skill, for example, turns off robots, another allows you to hack into enemy gear and control it. By waving our hand: the next makes it possible to control both the infantry, we now release a swarm of nano-bugs on the soldiers, like in BioShock, we refuse enemies with an ultrasonic wave or even burn their brains. The set is liable for this exoskeleton: blowing off everything into the ground using a radius of damage of meters in its path. Somebody said, "Crysis"?

There are about two dozen skills. However, a number of them perform the same role (such as brain-burning, exoskeleton overload killing enemies in 1 way or another), so the de facto variety is deceptive, and during the walkthrough, our team employed no longer than four skills. The spouse who developed of hacking to time the division captured mechs enemy drones, and cybernetic hedgehogs that were spiked, and that I raced across the flanksemploying a shock wave.

Augmentation can not be used, the game does not force it and provides out them only because a toolkit - play. In principle, you will need to use abilities juggling them out of hassle to annoyance, and they make life simpler, but remember them in scenarios - for instance, when robots quickly pick up your positions.

Before starting the mission, you may observe the prediction that's briefly explaining what enemies you need to fight with to avoid a situation where you struggle humans, having selected a "technical" specialization. From the level (which, it seems, is not possible to achieve at the first passing, but I do not know who might think that it will be twice to go through a single campaign in Call of Duty) it is possible to take an extra set into battle, but before that, you are limited to you.

The setup process also includes setting the layout - you to a of scorestreaks, but instead in multiplayer mode, you can select two perks. Unlike Advanced Warfare, where a jump with a jetpack was available from the very beginning, here you need to unlock itlike working on walls. The levels provide both styles of movement, so in case you want, then you can "walk" through the game.

The levels, even though they've grown in comparison with games, remained quite small. Some segments are bigger and more complicated, and in moments Black Ops 3 is in its finest; the spacious stages end too fast, although the soul craves scene and jumps. There are on which to run just a few vertical segments ; often, it's just the walls along the edges of the arena; onto them, you can quickly bypass enemies in the flank.

When we broke crowds of enemies at a speed of 3 corpses per minute, now you've got to crawl through shelters and lean out in your risk and danger - you will find even opponents, they shoot right and conceal well. The overall dynamics are falling excellent, rather than to say that Call of Duty is most actually favor. Most of all are trouble-makers. Unlike people, they are not fearful of death, without stopping the pole to the goal, continue to battle with no head or thighs, and do not always die with a single blow at a fight.

Levels, flexible parameters of the hero, and a number of enemies imply that teamplay runs the series. But in spite of everything, it appears that the cooperative was executed for the sake of it: there is neither a very clear separation of functions nor moments in which team members should perform tasks that are various and support one another. All to all take snipers, to run away from grenades, to carry out some swift, spectacular tasks ordered by the script at time - this is no different from CoDs.

The only thing that somehow joins the partners is. To begin with, we eliminate the defenses then we shoot rockets, repeating several times to the cycle. It is unfortunate, and you're going to need to satisfy such opponents five or six occasions.

In addition to spiders, powerful armored robots are often found in conflicts, which, like all others, gradually twist throughout and absorb bullets just like a sponge - there are no weak spots, there are no special strategies - that you simply empty a few clips to them or hammer down them with fists. It's not feasible to direct partners, as in Halo 5 or mark enemies: Star or even Guardians Wars: Republic Commando, so all communication is through voice conversation.

You recall that you play with real people when you have to raise a wounded partner. Can't do that in time? The finish. Having been hurt, you can still take back and crawl for some time. But that can be somewhat hard because the personality is becoming stuck in textures. Crawling throughout the curb is seemingly still an impossible undertaking for humanity, although augmentations help. The enemies kill you with a couple of shots, therefore our walkthrough turned into the resurrection championship. Not fun in any respect.

It would seem that this sort of range of interconnected mechanics turns Black Ops 3 into a hardcore positional shooter, but also the uniformity of conflicts and the basic tactical components (the same visor was utilized for eight hours simply to keep an eye out for enemies through walls; differently they simply can't be distinguished in the environment) only annoying, rather than encouraging to play| smart.

Increasing complexity makes the computer game more interesting, although much more aggressive - crowds of identical enemies more powerful ones. Without a human group, it's even more boring to play. It would seem an exoskeleton, a great deal of skills, and strategies sound as a lot of fun! How can an action film with walking robots be poor? It turns out it could.

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      1 Call of Duty: Endowment Bravery Pack
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